128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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FullMetalMonkey
Posts: 67
Joined: 2011-04-15 01:21

Re: 128 player tests: Feedback and Observations

Post by FullMetalMonkey »

No worries mate, I understand. :) I didn't realise you were all together.

I ended up doing some sniper spotting before my gamecrashed when i ALT-TAB'd to do something. Plus now i get to deafen myself listening to music whilst editing these videos.
Sidewinder Zulu
Posts: 2429
Joined: 2009-07-28 03:30

Re: 128 player tests: Feedback and Observations

Post by Sidewinder Zulu »

FullMetalMonkey wrote:I'm editing and uploading footage from the Kashan Desert map played earlier. It will be should be up by tomorrow night i'll post it when it's done. I also have footage from Quai River too but i have yet to view it.

Some of the footage from Kashan Desert was truely epic. Whoever created the sound design for Project Reality i salute you.
That'll be very nice.
(I was in your squad on Qwai, BTW. The LAT guy who got killed so many times ;) )

The part towards the end of the battle when our whole MEC team was up on the hill firing down at North Village was epic.
Looked like something out of the Gulf War; burning oil wells, helicopters sweeping in low and killing tanks, missiles flying across the empty desert below the ridge... quite awesome. :razz:

Especially when the Americans moved West from their beseiged Firebase and started hitting the right flank of everyone on the hill.
We were all frining down causally at the Village, and then suddenly all these red tracers start coming in from the right, a HAT missile kills a group of three or four MEC guys, we all shift fire, and a massive firefight breaks out.
What PR is all about. :)
Lt.Dan_991
Posts: 47
Joined: 2008-07-29 02:52

Re: 128 player tests: Feedback and Observations

Post by Lt.Dan_991 »

Shame the server goes dead when I get home during the week (around 8-9 CST). You Euros need to stay up later.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: 128 player tests: Feedback and Observations

Post by Maverick »

If this does get implemented, then one thing is for CERTAIN:

We WILL, MUST, ABSOLUTELY need mumble to be able to play on a 128 server.
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

for those who never played on a big server cos "it's too vanilla", "it's clusterf***ed", "fragfest"...

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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: 128 player tests: Feedback and Observations

Post by Kain888 »

KingKong.CCCP wrote:for those who never played on a big server cos "it's too vanilla", "it's clusterf***ed", "fragfest"...
Well I played on it and I find it
KingKong.CCCP wrote:it's too vanilla", "it's clusterf***ed", "fragfest"...
:)
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: 128 player tests: Feedback and Observations

Post by LithiumFox »

Kain888 wrote:Well I played on it and I find it



:)
Obviously you wern't playing with the right people. ;)

I've played quite a few times on the 128 server. Honestly, if the admins are there, and people are playing right, it's VERY nice.

yeah, it's faster paced, but it's also a nice change of pace.

The problem i have with PR is you get this thing of 6 v 6 everywhere. Never is it a firefight it seems.

With the 128 server, you can have at least a group of 16 people together at any given time.

Plus, more players to fill in vehicle roles AND infantry roles.

(people just need to learn that APC's can carry people too...)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

Lets rais our glasses, and cheer for the continued success of PR.

Cheeeers!

/me drinking beer.
Xact Wicca is The Joker. That is all.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: 128 player tests: Feedback and Observations

Post by Kain888 »

LithiumFox wrote:Obviously you wern't playing with the right people. ;)
Of course. Additionally most maps doesn't suit so many players, mechanic doesn't suit it, and lack of teamwork in 90% of these games. This is easy fixable I guess, but these easy solutions would require a lot of work.

I love idea of having 128 servers in PR, even more I like 8 men squads.
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: 128 player tests: Feedback and Observations

Post by L4gi »

I like it, people give up really easily and everyone seems to stop using their brain when playing there so I manage to get a lot of kills. :)
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: 128 player tests: Feedback and Observations

Post by Nugiman »

Kain888 wrote:Of course. Additionally most maps doesn't suit so many players, mechanic doesn't suit it, and lack of teamwork in 90% of these games. This is easy fixable I guess, but these easy solutions would require a lot of work.

I love idea of having 128 servers in PR, even more I like 8 men squads.
L4gi wrote:I like it, people give up really easily and everyone seems to stop using their brain when playing there so I manage to get a lot of kills. :)
I dont know which game or server you were playing, but I always do on Sisu 128 player test server. Cant confirm your observations, sorry.
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

I got now more powerful server free for Sisu. Ill try to change it today or tomorrow to run there.
Max players will be increased as well on that change to 126 or 128.

I will also go on with some new patch tests. So if server crash, please just keep reconnecting in few minutes because server patch version will change on every crash/restart.
FullMetalMonkey
Posts: 67
Joined: 2011-04-15 01:21

Re: 128 player tests: Feedback and Observations

Post by FullMetalMonkey »

Part 1 is up. There is much more to come and it gets much more epic. There are a few funny moments too you will notice in Part 1.

Part 1
YouTube - Project Reality: Kashan Desert (128 Players) gameplay



Part 2
YouTube - Project Reality: Kashan Desert (128 Players) gameplay (Part 2)

Part 2 is still being Processed by Youtube so expect the quality to improve shortly.
Last edited by FullMetalMonkey on 2011-04-21 16:07, edited 1 time in total.
FullMetalMonkey
Posts: 67
Joined: 2011-04-15 01:21

Re: 128 player tests: Feedback and Observations

Post by FullMetalMonkey »

Parts 3 and 4 should be up later tonight. Part 3 is still being encoded by Premiere Pro and should be up in a few hours and Part 4 will probably be up later tonight. Parts 3 and 4 contain some of the more epic footage from the battle.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 128 player tests: Feedback and Observations

Post by goguapsy »

Damn... that's one hell of a sexy voice at 10:30 on part 3.

Damn...

P.S. Hamas was WIN on the round after Qwai! Mumble music FTW!

(Oh, and fail 2 APCs + Tank "convoy"... XD)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 128 player tests: Feedback and Observations

Post by Soppa »

Some news for you all. Tonight I finally managed to remove 128 player limit :)

Code: Select all

Battlefield 2 Dedicated Server v1.5.3153-802.0(x86_64)
"128 Player TEST Sisu [MUMBLE] PR 0.957e Average FPS:  19 [d:0, o:1554]
IP: 85.23.203.31 Port: 16567             Map: fallujah_west
Game mode: gpm_insurgency/64             Mod: pr             TimeLeft: 03:38:11
Players: 130/250 (0 r) (6 connecting)    Round: 1/1          Status: [playing]
Poor server... 103% cpu load :(

Code: Select all

  PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
19025 xxx       25   0  648m 430m 9956 R 103.4 10.9  26:32.29 bf2.256
EDIT: We did end up to 205 player on fallujah until cpu was so overloaded that server gave connection timeouts.
But it did NOT crash which is most important :)
Last edited by Soppa on 2011-04-21 22:07, edited 6 times in total.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

AAAAAAAAAAAAAAAAAAAAAAAA we're gonna need a new thread! :D
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 128 player tests: Feedback and Observations

Post by Wicca »

Shit just got real.
Xact Wicca is The Joker. That is all.
Uladh
Posts: 46
Joined: 2008-12-07 20:28

Re: 128 player tests: Feedback and Observations

Post by Uladh »

lol 205 people on server when i crashed, this is god dam EPICCCC :-o
Originally Posted by joethepro36
I've had the OP in my squad a few times, he's a damn fine shot and he's tactically minded, so this is a recommendation for him I guess. I found it funny when I was on Muttrah and he was the only guy in my squad taking the initative to cover the squad from a rooftop while we were under fire, a good 30 seconds or so before I gave the command to do what he was doing; suppressive fire.
joethepro36 talking about me :o
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 128 player tests: Feedback and Observations

Post by Psyko »

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