I got no idea how easy this is to achieve since I'm not into modelling and an MA or maybe you would have to confirm this. You could put some ammo boxes in (would be NATO caliber for MEC though) and maybe one or two RPG-26s.samogon100500 wrote:Will be nice to put shovel and hammer at sides.
Anyone got suggestions about interior?
[Vehicle] BTR60PB
-
spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: [Vehicle] BTR60PB
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Ammo boxes already stays near sides walls above wheels(Don't know how called this place in english).spawncaptain wrote:I got no idea how easy this is to achieve since I'm not into modelling and an MA or maybe you would have to confirm this. You could put some ammo boxes in (would be NATO caliber for MEC though) and maybe one or two RPG-26s.
Also:




BRDM-2 with smooth groups.Am requests Nosferatu to check all my project.How am must much time to unvrap UVs at BRDM-2 chassis and BTR-60 interior.

-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Vehicle] BTR60PB
Samogon he means small ammo boxes like the ones that you can re-arm off. Something like this,


-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
I know.But it's .50 cal box.14.5 round much bigger.dtacs wrote:Samogon he means small ammo boxes like the ones that you can re-arm off. Something like this,
and for PKT.
It should be have 10 ammo boxes(50 rounds each) with 14.5 rounds near gunner seat(At 1 sidewall),and 8 ammo boxes(250 rounds each) with 7.62 rounds(at second side wall).
Last edited by samogon100500 on 2011-03-17 10:59, edited 2 times in total.

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
-
Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Vehicle] BTR60PB
I notice in the last pic that several ammo boxes have details facing the sides, to save tri's you might want to make several ammo boxes into one model. (shouldn't matter much, but as an owner of an intermediately powered computer I'm interested in every tri less
)
looking good overall, I notice the the increased detail most on the brdm. I hope the textures eventually will be swell as well
looking good overall, I notice the the increased detail most on the brdm. I hope the textures eventually will be swell as well
-
ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: [Vehicle] BTR60PB
Agree with above post. Might be useful to have some ammo box statics too (thing as you've got the model).
"I Want To Spend The Rest Of My Life With You Tonight."
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Remove invisible sides should be helpful,but it's not time for that cuz all ammo boxes under instance mode(Change 1 = change all),i will make UV of boxes before attach to main body.Wakain wrote:I notice in the last pic that several ammo boxes have details facing the sides, to save tri's you might want to make several ammo boxes into one model. (shouldn't matter much, but as an owner of an intermediately powered computer I'm interested in every tri less)
looking good overall, I notice the the increased detail most on the brdm. I hope the textures eventually will be swell as well![]()

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
-
Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: [Vehicle] BTR60PB
I like the detailed cabin, this should make long journeys to the front more interesting 
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Sure.Mehta wrote:Can we have some wireframes?




Bag quality,if needed - I can renderer needed area.

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Interior updated.
How they got 4593 tris(around invisible 3000 tris removed.)
30% of UV mapping done(interior).
Same with BRDM-2 UV map.
How they got 4593 tris(around invisible 3000 tris removed.)
30% of UV mapping done(interior).
Same with BRDM-2 UV map.

-
spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: [Vehicle] BTR60PB
Really nice interior, looks awesome.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Vehicle] BTR60PB
Am back.UVs done,good time to start (re)making textures.
So someone will see same textures with BMP2M

Some renderers.


So someone will see same textures with BMP2M

Some renderers.



-
sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [Vehicle] BTR60PB
Whats up with the wheels?
Other than that I think it looks pretty good
Killing the enemy sylently
-
Element-X_IV
- Posts: 134
- Joined: 2009-07-05 00:24
Re: [Vehicle] BTR60PB
Lookin good.
Maybe once you ACTUALLY finish this you could make a new LAV-25 model, thats something that PR needs.
Maybe once you ACTUALLY finish this you could make a new LAV-25 model, thats something that PR needs.
-
Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [Vehicle] BTR60PB
That is already being worked on i believeElement-X_IV wrote:Lookin good.
Maybe once you ACTUALLY finish this you could make a new LAV-25 model, thats something that PR needs.
https://www.realitymod.com/forum/f206-australian-forces/41998-vehicle-aslav-aslav-pc-23.html
The aslav is a lav-25







