Project Reality Screenshots

Share your in-game experiences playing PR:BF2.
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: PR v0.95 Screenshots

Post by sylent/shooter »

wow that actually looks great! I'd love to see a new sky box setting for Fallujah just because I think we need a dusk setting for a city :)

Killing the enemy sylently
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: PR v0.95 Screenshots

Post by Zrix »

goguapsy wrote:There are time cycles in PR? :shock:





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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: PR v0.95 Screenshots

Post by Polka »

So a bro I was playing with was getting raped hard, along with some other guys, by a sniper. We therefore hunted him down and stabbed his eyeballs out.

http://screenshot.xfire.com/s/111774191-4.jpg (1920x1080)
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: PR v0.95 Screenshots

Post by sylent/shooter »

the time cycles were done on the 2142 engine not BF2's. IIRC it won't work in PR

Killing the enemy sylently
Cheiftain_UK
Posts: 74
Joined: 2010-02-17 04:00

Re: PR v0.95 Screenshots

Post by Cheiftain_UK »

sylent/shooter wrote:the time cycles were done on the 2142 engine not BF2's. IIRC it won't work in PR
If you look in the comments mosquil mentions that it was indeed done in PR and not bf2142 :O
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR v0.95 Screenshots

Post by AfterDune »

No, that was done in BF2. In Mosquil's world, there is no hardcoded :p .
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: PR v0.95 Screenshots

Post by sylent/shooter »

hmmm someone lied to me!!!!!! >_< anyways I don't think it will get implemented into PR though. BTW what does hard coded mean? Does that mean we just can't touch it? for legal purposes?

Killing the enemy sylently
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: PR v0.95 Screenshots

Post by Jigsaw »

sylent/shooter wrote:hmmm someone lied to me!!!!!! >_< anyways I don't think it will get implemented into PR though. BTW what does hard coded mean? Does that mean we just can't touch it? for legal purposes?
It should be implemented at some point and yes, in theory.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: PR v0.95 Screenshots

Post by Web_cole »

[R-MOD]Jigsaw wrote:It should be implemented at some point
Back the fuck up. For serious? :o

Next we'll be getting procedurally generated maps :p
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: PR v0.95 Screenshots

Post by Mora »

Actually, because of the cycle the shadows of buildings should change as well but thats not really possible because they use LMs even if they somehow managed to do it without LMs shadows only appear for a short range. And if they managed to increase that, i think it will have a very big impact on performance.

So its actually pretty unlikely that it will ever be in PR.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: PR v0.95 Screenshots

Post by rampo »

I thought there was a problem with the non dynamic shadows casted by buildings etc?..
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: PR v0.95 Screenshots

Post by goguapsy »

Mora wrote:So its actually pretty unlikely that it will ever be in PR.
The Jigsaw said it would, therefore it will.


Zrix wrote:


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Dude, this is so sweet.

The vid is nice as well.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: PR v0.95 Screenshots

Post by Jigsaw »

Mora wrote:So its actually pretty unlikely that it will ever be in PR.
Mosquill has a habit of working things out that we think are impossible/hardcoded, so don't write it off.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: PR v0.95 Screenshots

Post by Polka »

Went to Kuwait.
http://screenshot.xfire.com/s/111798786-4.jpg

This is supposedly what happened while I was there
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.95 Screenshots

Post by Outlawz7 »

Less talk, moar pix

Massive victories (in a row)
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Fort's chimney
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR v0.95 Screenshots

Post by dtacs »

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Must be a pretty terrible Taliban team to win by that much.
Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: PR v0.95 Screenshots

Post by Curry »

Last edited by Jigsaw on 2011-03-17 19:22, edited 1 time in total.
Reason: image size rules
bessert
Posts: 108
Joined: 2009-02-26 17:00

Re: PR v0.95 Screenshots

Post by bessert »

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And The 100 !
Last edited by bessert on 2011-03-19 09:55, edited 2 times in total.
Reason: image size rules
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Asystole
Posts: 158
Joined: 2009-06-27 09:51

Re: PR v0.95 Screenshots

Post by Asystole »

An explanation?
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