[Map] Operation Tempest (4km) [WIP]

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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by Mora »

Im with Wakain here. I like the sunny tropical island approach better, reminds me of crysis. Although the thunderstorm settings looks really good too. I just prefer to play on a sunny map rather then a darkish storm setting.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by ChiefRyza »

In game, it looks much better with the new sky than the old. I simply can't achieve the look I want with the midday setting. I might give it another try later on but this is the happiest I've been with the map in a while.


Current project: Operation Tempest
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: [Map] Operation Tempest (4km) [WIP]

Post by Web_cole »

Really not a fan of the darker maps, I find its artificially difficult to see properly on them (a la Barracuda).

But hey, its your map. :)
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: [Map] Operation Tempest (4km) [WIP]

Post by Mouthpiece »

For me: Moar light - moar fun. But darkness could bring in some new feelings to the game, like being constantly scared of the shadows lurking in the darkness, an ambush could be EVERYWHERE, you start thinking about death, how much your life's worth to you, how much you like to stay alive and do some more PR game playing. Yes, things would definetly change (if it's dark enough).
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Map] Operation Tempest (4km) [WIP]

Post by Wakain »

Mouthpiece wrote:For me: Moar light - moar fun. But darkness could bring in some new feelings to the game, like being constantly scared of the shadows lurking in the darkness, an ambush could be EVERYWHERE, you start thinking about death, how much your life's worth to you, how much you like to stay alive and do some more PR game playing. Yes, things would definetly change (if it's dark enough).
this would require over the top shadows, flickering cold lights and blood on the floors, more something for, for instance, an abandoned asylum or metro-tunnels or bunkers or whatever than for a tropical island, wouldn't you agree? :p
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Operation Tempest (4km) [WIP]

Post by Arc_Shielder »

I think the sky looks nice and a change of pace from all those sunny clear sky maps we have. Plus, it's Op. Tempest for some reason...
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map] Operation Tempest (4km) [WIP]

Post by BroCop »

I'd say that a nice sunny weather would actually be a change as most maps with allot of vegetation seem to be quite dark (Militia maps, Barracuda etc.)
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Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: [Map] Operation Tempest (4km) [WIP]

Post by Jafar Ironclad »

This map is high on my most anticipated list. Any chance we can get some aerial shots on your next media cycle?

Like, say, from the cockpit of a harrier? (Is joking)
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Map] Operation Tempest (4km) [WIP]

Post by sharpie »

'[R-DEV wrote:Rudd;1576368']that would be a cool addition, thats a nice tut, I'll put it in the compiled list

edit, just had a look at it in op Hailstorm?, VERY nice!

Did ya' mean that? 8)

Looks fantastic Ryza
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Operation Tempest (4km) [WIP]

Post by Rudd »

sharpie wrote:Did ya' mean that? 8)

Looks fantastic Ryza
nah I loaded operation harvest from the booster pack to see it
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Operation Tempest (4km) [WIP]

Post by Snazz »

Nice blend of blue sky and storm cloud, like the real sky looks sometimes except static. If only Mosquill's dynamic sky was implemented...
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by Mora »

That leaves me thinking actually. Wouldn't it be possible to use the dynamic sky to have different weather settings. It doesn't have to go night or something i can just change the sky and maybe even the overall lighting for example if a storm is over your head.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Map] Operation Tempest (4km) [WIP]

Post by dtacs »

Its a shame that the rain isn't employed in PR at all, some light drizzle would really increase the immersion factor and look excellent as well.

Looking good though, want to see some areas that aren't jungle as well though, meaning villages, airstrips and whatnot.
Sgt_JoeKickAss007
Posts: 8
Joined: 2011-03-31 07:43

Re: [Map] Operation Tempest (4km) [WIP]

Post by Sgt_JoeKickAss007 »

Its gonna be awsome when you walk throught the jungle....and BAM...you are on a pristine beach!

Awsome map!
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Operation Tempest (4km) [WIP]

Post by Stealthgato »

Hmm, I really liked the sunny setting, but those clouds do look good. I'm with dtacs on this one, some rain would be quite nice if you decide to keep this weather.
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Map] Operation Tempest (4km) [WIP]

Post by VapoMan »

Rain on a 4km map would really kill it performance wise.

Barentz Invasion, one of the Holiday Snow maps was horribly laggy for some people due to the falling snow, and that was only 2km.

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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Operation Tempest (4km) [WIP]

Post by Stealthgato »

Is it possible to just have the rain only on some parts of the map?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Operation Tempest (4km) [WIP]

Post by AfterDune »

Yes.


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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Operation Tempest (4km) [WIP]

Post by Rhino »

but isn't a good idea unless you like the idea of maxing out players particle limits which not only affects performance and the quality of other effects going off but also means things like long distance gunshot/explosion sound effects stop working etc.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Map] Operation Tempest (4km) [WIP]

Post by Wakain »

Stealthgato wrote:Is it possible to just have the rain only on some parts of the map?
today we'll have a cloudy day, the radar doesn't show any rain, except for one house in the suburbs... :p
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