Non-Insurgentville Map?

General discussion of the Project Reality: BF2 modification.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Non-Insurgentville Map?

Post by killonsight95 »

T.A.Sharps wrote:With the possibility of a 128 player map, I would like to rehash something.

One thing Insurgency maps are lacking is a true civilian, essentially making everyone not in a a friendly uniform an obvious bad guy.

It would add a whole new aspect of game play to be able to have 64 civilian bots running around randomly, on a smaller urban map, or a bigger map if the bots could be kept to certain areas. Where the bots would look just like the collaborator insurgents.

That way the US/UK forces are fighting in an environment that they have to watch for civilians, rather than just fighting in Insurgentville.

What do you think?
This would be amazing for Events and i believe it could be done.

However this sounds like a suggestion.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Non-Insurgentville Map?

Post by AfterDune »

Bots can only be used in the COOP gamemode, nowhere else.

The idea itself isn't bad, but bots (in BF2) are rather stupid and therefor won't add much to the game I think.
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Stoickk
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Re: Non-Insurgentville Map?

Post by Stoickk »

I think this has been suggested before, in other threads. I also think, that it has been said before, that adding 64 bots on top of 64 players will stress server hardware. Try the search feature first. ;)
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Non-Insurgentville Map?

Post by killonsight95 »

Stoickk wrote:I think this has been suggested before, in other threads. I also think, that it has been said before, that adding 64 bots on top of 64 players will stress server hardware. Try the search feature first. ;)
yet you have not posted links to these? I do however know that past threads have suggested the same thing but that was before the begging of 128 player servers.

Okay well we all know that we're having a SQ problem with 128 player servers so if we limit the players to 98 i think would be the best would could then have bots defending each main base and we would then be able to remove the DoD?
opinions?
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Non-Insurgentville Map?

Post by Wh33lman »

how would you program these bots? they essentialy walk toward the next flag and shoot anything in the way. what would you program the civilian bots to do?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Non-Insurgentville Map?

Post by Jigsaw »

This is a suggestion, in the wrong section and a re-suggestion at that.

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http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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