Well obviously this bike wouldn't be very realistic for insurgents but more to the point, I'm guessing this is paid contract work which would mean that who ever Drav made this model for, would belong to them and as such, we can't use it even if we wanted to.162eRI wrote:Why not? I'm sure the insurgents would love to have this bike xD
Show your models thread...(IMAGE HEAVY)
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Rhino
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Nice work Drav, was wondering why you have been absent from the forums recently.
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SuperArmy
- Posts: 578
- Joined: 2007-10-12 18:16
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Show your models thread...(IMAGE HEAVY)
couldn't help myself when playing with my new rig. Quickly made a sword and some force power effect
soooo rough but was of a mobility test than anything else hehe.

EDIT: updated the picture with a guy getting thrown about, animating this is fun as hell, but I have to get back to serious work now
so finalizing this little sequence will have to wait for the summer.
Here is another shot:


EDIT: updated the picture with a guy getting thrown about, animating this is fun as hell, but I have to get back to serious work now
Here is another shot:

Last edited by Z-trooper on 2011-04-20 22:27, edited 1 time in total.
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Shovel
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- Joined: 2010-08-26 14:23
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)
Boy do I feel quite out of this forums league..but hell ill still post it!
I, for some reason, decided to create a Secret Underground Base as my project for my 3D Environment/Modelling course.
Now it may sound easy, but I gave myself the objective of creating -
A small armoury featuring a weapon rack and 2 equipment cabinets
A small barrack with beds, for the on-site protection force
A Canteen Area
A Laboratory
A Garage
An Airfield - featuring a Control Tower and 2 Hangars
Plus guard towers and guard outposts
So yeah, im screwed basically.
But anyway, onto the pics.
The reason that there is nothing in the doorway, is that all the rooms are created seperately, and so the tunnel leading from this armoury to the next place will only feature in the final completed model.
Only started the Armoury so far, decided to go for a semi-futuristic overall ethic for the project, so thats why everything seems so clean etc
Note - Doorways are still WIP, dont know what to do with them to make them look nice really


I, for some reason, decided to create a Secret Underground Base as my project for my 3D Environment/Modelling course.
Now it may sound easy, but I gave myself the objective of creating -
A small armoury featuring a weapon rack and 2 equipment cabinets
A small barrack with beds, for the on-site protection force
A Canteen Area
A Laboratory
A Garage
An Airfield - featuring a Control Tower and 2 Hangars
Plus guard towers and guard outposts
So yeah, im screwed basically.
But anyway, onto the pics.
The reason that there is nothing in the doorway, is that all the rooms are created seperately, and so the tunnel leading from this armoury to the next place will only feature in the final completed model.
Only started the Armoury so far, decided to go for a semi-futuristic overall ethic for the project, so thats why everything seems so clean etc
Note - Doorways are still WIP, dont know what to do with them to make them look nice really


Last edited by WelshManDan on 2011-04-21 20:52, edited 2 times in total.
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Z-trooper
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Looks good
nice and clean. I think it is a good project for you as there is a good mix of small and large shapes, and by the looks of it you are doing good so far 
My most important advice is to not give up when the going gets though. Instead of saying "f*** it" say "f*** you, you won't beat me".
Keep at it and keep posting, it is good for your motivation
My most important advice is to not give up when the going gets though. Instead of saying "f*** it" say "f*** you, you won't beat me".
Keep at it and keep posting, it is good for your motivation
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Outlawz7
- Retired PR Developer
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- Joined: 2007-02-17 14:59
Re: Show your models thread...(IMAGE HEAVY)
Allow me to ruin your epic model streak with my addition

Thought of modeling a lighthouse and it actually came out pretty good in relation to how most of my models end up.

Thought of modeling a lighthouse and it actually came out pretty good in relation to how most of my models end up.

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Hauteclocque
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H.sta
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Re: Show your models thread...(IMAGE HEAVY)
Outlawz... if that thing is going to be imported to PR i am pretty sure Pleym will kiss you... or buy you a beer or something
fits perfectly into his map plans
fits perfectly into his map plans
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
niiice. remembers me of BC2[R-DEV]Outlawz wrote:Allow me to ruin your epic model streak with my addition
Thought of modeling a lighthouse and it actually came out pretty good in relation to how most of my models end up.

its WIP for dutch
Last edited by Doc.Pock on 2011-04-23 19:16, edited 1 time in total.
Reason: just some stuff
Reason: just some stuff
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Outlawz7
- Retired PR Developer
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- Joined: 2007-02-17 14:59
Re: Show your models thread...(IMAGE HEAVY)
Um, done. Lods, cols, coding.[R-COM]H.sta wrote:Outlawz... if that thing is going to be imported to PR i am pretty sure Pleym will kiss you... or buy you a beer or something
fits perfectly into his map plans

Need to fix smoothing groups and redo the lightmap samples, but otherwise good to go.

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Priby
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Outlawz7
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WelshManDan
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- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)

Barracks done, again, a nice clean set up, with empty wardrobes/trunks
Now to move on to the Canteen!
Thank you, and the main reason I chose this project is because I get to make larger, and smaller objects and place them in a single environment, to make it all come to life.Z-trooper wrote:Looks goodnice and clean. I think it is a good project for you as there is a good mix of small and large shapes, and by the looks of it you are doing good so far
My most important advice is to not give up when the going gets though. Instead of saying "f*** it" say "f*** you, you won't beat me".
Keep at it and keep posting, it is good for your motivation![]()
Great advice too, I will indeed tell max to go f**k itself in due time!
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Been baking out a hand grenade today (mod on ue3). Wz.33
High poly;

Start of the low.
I am seriously starting to love baking more and more
( yeah I know there is a useless edge in there, has been killed since)
Big rez of the martini henry I finally got close to finished for baking at some point when I get 'free' time.
http://i.imgur.com/G9rSj.jpg
High poly;

Start of the low.
I am seriously starting to love baking more and more
Big rez of the martini henry I finally got close to finished for baking at some point when I get 'free' time.
http://i.imgur.com/G9rSj.jpg
Last edited by Tim270 on 2011-05-06 15:40, edited 4 times in total.

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kevlarorc
- Posts: 147
- Joined: 2008-04-13 19:44
Re: Show your models thread...(IMAGE HEAVY)
messin about


Last edited by kevlarorc on 2011-05-14 07:08, edited 2 times in total.
Reason: changed image to one with occlusion
Reason: changed image to one with occlusion
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)
Finished ma College work. Had to make a base which could be livable in for soldiers/staff members.
Layout:

Canteen:


Shower Room:


Barracks:

Garage:



The M113 is a part of a second Modelling Assignment, in which the requirement was to create a low poly M113 (Under 4000 tris) and thats why it looks so ridiculously low poly lol
Layout:

Canteen:


Shower Room:


Barracks:

Garage:



The M113 is a part of a second Modelling Assignment, in which the requirement was to create a low poly M113 (Under 4000 tris) and thats why it looks so ridiculously low poly lol
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Z-trooper
- Retired PR Developer
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- Joined: 2007-05-08 14:18
Re: Show your models thread...(IMAGE HEAVY)
Job well done from what I see
interesting layout and kudos on not taking the easy way out on having only 90degree angles and such.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Few hours in. Maybe I put too much of the metal in the spec, trying to avoid generic clouds/scratches everywhere.
http://i.imgur.com/LqGzC.jpg
http://i.imgur.com/LqGzC.jpg






