What so unrealistic about swish, swish, stab? its a bayonet dude not a fighter jet!Riflewizard wrote: The bayonets are cool, but i think they should be removed since they cannot be realistically portrayed.
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What so unrealistic about swish, swish, stab? its a bayonet dude not a fighter jet!Riflewizard wrote: The bayonets are cool, but i think they should be removed since they cannot be realistically portrayed.
i really hope you didnt, it was meant to be a joke!! Alt-f4 closes your active window, it works for microsoft word/internet explorer etc, everything!!Acecombatzer0 wrote:Tried that, crashed the game *lol

Or if you're holding the knife backwards you'd be prepping the stab-attack. (i.e. if the knife is in your right hand, pulling it up to your should to prepare for the attack.).ytman wrote:No. Thats a balancing thing. The pull back for bayonets makes alot of sense, thats gonna be a lethal blow if it gets you in the gut. The knives... well they are parrying?
That's not what happens. They slash, then they pull back and stab. It should be just pull back and stab. Or did you mean it's balanced that it takes time to land the hit? I think not, if you were granted the opportunity of sneaking up to / charging right next to an enemy with a melee weapon and he was unaware / could not fend you off you should just be able to dominate him outright. It has happened to me plenty of times where I go up to an enemy with a knife, and when the slashing animation is still playing (that long useless thing before the death-stab) he shoots me in the face and walks away. IRL if you have your knife ready it takes half a second (or maybe even less in a danger situation where your senses become super-sensitive and you have faster reactions) to do a stab.ytman wrote:No. Thats a balancing thing. The pull back for bayonets makes alot of sense, thats gonna be a lethal blow if it gets you in the gut. The knives... well they are parrying?
Brilliant! I second this suggestionSGT.MARCO wrote:IT Would be a lot useful if when attaching a bayonets, you still can shoot with left click, but you also can meele with right click and not be able to aim, because i heard once that it messes with accuracy a lot because of extra weight, so this would be an improvement!
which came fromBrilliant! I second this suggestion
IT Would be a lot useful if when attaching a bayonets, you still can shoot with left click, but you also can meele with right click and not be able to aim, because i heard once that it messes with accuracy a lot because of extra weight, so this would be an improvement!
left click, unshieth, sprint and run no ammo. Right click stabby stab stab with the same type of silent walk as iron sites scoped in.[R-DEV]Rudd wrote:its like the never ending cycle....
you cant have 2 kinds of projectile in a weapon slot in this engine
either you'd need to have 2 weapon slots and the bayonet on all the time to negate the need of a deploying animatino or you'd need to just forget the bayonet and have everyone using normal kinves so that the deploy time is short to get anywhere near what you want.
total Red vs. Blue referenceTotal_Overkill wrote:What so unrealistic about swish, swish, stab? its a bayonet dude not a fighter jet!
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i shouldn't post this but it will be usefullMikemonster wrote: Also, a knife kill isn't instant. It takes minutes if not tens of minutes.
