Maps in details?

General discussion of the Project Reality: BF2 modification.
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Muffins
Posts: 65
Joined: 2010-10-03 19:23

Maps in details?

Post by Muffins »

Is there a place where I can view all the maps, and every details such as spawns, asset spawns, spawn times, etc...

?
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Maps in details?

Post by L4gi »

BF2Editor

or you could just load up the map.
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Maps in details?

Post by xambone »

there is a section on this forums that has all the .95 maps available for viewing but apparently no one wants to help you by posting it, instead they offer some difficult for someone who knows nothing about bf2 editor... come on community
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Maps in details?

Post by Spec »

Why don't you link those then, I didn't know about them. Keep in mind he asked for details such as spawners.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Maps in details?

Post by Rudd »

Generally you can figure it out as we try and stay consistent

Here are the times listed in the PR mapping section to help mappers
https://www.realitymod.com/forum/f354-c ... lines.html
NO RESPAWN (99999)
Fixed AA Guns
Fixed AA Missiles
Fixed MGs
Fixed AT Guns
Forward Spawned Vehicles (ie not inside a Main Base)

20 MINUTES (1200)
Fighter Jet
Attack Jet
Attack Helicopter
Light Attack Helicopter
Tank
Anti-Air Vehicle (with Cannons and Rockets)
Insurgent Suicide-Bomb Vehicle
ATGM Vehicle
APC (with ATGM)

10 MINUTES (600)
Anti-Air Vehicle (with Rockets only)
APC (without ATGM)
Jeep (with MG)
Technical (with MG)
Boat (with MG)
Transport Helicopter

5 MINUTES (300)
Jeep (Unarmed)
Civilian Vehicle (Unarmed)
Transport Truck (Unarmed)
Boat (Unarmed)
Logistic Truck
Dirt Bike
I don't know if we've listed all assets somewhere for each layer
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gerth.homlud
Posts: 93
Joined: 2009-08-02 15:32

Re: Maps in details?

Post by gerth.homlud »

:\Battlefield 2\mods\pr\levels\kashan_desert\server.zip\GameModes\gpm_cq\64\GamePlayObjects.con

is the data where you can find each asset etc for any layer and map edit the red marked part to see it for an other map


a yeah dont change anything otherwise you'll get kicked by pb because of md5 mismatch...
Muffins
Posts: 65
Joined: 2010-10-03 19:23

Re: Maps in details?

Post by Muffins »

Does someone want to give me the link to each .95 maps?

Because I tried searching for it and no results.

But that post from the Mapping Guidelines forum helped.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Maps in details?

Post by Silly_Savage »

"Jafar, show me a sniper rifle." - Silly_Savage 2013
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Maps in details?

Post by Wh33lman »

i dont really think tats what he was looking for savage.

https://www.realitymod.com/forum/f196-p ... views.html

theyre from .9, but its better then nothing
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: Maps in details?

Post by VapoMan »

Wh33lman wrote:i dont really think tats what he was looking for savage.

https://www.realitymod.com/forum/f196-p ... views.html

theyre from .9, but its better then nothing
You only needed to add a 5 to the 09 in that link :p

The current map overviews:
Project Reality Mod v0.95 Map Overviews

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