128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: 128 player tests: Feedback and Observations

Post by mockingbird0901 »

ulvulv wrote:+1 regarding yahudgaming!
+2
And it was him on Yamalia as well. And he kept going strong on IE afterwards
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: 128 player tests: Feedback and Observations

Post by Agemman »

Yahud was banned. As well as some other guys tagging [TFP].
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mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: 128 player tests: Feedback and Observations

Post by mockingbird0901 »

Agemman wrote:Yahud was banned. As well as some other guys tagging [TFP].
Thank you. Or whoever did it
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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Cpt.Standby[Fr]
Posts: 13
Joined: 2011-04-08 21:42

Re: 128 player tests: Feedback and Observations

Post by Cpt.Standby[Fr] »

mockingbird0901 wrote:+2
And it was him on Yamalia as well. And he kept going strong on IE afterwards
He ran over 2 guys on Yamalia , and splash a chinook into a transport trck +3
Valleyforge3946
Posts: 210
Joined: 2009-12-09 18:53

Re: 128 player tests: Feedback and Observations

Post by Valleyforge3946 »

'Cpt.Standby[Fr wrote:;1578308']He ran over 2 guys on Yamalia , and splash a chinook into a transport trck +3
Here is a video of that *******. I has VIDEO of EVERYONE chasing him.. me failing to run hi over and i TK'd bassdrive due to lag and then him crashig the choppa. :( Lolz. its hilarious.
https://secure.nullh.net/aaron/BF2_2011 ... -44-37.avi
its on my personal server.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 player tests: Feedback and Observations

Post by goguapsy »

Valleyforge3946 wrote:Here is a video of that *******. I has VIDEO of EVERYONE chasing him.. me failing to run hi over and i TK'd bassdrive due to lag and then him crashig the choppa. :( Lolz. its hilarious.
https://secure.nullh.net/aaron/BF2_2011 ... -44-37.avi
its on my personal server.
Care to upload so I cn watch?

Is that on Iron Eagle? Cuz the "Police Patrol" was hilarious!

Here is the epic screen of the "end of the line"!

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And something really interesting... Wicca, you have to be more useful man!

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And an epic "hide away" gameplay - can't kill it? Hide!

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Last edited by goguapsy on 2011-04-15 22:51, edited 5 times in total.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Valleyforge3946
Posts: 210
Joined: 2009-12-09 18:53

Re: 128 player tests: Feedback and Observations

Post by Valleyforge3946 »

Sure. wil upload to xfire in about 5 minutes
http://www.xfire.com/video/44f0ea/
there it is.. i was laggin so badly it was rediculous. right afterwards the chopper kept shooting at me then crashed. XD
Pr does really need optimization. i can record in othergames like Fear 2 or grid almost maxed out (no AA but everything else maxed) and not get taht much lag. Lol. but then again i usually record at Half that resolution because saving to disk at that HD resolution uses a LOT of mem.
Last edited by Valleyforge3946 on 2011-04-15 22:59, edited 2 times in total.
Reason: Needed to.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

haha bill. He kept typing !admins

I suspected he wanted to grief and checked if there was any admins on to avoid getting banned.

But who knows.

Also, yeah i always hide or runaway if i hear an apc driving around
Xact Wicca is The Joker. That is all.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: 128 player tests: Feedback and Observations

Post by Kain888 »

Wicca wrote:Well you might like it, but i like planning and not being in the shit all the time.
True dat.

No for another fpsy shooter with realistic weaponry. Tactics and possibility to tactically advance is what makes PR for me. Also when I clear and conquer area I like to know I have achieved something instead of getting rushed by dozens of ppl spawning on some fob built in garden, which can't be accessed w/o grappling hook.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 player tests: Feedback and Observations

Post by goguapsy »

Valleyforge3946 wrote:Sure. wil upload to xfire in about 5 minutes
Griefer Uprising! yahud gaming goes down - Xfire Video
Hahahahahahaha! You got the end of the line!

We were laughing SO hard XD

But when you ran over we were all like "WTF?! Another one?" Hence why the chopper was shooting at you ;)


Wicca wrote:haha bill. He kept typing !admins

I suspected he wanted to grief and checked if there was any admins on to avoid getting banned.
Haha no he's cool. I played with him on Iron Eagle, he was pretty awesome.

Also, yeah i always hide or runaway if i hear an apc driving around
You see... We were scared of charging an enemy building with some 3 or 4 guys inside.

We are not scared of APCs! There were 2 squads there, and I'm pretty sure we had LATs and HATs... But no - charging a building full of 3 people NO.

:mrgreen:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Re: 128 player tests: Feedback and Observations

Post by 101 bassdrive »

Valleyforge3946 wrote:Here is a video of that *******. I has VIDEO of EVERYONE chasing him.. me failing to run hi over and i TK'd bassdrive due to lag and then him crashig the choppa. :( Lolz. its hilarious.
https://secure.nullh.net/aaron/BF2_2011 ... -44-37.avi
its on my personal server.
oh you! ^^
cu guys on the server.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 128 player tests: Feedback and Observations

Post by Psyko »

i really had a lot of fun on this server last night. there was a good lot of teamwork. (helps to be in a good squad...thanks TBA dudes)

Come to think of it. apart from server crashes which are understandable. i havnt CTDed from this server. but a few times I have dissconnected along with a bunch of other guys.the server seems to purge numbers when it gets too hot or somthing.

Good work managing it guys. wicca stay out of trouble.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

Since Friday afternoon server is running with latest patch.

Did anyone experienced any weird things like input lag compared to earlier versions or was it better, more stable?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 128 player tests: Feedback and Observations

Post by Psyko »

[R-CON]Soppa wrote:Since Friday afternoon server is running with latest patch.

Did anyone experienced any weird things like input lag compared to earlier versions or was it better, more stable?
I think it was very stable last night. it lasted a good long time, right up until the point where the Americans all got sleepy and went to bed. one or two people complained of lag, but they were very short violent server farts that stabilized.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 player tests: Feedback and Observations

Post by goguapsy »

[R-CON]Soppa wrote:Since Friday afternoon server is running with latest patch.

Did anyone experienced any weird things like input lag compared to earlier versions or was it better, more stable?
Kashan after Iron Eagle I believe, there was just 1 short "the is a problem with your connection" for me and my armor buddy. So I suppose everyone had it.

But MUCH more stable, thanks!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Valleyforge3946
Posts: 210
Joined: 2009-12-09 18:53

Re: 128 player tests: Feedback and Observations

Post by Valleyforge3946 »

i played on the server for 8 hours the other day and it was more stable than usual. AFter a few hours.. there is a random disconnect of bout 80% of players. i also noticed that for some reason... after iron eagle kokan loads up and the server kicked everyone twice. over a 6 hour span. only probs. Others wise.. its better than ever.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

i had some lag issues on yamalia. Dunno what that was.

Other than that EVERYTHING WENT BETTER THAN EXPECTED ;D
Xact Wicca is The Joker. That is all.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: 128 player tests: Feedback and Observations

Post by Jafar Ironclad »

Epic rounds on Op. Bar and Beirut, especially the latter with Cyberzomby and others; my squad in the latter round went almost the entire round without any deaths while playing a big part in taking flags.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: 128 player tests: Feedback and Observations

Post by Adriaan »

Jafar Ironclad wrote:Epic rounds on Op. Bar and Beirut, especially the latter with Cyberzomby and others; my squad in the latter round went almost the entire round without any deaths while playing a big part in taking flags.
Yep, great round there! Good squadleading. :)
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Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: 128 player tests: Feedback and Observations

Post by Agemman »

Wicca wrote:i had some lag issues on yamalia. Dunno what that was.

Other than that EVERYTHING WENT BETTER THAN EXPECTED ;D
Yamalia always lags in the beginning.
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