What 8km map?

General discussion of the Project Reality: BF2 modification.
Ridge
Posts: 95
Joined: 2011-02-14 19:26

What 8km map?

Post by Ridge »

If you read in the Features section it says that Project Reality has 8km maps (64km).

Which map is that?

Maps - Project Reality comes with 28 unique maps, based off of realworld geographical locations and imagery, and include custom statics. No vanilla BF2 maps are retained within Project Reality. To give an estimation of the size that some of Project Reality's maps include, vanilla BF2 maps are scaled as 2km squared (4km area). Most of Project Reality's maps are 4km squared (16km area), and some are 8km squared (64km area). This, along with less system intensive statics have allowed the team to improve the view distance to more realistic proportions and greatly improve the realism of combat within the mod. More persistant foliage statics ensures that cover actually means cover!

:confused:
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: What 8km map?

Post by Mora »

There is no map at this time which is 8x8km, however there are several 4x4km maps.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: What 8km map?

Post by killonsight95 »

Mora wrote:There is no map at this time which is 8x8km, however there are several 4x4km maps.
we do have them, however they might require higher system specs, also they don't have as much detail in terms of landscape, also it was because of the lack of players and 8x8 KM map would drain the plaers, however with 128 player servers we might be able to make/use them them in future ver's of the mod.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: What 8km map?

Post by Mora »

There are no 8x8 maps in the official PR release i know there are 8x8 maps for PR but not on servers.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: What 8km map?

Post by lucky.BOY »

Actually a 8km map is four times bigger, than a 4km map, so in theory you would need 256 players on one map to have the same density. Just say'n.

That would be some MMOFPS :D
Ridge
Posts: 95
Joined: 2011-02-14 19:26

Re: What 8km map?

Post by Ridge »

It would be a lot funner to fly jets in.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: What 8km map?

Post by Cossack »

That would be epic with large scale battles
Image
Lt.Dan_991
Posts: 47
Joined: 2008-07-29 02:52

Re: What 8km map?

Post by Lt.Dan_991 »

What are the current limitations on player numbers? The server's hardware?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: What 8km map?

Post by killonsight95 »

Lt.Dan_991 wrote:What are the current limitations on player numbers? The server's hardware?
No the engine and server hardware. I don't think we could exceed 128 players without it becomming stupidly expensive for clans etc. to rent or host servers.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: What 8km map?

Post by Punkbuster »

My clan can rent a 1000 servers with top hardware :D
We are very rich!
In-game name: =[BF]= Rudy_PR
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: What 8km map?

Post by killonsight95 »

GTSO!

In other news not everyones that rich.
Poi_Medic
Posts: 222
Joined: 2006-03-12 01:56

Re: What 8km map?

Post by Poi_Medic »

Punkbuster wrote:My clan can rent a 1000 servers with top hardware :D
We are very rich!
O RLY?

Share the wealth. ;)
Playing Since PR.3
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: What 8km map?

Post by Redamare »

yeah 8K maps would only be good for Jet operations . . . and basicaly JET TRAINING . .. Jet combat training . . it would be way to big for the amount of players even with 128 players its not worth the server crashes
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: What 8km map?

Post by Punkbuster »

Poi_Medic wrote:O RLY?

Share the wealth. ;)
Populate our servers and we will pay you back with more state of the art servers ;)
In-game name: =[BF]= Rudy_PR
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: What 8km map?

Post by Aquiller »

Rhino explained previously that anything bigger than 4x4 does not render terrain textures properly, so it could only be used as big naval battle (terrain sunken under water, so the texture doesnt matter) or as a air space for jets.
Ridge
Posts: 95
Joined: 2011-02-14 19:26

Re: What 8km map?

Post by Ridge »

Then why does it say that in the features?
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: What 8km map?

Post by Mikemonster »

Oh U.

The message you have entered is too short. Please lengthen your message to at least 7 characters.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: What 8km map?

Post by Snazz »

Ridge wrote:Then why does it say that in the features?
I made a thread last year about it which got some detailed responses: https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/72985-map-sizes-re-features-page-seethed-waters.html
[R-DEV]Sniperdog wrote:I believe they are considering one in game meter to be 2 meters (dont know why really; maybe to reflect what the distance actually feels like) so what they say in the pr features page:

To give an estimation of the size that some of Project Reality's maps include, vanilla BF2 maps are scaled as 2km squared (4km area). Most of Project Reality's maps are 4km squared (16km area), and some are 8km squared (64km area).

would best translate to:

To give an estimation of the size that some of Project Reality's maps include, vanilla BF2 maps are scaled as 1km squared (1km area). Most of Project Reality's maps are 2km squared (4km area), and some are 4km squared (16km area).

in "in game units".

In the units they are using Seethed would actually be 16*16 km or 256 kilometers squared O.O
That may explain why it says 8x8km on the features page, still should say 4x4km like it's normally scaled though to prevent confusion. I get the impression some parts of the website are rarely updated, for example the last screenshots on the media section are from 0.87.
Ridge
Posts: 95
Joined: 2011-02-14 19:26

Re: What 8km map?

Post by Ridge »

ya thks for the reply. I was just curious because it does say v9.5 at the top. :)
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: What 8km map?

Post by Arc_Shielder »

Aquiller wrote:Rhino explained previously that anything bigger than 4x4 does not render terrain textures properly, so it could only be used as big naval battle (terrain sunken under water, so the texture doesnt matter)
There you go, it is possible to accomplish one by making a few islands in a vast sea.

We just need more boats. :mrgreen:
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