well,thanks for reply. i will explain although it is a little tedious.
[quote=""'[R-DEV"]Sniperdog;1559414']If you want to get a mesh pointed in the natural direction of motion you need to remove the projectile mesh and place it as a tracer mesh.
Why exactly are you trying to change direction without a follow component?[/quote]
i `ve post a thread weeks before about my AGM114 LOAL firemode(lock on after launch), remeber?
According to the real one, I make 4 fire modes for my AGM114.
AGM114 Guide Direct(wire)
AGM114 laserLOAL-DIR
AGM114 laserLOAL-LO
AGM114 laserLOAL-Hi
here`s the real AGM114 trajectory .
The first section of the trajectory is climbing up, on the top of the curve is the point where and when the missile start tracking. However, if i add follow component to missile in bf2, it will go to the target directly without any climbing.
i set tracking delay to missile so that it will has a free-fly section in the first. Additionally, setting Wing function in section 1 makes it has climbing ablility. That`s how i re-create the realy AGM114 trajectory in bf2.
By your way, my missile can point in the correct direction while it turns. But a problem which is more strange comes out:
There are 2 missiles being fired when i launch one missile. It is nothing about the fire rate of the GFA in AH1z.
In my screenshots, you can see them flying in the same time, response to target in the same way, but have a tiny different trajectory. One has mesh visible while the other dosen`t.
Taking regard of the clues I guess one is the hellfire projectile mesh, the other is the hellfire tracer mesh. But i do remove the projectile mesh.
Besides,
after starting tracking, the missile will slow down evidently, i am still confused about that. It will not appear after removing Wing component, however Wing is the key factor of my AGM114_hellfire_laserLOALDIR
here s how i did.i use the spg-9 of PR as a reference,
1, remove the geometry of
AGM114_hellfire_laserLOALDIR, but retain the seek,follow,damage and Wing component of it.
2, create new tracer missile of the one above, called
AGM114_hellfire_laserLOALDIR_tracer. Add this tracer missile to AGM114_hellfire_laserLOALDIR by code
3, set the mesh to the tracer missile,
At the end of this reply is my code, you can check it if you have time. Waitting for you help, please.
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[quote="Wakain""]you're either trying to create a cruise missile or a javelin, right?[/quote]
Ramjali wrote:
1. couldnt the missle be going too fast for direction change?
2. Why not smoothen the direction change?
3. Why not make...

The laser guiding missile basing on LaserTarget set by other equipment。As i know, only one LaserTarget is allow to set, or there will be chaos in the scene. TTunique mode will work in the way of you said, but I have no idea about how combining it with TTLaser. I think it is much more difficult than add physicis to weapon.
If this modify succeed, it can be used on many missile weapon evidently. I `m trying my best to recreate the Cobra working in the game.
BY THE WAY , I can`t add attachment even picture here, Is that restrictions or not be allowed?
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agm114_hellfire_laserLOALDIR.con code attached here
agm114_hellfire_laserLOALDIR.tweak code attached here
agm114_hellfire_laserLOALDIR_tracer.con
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