Why call a thread
Whats realstic about .95? and whats not? and then say
but the objective here is to identify unrealistic qualities of PR that can be changed,
Kinda lopsided post for such a high minded thread title.
You can't use enemy specialty kits: I don't understand why, you do what you have to on the battlefield. No one should punish you for being technically and tactfully efficient.
here's a few reasons
1) some of the weaponary requires specialist knowledge, especially the HAT etc.
2) enemies holding on to your limited kits was causing some gameplay issues.
3) players picking up enemy stuff was causing issues with TKs
4) players picking up enemy equipment for more than a tiny amount of time is unrealistic, as enemy weapons are not reliable in combat.
5) Players hunting enemy kits was creating undesirable gameplay dynamics that detracted from the team objective
6) Players using enemy kits en masse was making teams lose their distinctive style.
Insurgents: IEDS, there should be proximity IEDs. They exists in real life, and yes they are cheap, but are nonetheless an efficient insurgent weapon. They shouldn't be as strong and the remote detonated ones maybe, but still should be in there
you know...if you actually put a source or reference, or even an example it may be more effective.
Falling: I don't understand how falling can make you bleed. Yeah maybe after a 50ft slide down a mountain could break your ankle, but two small 10ft drops that my 12 year old nephew could easily make? How should that make you start bleeding
its strange, but I consider this a player failing. If you are bleeding from falls in PR I think you're just being lazy and being punished for it. With teh amount of weight a soldier carries it doesnt take much imagination to see how badly they can get hurt from drops. If your squad has a medic, you're fine anyway, just think of it as you've fallen, the squad medic is checking your ankle to ensure its not broken. I've not bled from a fall in hours and hours of gameplay, either by avoiding precipitous slopes or being very careful when negotiating a slope.