remove penalty for kit kill after tk
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: remove penalty for kit kill after tk
I like the idea someone brought up of Punish = death, Forgive = it's ok to pick up my kit. due to the glitchy BF2 engine sometimes i fumble with grenades and book it out of there sometimes resulting in a tk. I dont know why sometimes after the animation is done i right click the grenade and hold but nothing happens, so i let go and press again then my grenade drops at my feet. its friggin annoying. when it's the medic that happened to not make it out and my other friendlies are pinned down across the street or something it's annoying.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: remove penalty for kit kill after tk
The sniper-kit can be extremely useful when used right. The kit shouldn't be removed just because of people who can't use it right.CroCop wrote:Or just remove snipers completely and replace it with some shitty spotter kit. Its gonna fix the following:
a) Smacktards thinking they are some sort of uber 1337 hax snipz0r
b) Smacktards TKing for the kit
c) The kit is actually going to be used for the role its supposed to be used
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: remove penalty for kit kill after tk
Did anyone else notice that this was a necro thread?
and that the person who revived it was happy about what the dev's did involving tk for kits?
..... WHY THE HELL ARE WE TALKING ABOUT THIS? >< God Damn Necro threads stay dead! *shoots 3 bullets into the thread*
and that the person who revived it was happy about what the dev's did involving tk for kits?
..... WHY THE HELL ARE WE TALKING ABOUT THIS? >< God Damn Necro threads stay dead! *shoots 3 bullets into the thread*
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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A.Filikov
- Posts: 71
- Joined: 2010-10-03 18:06
Re: remove penalty for kit kill after tk
I think the solution is simple.
Dont accidentally kill a medic. And even if you do, do it in a team where there others are around there to help the guy.
Dont accidentally kill a medic. And even if you do, do it in a team where there others are around there to help the guy.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: remove penalty for kit kill after tk
Only one hits. Lithium Fox instantly headshotted. Thread uses patch to heal to full health. Lithium Fox rage quits PR Forums for the night.LithiumFox wrote:Did anyone else notice that this was a necro thread?
and that the person who revived it was happy about what the dev's did involving tk for kits?
..... WHY THE HELL ARE WE TALKING ABOUT THIS? >< God Damn Necro threads stay dead! *shoots 3 bullets into the thread*
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: remove penalty for kit kill after tk
There is any way to make a expetion to the medic kit? i guess noboby will want to get he,s hands dirty for that kit that i AM SURE!.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: remove penalty for kit kill after tk
this is something we in the game can do, and WILL have to do so do solve the problem.A.Filikov wrote:I think the solution is simple.
Dont accidentally kill a medic. And even if you do, do it in a team where there others are around there to help the guy.
the question here is to overthow the problem by changing the game, that,s the role of sugestion topic.
just to make sure, don,t take it rude friend.
regards.
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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: remove penalty for kit kill after tk
You do realize, if you tk a medic, you can pick up his kit to revive him? This has been changed a while ago, and has saved my butt multiple times since my squad's medic snuck up behind me, in enemy territory, without telling me he was behind me, and I turned and sprayed him in the face (we just had a gun fight).HAAN4 wrote:this is something we in the game can do, and WILL have to do so do solve the problem.
the question here is to overthow the problem by changing the game, that,s the role of sugestion topic.
just to make sure, don,t take it rude friend.
regards.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: remove penalty for kit kill after tk
it wasn't dead, it was just critically wounded XD. A medic got to it.LithiumFox wrote:Did anyone else notice that this was a necro thread?
and that the person who revived it was happy about what the dev's did involving tk for kits?
..... WHY THE HELL ARE WE TALKING ABOUT THIS? >< God Damn Necro threads stay dead! *shoots 3 bullets into the thread*
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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ankyle62
- Posts: 556
- Joined: 2009-07-12 21:41
Re: remove penalty for kit kill after tk
I would much rather have it removed than deal with the leet snipers on my team that magically end up with their own squad with both sniper kits and run around the map not doing anything but trying to kill things and dont use teamwork. They are the ones that take a logi truck as transportation and ditch in the field.saXoni wrote:The sniper-kit can be extremely useful when used right. The kit shouldn't be removed just because of people who can't use it right.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: remove penalty for kit kill after tk
The sniper kit should be removed, the DMR kit will do fine.
Recon SQ's do not need long range rifles, simply shooting near a TOW will scare the gunner off. Snipers are not needed in PR due to map sizes etc.
Recon SQ's do not need long range rifles, simply shooting near a TOW will scare the gunner off. Snipers are not needed in PR due to map sizes etc.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: remove penalty for kit kill after tk
I did at one pointSir.Grossi wrote:Out of interest, of those listed, who actually admins a server?
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: remove penalty for kit kill after tk
Don,t be so radical. yes sniper retards are comom has Fly boys Retards, but it,s a part we cannot denny in a life of a tactical shooter gamer. it,s a comon problem, just like cars acident in real life. and it happens all time, no matter how we police or teach people to don,t do so. it will ever happenkillonsight95 wrote:The sniper kit should be removed, the DMR kit will do fine.
Recon SQ's do not need long range rifles, simply shooting near a TOW will scare the gunner off. Snipers are not needed in PR due to map sizes etc.
you say in PR, Hey you don,t fly if you don,t know how fly. and people still fly being a noob.
you say in real life, hey don,t drive if you are acholized, and people still drive acholized
and no matter how you say Helicopter in PR and Cars in real life just keep crushing. Fact
the same will work which sniper, because people just are vicious in being a sniper, don,t KNOW why. but it must be a kind of Lust for Head shoots.
hoever, it,s not the point of the post. i those people are ''dangereus terrorist'' in the game, so kit pick up kill will be required to snipers kits.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: remove penalty for kit kill after tk
I'm pretty sick of people suggesting that sniper kits should be removed because of people not using them properly. If that's the case, APC's should be removed, logistic trucks should have both of their seats removed and C4 should dispense bunnies.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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MrTomRobs
- Posts: 258
- Joined: 2010-08-30 15:39
Re: remove penalty for kit kill after tk
Ok, though this is a necro-thread, and TS is now happy about the changes, can someone clarify for me what's changed?
And now continuing as though nothing has happened
: I quite like the idea of the Punish/Forgive idea, but why can't you use the enemy limited kit principle and apply that to TKs? You know the message where you try and pick up an enemy kit and it says 'You can't use this weapon, DROP THE KIT' - couldn't this be applied to the person who TKs for that specific kit?
And now continuing as though nothing has happened
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: remove penalty for kit kill after tk
That is quite a nice idea.... >.>
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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drs79
- Posts: 401
- Joined: 2008-07-07 15:40
Re: remove penalty for kit kill after tk
If anything the medic kit could be the exception to this. If anything if you tk someone try to pickup their kit (other than medic) you should die instantly and also then not be able to request another kit for a minimum of 2mins not including the time included with the death counter.
NYR
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NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: remove penalty for kit kill after tk
I suport this sugestiondrs79 wrote:If anything the medic kit could be the exception to this. If anything if you tk someone try to pickup their kit (other than medic) you should die instantly and also then not be able to request another kit for a minimum of 2mins not including the time included with the death counter.
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Von_Gnome
- Posts: 563
- Joined: 2010-10-22 13:00
Re: remove penalty for kit kill after tk
But what if you are looking for the medic kit, but picks up officer-kit by accident?drs79 wrote:If anything the medic kit could be the exception to this. If anything if you tk someone try to pickup their kit (other than medic) you should die instantly and also then not be able to request another kit for a minimum of 2mins not including the time included with the death counter.
Would you die then or should it be some sort of timer?


