128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 player tests: Feedback and Observations

Post by goguapsy »

Agemman wrote:Yamalia always lags in the beginning.
Including on 64?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: 128 player tests: Feedback and Observations

Post by karambaitos »

goguapsy wrote:Including on 64?
yep laggs on 64 sometimes even on through entire rounds
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

Man gotta say. When this server had mumble and is adminned. It goes wicked fun :)
Xact Wicca is The Joker. That is all.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 player tests: Feedback and Observations

Post by goguapsy »

Wicca wrote:Man gotta say. When this server had mumble and is adminned. It goes wicca Imagefun :)
Yeah I agree. Mumble makes most servers really fun.

What would happen if we had just 1 mumble channel in Fallujah/Asad Khal/or any other small map for that matter?

Wouldn't epicness ensue? :mrgreen:
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: 128 player tests: Feedback and Observations

Post by Mouthpiece »

Wicca wrote:Man gotta say. When this server had mumble and is adminned. It goes wicked fun :)
Indeed, man. I can't enjoy myself anywhere else after playing here with 116 players and almost everyone on mumble.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: 128 player tests: Feedback and Observations

Post by Punkbuster »

Hey guys, who to contact in regards of hosting a 128 players test server?
In-game name: =[BF]= Rudy_PR
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 128 player tests: Feedback and Observations

Post by Rudd »

played a bit yesterday (internet fixed yaaay)

really enjoyed it, good stuff!

a couple of maps felt the performance impact, Korengal and Muttrah for example.

lag was pretty much the same as 64

I actually REALLY enjoyed no tags, made CQB a heck of a lot harder.
Though its super difficult to organise sometimes with other squads since you're not sure who is in your squad and who isnt, and not knowing the names of your squad members in the 3d world was difficult if you've all got similar kits.

8 man squads is super hard to organise, but i think I started to get the hang of it. Next time I'm on I'm gonna choose a 2ic to lead half the squad whenver I take the first half somewhere, constantly having to shepherd 8 guys is very hard, especially when you are getting transport anywhere.
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Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: 128 player tests: Feedback and Observations

Post by Agemman »

[R-DEV]Rudd wrote:I actually REALLY enjoyed no tags, made CQB a heck of a lot harder.
The solution is a combination of constant comms in mumble, checking maps and to some extent just spraying everyone you see moving :p Friendlies can be revived.

I do think that people in general should check the map more often. I have been teamkilled more on the 128-server than on any other server. Mostly by people sitting with their scopes and shooting at medium/long distances. They need to check their maps more often...
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: 128 player tests: Feedback and Observations

Post by Rudd »

yeah I like it, before I'd just kill any sound that came up the stairs without a tag above his head ;P
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

In real life, uniforms are even more similar. Specially if they're covered in dirt/snow, if it's dark, misty, etc.
But you learn where are your friendly neighbor squads, and you don't get separated from your squad too far.

Here you can see there are no friendlies to the right from the aiming site (on minimap), free to shoot on anything that moves (except for those God damn civis). Also, a really cool pic from "clusterf***ed" 116 server.
Gameplay is improving on 116, no question about it.

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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

double post.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 player tests: Feedback and Observations

Post by goguapsy »

[R-DEV]Rudd wrote:I actually REALLY enjoyed no tags, made CQB a heck of a lot harder.
Yamalia... Sighs... Was gunned down by a ruskie after we stared eachother for 3 seconds.

8)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: 128 player tests: Feedback and Observations

Post by Jafar Ironclad »

JESUS FRICKING SITH THAT OPERATION BARRACUDA ROUND ON CHINA. O_O PURE UNFILTERED EPIC.

Defense of Supply fort demonstrates how this game should be played. Feel free to comment on that if you were there. Somebody recorded, right?
snake_rus1
Posts: 29
Joined: 2010-03-10 00:38

Re: 128 player tests: Feedback and Observations

Post by snake_rus1 »

"JESUS FRICKING SITH THAT OPERATION BARRACUDA ROUND ON CHINA. O_O PURE UNFILTERED EPIC.

Defense of Supply fort demonstrates how this game should be played. Feel free to comment on that if you were there. Somebody recorded, right?"

Awesome defence, awesome teamwork and A LOT OF supressing fire! One moment approx 15-20 dudes next to me were firing fully auto in same direction at same time. i wonder what did the enemy feel at this moment , lol :)
And respect for US team for that last desperate assault . it was E P I C

btw, i didnt experience any lag at all, despite both teams were at almost same spot, which is also very pleasant.
Muffins
Posts: 65
Joined: 2010-10-03 19:23

Re: 128 player tests: Feedback and Observations

Post by Muffins »

I agree, everyone who played OP Barracuda today and took place of that massive defense of supply fort (Thanks to my squad who set up the defenses before we lost airstrip), can agree that this is how the game should be played

Excellent mumble communication, squads shifting defense lines, calling reinforcements, reliving other squads so they can resupply, it was just pure tactics.

My ONLY complaint, needed to be be longer
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 player tests: Feedback and Observations

Post by cyberzomby »

It was really good yea! I was at supply fort the entire game so my game started a bit later when you guys brought the fight over to us.

I remember one situation where I needed to grenade launch a position when the Alpha team of my squad moved in to clear. When we got back we joined the rest of the lines and it was even awesomer! :P Very good games! I loved the way how we where cut of from supplys a few times. With all the surpressing fire going on I was very afraid of all of us running out of ammo there :P
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: 128 player tests: Feedback and Observations

Post by Jafar Ironclad »

Game was awesome enough to warrant its own Tales thread: https://www.realitymod.com/forum/f112-p ... ayers.html
Khidr
Posts: 76
Joined: 2007-02-16 04:03

Re: 128 player tests: Feedback and Observations

Post by Khidr »

Defense at Barracuda was awesome. Very interesting to see the holes in the lines being filled almost immediately. However, if the enemy had bothered to hammer that place with sustained mortars I doubt the flag would have been held that long.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: 128 player tests: Feedback and Observations

Post by DeltaFart »

you guys better not stop by the summer!!!! I want ot play this to!
iClover
Posts: 4
Joined: 2011-04-19 02:47

Re: 128 player tests: Feedback and Observations

Post by iClover »

I have the Operation Barracuda recording, but didn't get the airstrip part.

YouTube - Pureroller's Channel

Here's my channel cause I'm kinda new to recording-it's still uploading though.
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