[Animation] BFP4F Dieing Animations

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Shovel
Posts: 860
Joined: 2010-08-26 14:23

[Animation] BFP4F Dieing Animations

Post by Shovel »

Recently, I have noticed that the quality of the BF2 dieing animations are not very good. After playing Battlefield Play4Free, I have decided that some animations are better there. Since both animations are the same file type, would it be possible (or legal) to port the death animations into PR?

Notice some of the dieing animations:

I especially like the one at 0:43 where he is grabbing his arm.
Last edited by Shovel on 2011-04-14 22:31, edited 1 time in total.
Shovel009
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Animation] BFP4F Dieing Animations

Post by WilsonPL »

Its the same engine - Refractor 2. Frostbite is used in BF BC / BF BC 2.
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kuratomi1950
Posts: 93
Joined: 2010-08-04 20:30

Re: [Animation] BFP4F Dieing Animations

Post by kuratomi1950 »

Commando_Jenkins wrote:The Frostbite Engine and the BF2 engine are completely different, you just cant import animations from one game engine to another, and expect it to work.

lol, its the same engine, the engine used in BFP4F is a refractor 2.0 version, heavily modified so it can have film grain, and other extra options, the refractor 2.0 was also used in battlefield 2.

The frostbite engine is part of the bad company series and the upcoming battlefield 3.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Animation] BFP4F Dieing Animations

Post by Shovel »

Both engines use the same animation file types. So it would be possible. I am going to try it sometime in the next few days.
Shovel009
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [Animation] BFP4F Dieing Animations

Post by rushn »

I wish they could update all this new shiny stuff into BF2 I dont think it will happen though
although it could boost their sales of good old BF2
hmmm
just a though popped into my head
is that why they didnt release much source code? i am guessing because they were making BFP4F and where afraid mods like PR will make a whole lot better game with more tools(which they did with less :) )
cyberzomby
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Joined: 2007-04-03 07:12

Re: [Animation] BFP4F Dieing Animations

Post by cyberzomby »

Arent the bodys in BF2 just becoming ragdolls? Putting there arms wide before flapping around and falling to the ground?
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: [Animation] BFP4F Dieing Animations

Post by Brainlaag »

Damn I wanna play BFP4F now xD and Cyber is right, there is no animation in BF2. After the avatars death, the body drops with some kind of ragdoll, thus being part of the ingame physics.
So I'm not quiet sure if you can import animations.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Animation] BFP4F Dieing Animations

Post by ma21212 »

They are "Hollywood" style deaths why bring it here.
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Animation] BFP4F Dieing Animations

Post by Shovel »

Hmm, but in the animations folder (pr\objects\soldiers\Common\Animations\3P) there seem to be a few animations with die in the name, like StandDie.baf, SwimDie.baf, similar to the ones in the BFP4F files.
But they are Hollywood style, I just thought that they looked better that the BF2 arm flopping.
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cyberzomby
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Joined: 2007-04-03 07:12

Re: [Animation] BFP4F Dieing Animations

Post by cyberzomby »

I think thats for when you are in the water etc. Or when you stand and get stuck somewhere. In most of the cases they just become ragdolls it seems without any animation.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Animation] BFP4F Dieing Animations

Post by Priby »

ma21212 wrote:They are "Hollywood" style deaths why bring it here.
And the current ones are "spastic breakdance" deaths... i know what i would prefer.
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Animation] BFP4F Dieing Animations

Post by WilsonPL »

Current death anims ;) :
CLICK!
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kuratomi1950
Posts: 93
Joined: 2010-08-04 20:30

Re: [Animation] BFP4F Dieing Animations

Post by kuratomi1950 »

WilsonPL wrote:Current death anims ;) :
CLICK!
LOL i agree, i rather have hollywoody style deaths, than a drunk guy dancing and singing that mofo song.
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: [Animation] BFP4F Dieing Animations

Post by Twonkle »

WilsonPL wrote:Current death anims ;) :
CLICK!

Current...
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Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: [Animation] BFP4F Dieing Animations

Post by Stiller_001 »

The death animations in BFP4F are nice and it would be nice to have them (or something similar) in PR. However the ragdolls can be pretty funny sometimes...
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Animation] BFP4F Dieing Animations

Post by Doc.Pock »

a dev could comment about it being legal etc.
and i like BFP4F anims too. theyre cool
AfterDune
Retired PR Developer
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Re: [Animation] BFP4F Dieing Animations

Post by AfterDune »

Don't think they would even work in BF2. You can try of course.
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