Some General Feedback - Vehicles and Air Assets/Laser Designation

drs79
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Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by drs79 »

I wish the option to lase your own target with the gunships, maybe even the same way as the A-10 AGM Missiles lock onto a target.

Pilots should also have the ability to laser designate their own targets, or have a script that the AGM only locks onto a enemy target that has previously been lased (if the laser designator time expires before the plane arrives on scene).

The AAVP is a neat vehicle except it overheats too quickly and maybe there should be an optional right click machine gun (much like the LAV), or keep the load out as is and put a machine gun turret in the cupola or the rear like is seen on the M1A2.

Those are somethings that have popped into my head.
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Rudd
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Rudd »

I wish the option to lase your own target with the gunships, maybe even the same way as the A-10 AGM Missiles lock onto a target.
to what end? they can hit their own targets...or do you mean the huey gunship?
The AAVP is a neat vehicle except it overheats too quickly and maybe there should be an optional right click machine gun (much like the LAV), or keep the load out as is and put a machine gun turret in the cupola or the rear like is seen on the M1A2.
afaik IRL you select GMG or 50cal, you cant fire both at the same time

never seen a picture of a MG on the rear of the AAV...
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FLAP_BRBGOING2MOON
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by FLAP_BRBGOING2MOON »

lazes do expire quite quickly, and if its possible an extension on the expiration time would be nice
drs79
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by drs79 »

@Rudd
- the option of lasing for fixed wing aircraft and rotor wing aircraft (The previous release had attack helos being able to lase targets but it was taken out due to it not working properly right).

If a target is laser designated via the gltd, the lase should stick on the target until it
a) goes out of visual range of the player laser designating it.

b) when the player moves the binocs away from the target it is lazing.

c) if the target is lazed, and a fixed or rotor wing aircraft has a lock, the small square box could change to the larger rectangular box so the SL or Sniper can then move his binocs and laser designate another target.

Addendum to initial post:

Increase of hydra rockets on Kiowa's (14-20), Attack helos (25).

Decrease the flare output for helos (I believe it's around 5 or 6 flares when you activate them?): Suggestion Four flares with increment of 10.

^ I don't fly that much, it's odd for me to even suggest/give feedback for air units but recently I have been trying to practice a lot!! And these are somethings ive noticed recently.
Last edited by drs79 on 2011-04-16 05:02, edited 1 time in total.
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drs79
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by drs79 »

@Rudd - my mistake about the AAVP-7. I confused my suggestion with a LVPT picture that had what looked like an external mini gun modified on the Right side towards the rear.
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Rudd
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Rudd »

drs79 wrote:@Rudd
If a target is laser designated via the gltd, the lase should stick on the target until it
a) goes out of visual range of the player laser designating it.

b) when the player moves the binocs away from the target it is lazing.

c) if the target is lazed, and a fixed or rotor wing aircraft has a lock, the small square box could change to the larger rectangular box so the SL or Sniper can then move his binocs and laser designate another target.
as I understand it, the laser box is just a sticky projectile, think of it like special C4 fired over long range. Because of this I don't think its possible for a) or b) (or is there something in vbf2 that you can drop that disappears when you're Xm away?) C is also undoable afaik, and I wouldn't want that anyway since IRL you're meant to constantly lase a target until the boom afaik, we cant get that system perfect, but its as perfect as it will get imo in this engine.

the best method is to call the strike, then lase when you see the aircraft has started its approach.
drs79 wrote: Addendum to initial post:

Increase of hydra rockets on Kiowa's (14-20), Attack helos (25).

Decrease the flare output for helos (I believe it's around 5 or 6 flares when you activate them?): Suggestion Four flares with increment of 10.
I don't know anythnig about hydra rocket numbers etc, but please support your suggestion with a source for this kind of thing mate. You're post is well written apart from that missing info.
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Psyko
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Psyko »

[R-DEV]Rudd wrote:as I understand it, the laser box is just a sticky projectile, think of it like special C4 fired over long range. Because of this I don't think its possible for a) or b) (or is there something in vbf2 that you can drop that disappears when you're Xm away?)
smoke grenade canister
Stoickk
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Stoickk »

I don't think I like the idea of the attack choppers lasing their own targets. I guess it is a good thing that it doesn't work with the engine. However, I would love it if there were a way for the Kiowas (or equivalent scout class choppers) to lase targets. I do know that the Kiowa is used in this manner in real life, providing laser designation for precision strikes. This would add some variety to the scout class chopper (and give the copilot something else to do with those thermals) instead of having an extra CAS gunship. I will edit this and post a source if need be, and if it is a workable idea. I don't know if it would run into the same issues as the attack choppers lasing their own targets, since the lase would be coming from a different platform.
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Rudd
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Rudd »

Psykogundam wrote:smoke grenade canister
isn't that a culldistance, not causing it to disappear because the player has walked away? its still there in the game world for others nearby to see?
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Mikemonster
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Mikemonster »

(Sorry for OT, may be of some interest though).

Rudd you're right, Laser Guided Bombs rely on the targeting lazer being pointed at the target. They are effectively dumb bombs but with guidance that seeks the laze. If the laze is turned off, they just stay in freefall with no further correction of their course.

IRL, when dropped from a fast jet from altitude, they only really need the target to be lazed for the last 20 seconds of flight. (In this way it is also possible to ripple fire several of them at different targets).

Really, LGB's are yesterday's tech. But they are useful in Afghanistan because unlike smart weapons with inertial and GPS guidance, they can be called off if the target is erronious or the situation changes whilst the bomb is in flight.
FLAP_BRBGOING2MOON
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by FLAP_BRBGOING2MOON »

Stoickk wrote: However, I would love it if there were a way for the Kiowas (or equivalent scout class choppers) to lase targets. I do know that the Kiowa is used in this manner in real life, providing laser designation for precision strikes.
get in copilot seat, press 2
drs79
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by drs79 »

Copilot operates the HUD Camera on top with daytime/thermal imaging and also has the availability to laser designate targets for LGM/LG Cannons.

- would make it useful on Kashan, Karbala and other maps it's on.
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drs79
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by drs79 »

Rudd, I'm semi idiot. While reading the info on the apache and the universal weapons systems capability for the Kiowa and the apache, I came to the realization that the number "70" that I came up with is actually part of the hydra rocket name "Hydra 70" D'OH!!!

However upon reading from a source listed below that the apache can carry up to 76 Hydra 70 rockets I feel that the info listed below for Both the Kiowa and the Apache is relevant and ties into my original feedback posting. I will also post further regarding the Havok and the Hydra Hueys if you would like.
[R-DEV]Rudd wrote: I don't know anythnig about hydra rocket numbers etc, but please support your suggestion with a source for this kind of thing mate. You're post is well written apart from that missing info.
Below are sites which detail weapons systems for the Kiowa and AH-64D Apache, given that the rocket pods which can be carried on both can hold up to 76 rockets which could be overkill for PR the increment especially for the Kiowa could be very useful/positive - 7 is the available amount now even though the current layout for one rocket pod of the AH-64D equals 9 Rockets.

Possible layouts for PR Kiowa's:
2 different variations:
A) currents model machine gun and Rocket Pod (increase rockets to 10 - 12), or switching to Rocket Pod on right Side .50 cal or M134 mini gun on left.

B) Rocket pods on each side (10 - 12 totaling 20 - 24), or .50 cal machine guns on both sides or even .50 cal machine gun and 2-4 AGM Hellfire Laser Targeted (can only be used if lased by troops on the ground).


For the OH-58 Kiowa Warrior regarding weapons systems:
From Wikipedia Bell OH-58 Kiowa
Armament

AGM-114 Hellfire anti-tank missiles
Hydra 70 rockets
M296 or M3P .50 cal (12.7 mm) machine gun.
U.S. Helicopter Armament Subsystems

Federation of American Scientists :: AH-64 Apache
From a government accounting office report that has been declassified, GAO.gov.

It is from 1988 but interesting nonetheless:
http://archive.gao.gov/d17t6/136962.pdf

AH-64D Apache:

In looking up the number of rockets that are carried, I have found a source that states that up to 76 rockets from the Hydra 70 weapon system can be equipped on the AH-64D Apache at any given time.

Apache Attack Helicopter (AH-64A/D) - Army Technology

Boeing AH-64 Apache

Federation of American Scientists :: AH-64 Apache

In line with my original feedback post my suggestion as follows is for an increase of Hydra Rockets to 10 - 15 on a side.

I do want to say that 50 Hydra 70 rockets total was a thought but that it would have been probably overkill.
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mockingbird0901
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by mockingbird0901 »

drs79 wrote:Rudd, I'm semi idiot. While reading the info on the apache and the universal weapons systems capability for the Kiowa and the apache, I came to the realization that the number "70" that I came up with is actually part of the hydra rocket name "Hydra 70" D'OH!!!

However upon reading from a source listed below that the apache can carry up to 76 Hydra 70 rockets I feel that the info listed below for Both the Kiowa and the Apache is relevant and ties into my original feedback posting. I will also post further regarding the Havok and the Hydra Hueys if you would like.



Below are sites which detail weapons systems for the Kiowa and AH-64D Apache, given that the rocket pods which can be carried on both can hold up to 76 rockets which could be overkill for PR the increment especially for the Kiowa could be very useful/positive - 7 is the available amount now even though the current layout for one rocket pod of the AH-64D equals 9 Rockets.

Possible layouts for PR Kiowa's:
2 different variations:
A) currents model machine gun and Rocket Pod (increase rockets to 10 - 12), or switching to Rocket Pod on right Side .50 cal or M134 mini gun on left.

B) Rocket pods on each side (10 - 12 totaling 20 - 24), or .50 cal machine guns on both sides or even .50 cal machine gun and 2-4 AGM Hellfire Laser Targeted (can only be used if lased by troops on the ground).


For the OH-58 Kiowa Warrior regarding weapons systems:
From Wikipedia Bell OH-58 Kiowa



U.S. Helicopter Armament Subsystems

Federation of American Scientists :: AH-64 Apache
From a government accounting office report that has been declassified, GAO.gov.

It is from 1988 but interesting nonetheless:
http://archive.gao.gov/d17t6/136962.pdf

AH-64D Apache:

In looking up the number of rockets that are carried, I have found a source that states that up to 76 rockets from the Hydra 70 weapon system can be equipped on the AH-64D Apache at any given time.

Apache Attack Helicopter (AH-64A/D) - Army Technology

Boeing AH-64 Apache

Federation of American Scientists :: AH-64 Apache

In line with my original feedback post my suggestion as follows is for an increase of Hydra Rockets to 10 - 15 on a side.

I do want to say that 50 Hydra 70 rockets total was a thought but that it would have been probably overkill.

Just have to say I'm tired right now, so I didn't read your entire post. But we do have two versions of the Kiowa. And Rhino posted in an old highlight or something about a new one, with Hellfires, two per side, so maybe hydra/50 on one, and hellfire on the other side, I don't know.

You'll have to look it up
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drs79
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by drs79 »

Sorry one last correction. 40 - 50 total not 30 (in game the apache has 38 hydra's)
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drs79
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by drs79 »

Can an admin move this to the vehicles sub category of this thread? I think it would be better suited there.

Also I do apologize for all of the correction aspects. The majority of this was done via an Iphone and since I am in fact a new helo pilot user I do know I miscalculated the amount of Apache Hydras which are available.

Hopefully you have seen the corrections amidst the numerous links I have posted.
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Jigsaw
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Jigsaw »

Thread moved.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by J.F.Leusch69 »

drs79 wrote:Rudd, I'm semi idiot. While reading the info on the apache and the universal weapons systems capability for the Kiowa and the apache, I came to the realization that the number "70" that I came up with is actually part of the hydra rocket name "Hydra 70" D'OH!!!

However upon reading from a source listed below that the apache can carry up to 76 Hydra 70 rockets I feel that the info listed below for Both the Kiowa and the Apache is relevant and ties into my original feedback posting. I will also post further regarding the Havok and the Hydra Hueys if you would like.



Below are sites which detail weapons systems for the Kiowa and AH-64D Apache, given that the rocket pods which can be carried on both can hold up to 76 rockets which could be overkill for PR the increment especially for the Kiowa could be very useful/positive - 7 is the available amount now even though the current layout for one rocket pod of the AH-64D equals 9 Rockets.

Possible layouts for PR Kiowa's:
2 different variations:
A) currents model machine gun and Rocket Pod (increase rockets to 10 - 12), or switching to Rocket Pod on right Side .50 cal or M134 mini gun on left.

B) Rocket pods on each side (10 - 12 totaling 20 - 24), or .50 cal machine guns on both sides or even .50 cal machine gun and 2-4 AGM Hellfire Laser Targeted (can only be used if lased by troops on the ground).


For the OH-58 Kiowa Warrior regarding weapons systems:
From Wikipedia Bell OH-58 Kiowa



U.S. Helicopter Armament Subsystems

Federation of American Scientists :: AH-64 Apache
From a government accounting office report that has been declassified, GAO.gov.

It is from 1988 but interesting nonetheless:
http://archive.gao.gov/d17t6/136962.pdf

AH-64D Apache:

In looking up the number of rockets that are carried, I have found a source that states that up to 76 rockets from the Hydra 70 weapon system can be equipped on the AH-64D Apache at any given time.

Apache Attack Helicopter (AH-64A/D) - Army Technology

Boeing AH-64 Apache

Federation of American Scientists :: AH-64 Apache

In line with my original feedback post my suggestion as follows is for an increase of Hydra Rockets to 10 - 15 on a side.

I do want to say that 50 Hydra 70 rockets total was a thought but that it would have been probably overkill.
i hope i can clear this up a bit for you.

the OH58D weapon layout:
http://www.inetres.com/gp/military/ar/rotor/OH-58D.gif
http://www.cavalrypilot.com/weapons/armtcfgs.gif

when it mounts the Hydra 70 rockets, than only launchers with 7 tubes:
http://media.defenseindustrydaily.com/i ... raq_lg.jpg

the Apache can carry up to 76 Hydra 70 rockets, thats right, but than it uses 4x 19 tube launchers (and no hellfire, because the Hydralaunchers take up all the pylon stations).

it PR we have use a common setup with the inner pylon stations being 19 tube Hydra launchers and the outter pylon stations being Hellfires).
http://www.fas.org/man/dod-101/sys/ac/a ... 9B-001.jpg
http://www.fas.org/man/dod-101/sys/ac/apache2.jpg


even on wiki you can find the needed info on the Hydra 70 launchers:
Hydra 70 - Wikipedia, the free encyclopedia
Last edited by J.F.Leusch69 on 2011-05-05 20:35, edited 1 time in total.
Hotrod525
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Hotrod525 »

Air Ground Radar may be ? C.A. prove it possible, with some tweak and some Moskill touch it might work properly no ?

Start at 0:30... Its just a "proof of feasibility"
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Mora
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Re: Some General Feedback - Vehicles and Air Assets/Laser Designation

Post by Mora »

What about attaching an laserlock object to the impact of a dummy bullet, which would be on automatic so you need to keep "shooting" for the laser to say.

If this is possible it would probably fix some of the issues.
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