Insurgency Arrest Exploit

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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Insurgency Arrest Exploit

Post by Acecombatzer0 »

When I play as a civi, I usually patrol around looking for Blufor Inf. However, sometimes I rememebr encountering a Blufor squad, they purposely shoot me in the neck or upper chest with a 5.56 round. This sends me to the "coughing and bleeding" screen. Since I can't sprint or see very well, they go for an easy arrest. Can the ROE penalty agaisnt Blufor start when you hit a civi, not kill one?
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Insurgency Arrest Exploit

Post by mat552 »

Under the guise of this not being a suggestion, I must refute your point. The job of a collab is not to patrol around and pick fights with a force that is superiorly armed and trained. Seen and not heard are the keys to a successful collaborators.

Personally, I see it as an exploit that behaving as a shield, stuffing themselves into the back of dumpy, using rocks, playing hopscotch on a tank, etc, are all punishable behavior and that Coalition troops are the only ones expected to perform realistically.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Insurgency Arrest Exploit

Post by Acecombatzer0 »

mat552 wrote:Under the guise of this not being a suggestion, I must refute your point. The job of a collab is not to patrol around and pick fights with a force that is superiorly armed and trained. Seen and not heard are the keys to a successful collaborators.

Personally, I see it as an exploit that behaving as a shield, stuffing themselves into the back of dumpy, using rocks, playing hopscotch on a tank, etc, are all punishable behavior and that Coalition troops are the only ones expected to perform realistically.
You make a very good point. I just wish civis would behave more realisticly, but just like what the Devs say, "You can mod the game, but not the players."
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Insurgency Arrest Exploit

Post by BenHamish »

Not a bad tactic that! But if they catch you before you bleed out you were too close anyway mate. Anyhow usually I find they just shoot me dead regardless lol.
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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Insurgency Arrest Exploit

Post by mosinmatt »

Collaborates should not be forward scouts. The should be spotters, shields, and medics.
never go off alone, always have a squad member hiding behind a corner from you. Stand in front of your friends as a shield (Hamas and others do it IRL)
Use your hook to get the sniper or yourself up on a building so you can spot for mortars too.
Also, it is pointless ot shoot a civilian with your AR...just shoot him with your shotgun
I have seen games where the civilian shields were a deciding factor, and others where they didnt do anything.
Since INS dont get a combat medic, run around and heal and rez people too. It is better that you dont die a martyr than losing a cache cause people have to spawn far far away.
FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: Insurgency Arrest Exploit

Post by FLAP_BRBGOING2MOON »

mosinmatt wrote:Use your hook to get the sniper or yourself up on a building so you can spot for mortars too.
because to coalition forces a random guy with a grappling hook looks SOO benign...
CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: Insurgency Arrest Exploit

Post by CallousDisregard »

It's not a hook, it's a camera,,, here look at my ID, I'm a photojournalism student from Berkeley named Josh
Getting martyred is like reviving 10 people in terms of intel points so it is certainly worth it
If you are shot by the enemy and are black and white, simply jump off anything and you will die as a martyr( so long as other conditions are already met).
Shotguns are the way to arrest at range and should be treated with the utmost respect because being arresting is like 10 deaths, intel-wise.
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drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Insurgency Arrest Exploit

Post by drs79 »

It would be neat if civies didn't give you any intel points whatsoever and only carried penalties if shot with any type of weapon, if punched/arrested or if run over/shot with tanks rounds etc.

Only insurgents with weapons would give intel points if arrested.

I know I'll probably get a lot of responses like this: "that would be so unfair, what's the point of arresting them etc etc etc."

Then again I am in favor of civvies being on every type of Middle eastern insurgency map and im for everyone spawning as a civvy at the beginning of the round.
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Insurgency Arrest Exploit

Post by Pronck »

We are all screaming that the civilians' behaviour aren't realistic, but the mortars that you can call without asking to your commander is also unrealistic.
We are staying up!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Insurgency Arrest Exploit

Post by dtacs »

ghost-recon wrote:We are all screaming that the civilians' behavior aren't realistic, but the mortars that you can call without asking to your commander is also unrealistic.
Consider asking the mortar crews as permission, its unnecessary to go through a third party to call them in, especially when efficiency is key to a successful fire mission.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Insurgency Arrest Exploit

Post by Pronck »

dtacs wrote:Consider asking the mortar crews as permission, its unnecessary to go through a third party to call them in, especially when efficiency is key to a successful fire mission.
Well in RL you can't start calling mortar without permission of your commander and conformation if there are any civilians nearby.
We are staying up!
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