Kokan Taliban Main Base Problem

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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Kokan Taliban Main Base Problem

Post by Shovel »

I might have some sort of PR driving disability, but i find it hard to get vehicles out of the Taliban main base in Kokan, maybe expanding the entrance would fix the problem.
Shovel009
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Kokan Taliban Main Base Problem

Post by dtacs »

And moving it further south east.

And moving it as far away as possible from the US VCP.

And enlarging it so ammo techies don't respawn inside the repair bay.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Kokan Taliban Main Base Problem

Post by TheComedian »

And if you spawn on the other spawn point (in the northern building) the exit is blocked by transport cars. The exit could use a bigger door. And maybe put some higher trees because as it is the US Kiowa can just bomb all the vehicles there.
Puslox
Posts: 46
Joined: 2010-08-31 23:46

Re: Kokan Taliban Main Base Problem

Post by Puslox »

Wouldn't that be considered base rape?
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Kokan Taliban Main Base Problem

Post by Rissien »

Puslox wrote:Wouldn't that be considered base rape?
Most servers allow base rape on insurgency.
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Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Kokan Taliban Main Base Problem

Post by Bazul14 »

'= wrote:H[=Rissien;1530240']Most servers allow base rape on insurgency.

Noobcore isn't "most servers". Almost every server that respects itself has a limit on baserape, and it usually deny it completely or limit it to small arms fire. Oh, also, BLUFOR rarely if never baserapes, because its just a lose of tickets for them, and its lame. Most of the times, the INS will baserape. Also, Kiowa can strafe with trees or without trees. Oh, and there are 2 exits from the base, and the gary can fit fine, just have to try a little.


Infraction given for unhelpful post, trolling a server because you have a disagreement with them is not on here
Last edited by Jigsaw on 2011-01-13 23:34, edited 2 times in total.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Kokan Taliban Main Base Problem

Post by Shovel »

I think that if the base was expanded, then that would be a major fix, because it is extremely hard to get one of the civilian cars out of main.
Shovel009
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: Kokan Taliban Main Base Problem

Post by Haji with a Handgun »

Seriously. Have you ever tried to drive a motorbike out of main with everyone else doing it at the same time?
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Kokan Taliban Main Base Problem

Post by dtacs »

Bazul14 wrote:Oh, also, BLUFOR rarely if never baserapes
Its a great tactic, keeps Insurgents busy and off caches. We did it on Basrah and it took 2 arty IED's, multiple teamkills and 2 technicals to end it.

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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Kokan Taliban Main Base Problem

Post by BenHamish »

LOL that's a good un.
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Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: Kokan Taliban Main Base Problem

Post by Stoickk »

The biggest problem with Taliban main, aside from the small size and the walkthrough gate for vehicles is the proximity to BluFor VCP. This is especially an issue when a cache spawns in the compound just north of Insurgent main. Blufor sits in VCP and just baserapes the Taliban mercilessly until the cache is destroyed. VCP should be moved/removed.
ydderFx
Posts: 27
Joined: 2011-01-17 14:16

Re: Kokan Taliban Main Base Problem

Post by ydderFx »

Stoickk wrote:The biggest problem with Taliban main, aside from the small size and the walkthrough gate for vehicles is the proximity to BluFor VCP. This is especially an issue when a cache spawns in the compound just north of Insurgent main. Blufor sits in VCP and just baserapes the Taliban mercilessly until the cache is destroyed. VCP should be moved/removed.
I agree, ive been on endless VCP baserapes of late. Its a pain in the *** and should deffo be moved.
FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: Kokan Taliban Main Base Problem

Post by FLAP_BRBGOING2MOON »

i wouldnt mind if VCP was removed, as long as the us main was a little more bombcar- resistant
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Kokan Taliban Main Base Problem

Post by KillJoy[Fr] »

Yeah we know the prob with the VCP So far to the Us main , so close to the taliban main base ..
Au dela du possible ...
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Kokan Taliban Main Base Problem

Post by Stealthgato »

Also a problem with Taliban main, ammo techies spawning in the repair station quite often destroy the technicals that are repairing there, it's really annoying.
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