[R-DEV]Rhino wrote:While I agree with you, the differences and somewhat complexity of ARMA2 may put some players off PR:ARMA2, PR:ARMA2 aims to resolve many of these problems where it can making it more friendly to new players etc but the main thing going for PR:ARMA2, other than it being shiny and new is it aims to have PR's gameplay while also using the many extra features of the ARMA2 engine which will bring a lot to the PR gameplay and as such, I believe that it will still be a big hit among many players, although there will no doubt be many players who will stick with PR:BF2 (some which will no doubt still play both BF2 and ARMA2) due to PR:BF2 having so much more content and in some ways features that PR:ARMA2 has yet to catch up on, you will still only get Muttrah City on PR:BF2
Of course

, I didn't mean to say that noone will play it, honestly it looks like on release there will already be a good playerbase including those who bought the game solely for the mod.
PRV is no more of a spin-off than any other new content we add to PR:BF2. All PRV will offer is the PR gameplay that you are all use to, but with Vietnam era weapons and environments with slight gameplay changes to reflect the Vietnam war better.
Saying it will be dead within a month of its release is like claiming no one is going to be playing a new map within a month of its release, which is only true if the map has serious bugs or has serious gameplay issues so unless your predicting either of thous things to be the down fall of PRV, which you don't seem to be, then I see very little evidence to support your claim.
PRV - so far - brings no new gameplay additions other than those which have already been present in PRBF2, including AAS and Insurgency. We've seen little hints of the 'Search and Destroy' game-mode but that won't actually be in a release-worthy state till long after PRV's initial release, yes?
If anything, it detracts from the game by removing unique game-play additions such as thermals. I can only hope the immersion factor
greatly outweighs PRBF2 since Vietnam was a confirmed event, we have evidence available to see what it was like, and as such, want to really feel that we are a GI looking for charlie who would be hiding in a little hole under our feet. In addition to that, PRV has little room to breath in the development area
after release other than maps, since there can be no farfetched conflicts like the Brits in mainland China.
The SnD concept is dynamite, and having that in Afghanistan, Iraq or against the Militia would give players a real choice as to what they want to experience, instead of just switching it up between Insurgency and AAS. But I was out of line saying it will be dead within a month, that was over-exaggeration
[R-MOD]Jigsaw wrote:
PRV isn't a spin off, the plan is to incorporate it within the main game so as Rhino says it is no more a spin off than any new content. You haven't played PRV yet, and therefore can have no idea how it will play or how interesting it will be, and I therefore suggest that until you have something constructive to say about it that you don't bother saying anything.
Actually, I gave my thoughts on it in quite a lengthy post. Until that post was labeled as trolling by AfterDune*, deleted, the thread was deleted, and a new one started without any evidence of it existing. My sentiments are repeated above.