A Note on Mumble Overlay - IT WORKS!
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: A Note on Mumble Overlay - IT WORKS!
Um, how do you get this working? I enabled it but it doesn't show up game.

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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: A Note on Mumble Overlay - IT WORKS!
Might have to restart BF2 to get it working. I get the same problem when I load up mumble when I'm already playing BF2.[R-DEV]Outlawz wrote:Um, how do you get this working? I enabled it but it doesn't show up game.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: A Note on Mumble Overlay - IT WORKS!
Yes - you must first start mumble and "Connect" to the "Official PR Mumble Channel" (ie. connect, but not necessarily join any channel) before starting PR.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: A Note on Mumble Overlay - IT WORKS!
The PR:Mumble is based on the newer version of Mumble that PB has cleared so you can use the overlay. Old versions of Mumble pre 1.17 did and do get PB kicked for the overlay being on.LithiumFox wrote:Because people DID get kicked when it first came out.
but PB fixed it.![]()
I got my info from the PB game server admin section so I am unable to repost it here as its a private part of the forum. The info was related to some screen shots that were posted for peer review and the PB mods replied "Mumble overlay screen shots are clean".
Hope this helps.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: A Note on Mumble Overlay - IT WORKS!
well i cant get this to work, i enable it, run in XP compatibility, as admin, i connect before starting PR, and it still doesnt work
plus the voices are very quiet. especcially when youre on TS at the same time.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: A Note on Mumble Overlay - IT WORKS!
You can choose the size you want and select to show only people talking at the moment.CroCop wrote:Meh they need to make the overlay smaller then I might consider using it. Right now it just clogs up my screen (which is why I believe that most people dont use it)
In-game: Cobra-PR
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: A Note on Mumble Overlay - IT WORKS!
Ate you runnign Win7 if so it treats mumble like a phone call and when you run mumble it drops the volume of other programs by 50%.Doc.Pock wrote:well i cant get this to work, i enable it, run in XP compatibility, as admin, i connect before starting PR, and it still doesnt workplus the voices are very quiet. especcially when youre on TS at the same time.
Goto sounds/playback device/communications.(tab on the right)
Set that to do nothing then mumble will stop reducing every thing else when it starts.
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: A Note on Mumble Overlay - IT WORKS!
1) Issue is still present, while I can change the font size its gonna end up too big (AKA clogging up) or too small (AKA unreadable)PatrickLA_CA wrote:You can choose the size you want and select to show only people talking at the moment.
2) Choosing the option of people's name showing up is kinda pointless as 90% of the time I will be around people using mumble (multiple people that is) so I am still going to have to ask each dude who's talking to me to identify himself

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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: A Note on Mumble Overlay - IT WORKS!
Eh? Then why not just make it the right size instead of TOO BIG or too small?
And if you aren't bothered about the overlay because you can't use it to identify nearby people [?!] surely that is an unsolveable problem?
And if you aren't bothered about the overlay because you can't use it to identify nearby people [?!] surely that is an unsolveable problem?
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: A Note on Mumble Overlay - IT WORKS!
Well, that's really up to you. I have never been in a situation in which many people were saying important things around me - just one person talking important things while the others just party or do whatever in the background.CroCop wrote:2) Choosing the option of people's name showing up is kinda pointless as 90% of the time I will be around people using mumble (multiple people that is) so I am still going to have to ask each dude who's talking to me to identify himself
This is especially useful for the squad leader channel, though.
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Jrv
- Posts: 6
- Joined: 2011-04-23 04:57
Re: A Note on Mumble Overlay - IT WORKS!
I still can't get it to work. Not only is it overly confusing(Team 1, team 2, wtf does this all mean?) But it doesn't ever work for me EVEN IF I join the right server and the right team. It just mutes me and deafens me automatically with no reason.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: A Note on Mumble Overlay - IT WORKS!
Jrv wrote:I still can't get it to work. Not only is it overly confusing(Team 1, team 2, wtf does this all mean?) But it doesn't ever work for me EVEN IF I join the right server and the right team. It just mutes me and deafens me automatically with no reason.
Compare names. Look to see who is on which team. It's very simple..
If it mutes and deafens automatically, run as administer and set buttons for unmuting and undeafening.
Also read the mumble post.

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: A Note on Mumble Overlay - IT WORKS!
Supposing you joined the right server and the right team:Jrv wrote:I still can't get it to work. Not only is it overly confusing(Team 1, team 2, wtf does this all mean?) But it doesn't ever work for me EVEN IF I join the right server and the right team. It just mutes me and deafens me automatically with no reason.
Spawn, alt+tab, right click on your nickname, "Un-mute". Mumble-check with your squad members or any nearby mumble user.
MAKE SURE you have assigned keys to local chat (there is none by default IIRC). Also, make sure the audio settings are all correct - sound card, sound device, volume...
Let me know if you got any results.

