I've now successfully converted OGT so I can start editing the map in the editor but the map is very dark some places. I think it's the editor that have reseted the light settings for the map in the ObjectLight.con... Or else I've done something wrong when I converted the detail/colormaps, which I've double checked now.
I would appreciate it if some of you guys would look at the code in my ObjectLight.con file and tell me what looks wrong and what I should config.
As you can see I've already set the numberOfGILights to 0.5 which was 0 to begin with. That helped a little but the maps still seems pretty dark some places...rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor
LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.5/-0.5
LightMapGeneration.GILightsIntensity -1
LightMapGeneration.GILightsShadowIntensity -1
LightMapGeneration.GILightsFov -1
LightMapGeneration.UseGITopLight 0
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 50
LightMapGeneration.skyWhite 0
LightMapGeneration.numberOfGILights 0.5
LightMapGeneration.sunLightShadowIntensity -1
LightMapGeneration.sunLightFov 8
LightMapGeneration.sunLightIntensity -1
endIf
Thanks for your input






