Scout Sniper's Map Audits

Suggestions and feedback pertaining to Project Reality Single Player.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Scout Sniper's Map Audits

Post by USMC scout sniper »

I can convert 087 maps in 095 if you guys want me to
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Singleplayer mappack?

Post by USMC scout sniper »

I'll have an updated version of korengal done soon.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Singleplayer mappack?

Post by USMC scout sniper »

HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Singleplayer mappack?

Post by Wakain »

hey scout sniper, I downloaded you last version and noticed two things: all, or at least most, content of the server and client zips are extracted into the korengal map. secundo: the init.con in the server.zip still says american/taliban sp_variant#_spyk. also, what exactly has been updated? perhaps you've uploaded a wrong version?
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Singleplayer mappack?

Post by USMC scout sniper »

Wakain wrote:hey scout sniper, I downloaded you last version and noticed two things: all, or at least most, content of the server and client zips are extracted into the korengal map. secundo: the init.con in the server.zip still says american/taliban sp_variant#_spyk. also, what exactly has been updated? perhaps you've uploaded a wrong version?
Well,I changed the Inits and it works for me here's what is says in mine

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\korengal\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\korengal\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run Fields.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "taliban_sp_variant2"
run ../../Factions/faction_init.con 2 "usa_para_sp_variant4"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 121/112/149 -155/21/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "bs"
else
texturemanager.customTextureSuffix "bs"
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 700

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 275
gameLogic.setDefaultNumberOfTicketsEx 16 2 275
gameLogic.setDefaultNumberOfTicketsEx 32 1 275
gameLogic.setDefaultNumberOfTicketsEx 32 2 275
gameLogic.setDefaultNumberOfTicketsEx 64 1 325
gameLogic.setDefaultNumberOfTicketsEx 64 2 325
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 5
gameLogic.setTicketLossPerMin 2 5

Just copy and paste and it'll work fine.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Singleplayer mappack?

Post by ubermensche »

GAAAHHH!!! Korengal ctds when it finishes loading :(
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Singleplayer mappack?

Post by USMC scout sniper »

Did you change the init? If you didn't that's why.rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\korengal\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run SoundDistances.con
run tmp.con v_arg1
Undergrowth.load Levels\korengal\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run Fields.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "taliban_sp_variant2"
run ../../Factions/faction_init.con 2 "usa_para_sp_variant4"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 121/112/149 -155/21/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "bs"
else
texturemanager.customTextureSuffix "bs"
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 700

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 275
gameLogic.setDefaultNumberOfTicketsEx 16 2 275
gameLogic.setDefaultNumberOfTicketsEx 32 1 275
gameLogic.setDefaultNumberOfTicketsEx 32 2 275
gameLogic.setDefaultNumberOfTicketsEx 64 1 325
gameLogic.setDefaultNumberOfTicketsEx 64 2 325
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 5
gameLogic.setTicketLossPerMin 2 5

When I put this in the init, it worked for me.If it still doesn't work, completely reinstall PR.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Singleplayer mappack?

Post by ubermensche »

Didn't work damn. :( thanks anyways though. Btw the map overview somehow still shows mortars as commander support, is that normal?
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Singleplayer mappack?

Post by USMC scout sniper »

Ya that's normal. Well, did you completely unistall and reinstall PR?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

No, i need to redownload all the installers and I had other stuff to download.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: scout sniper's maps

Post by USMC scout sniper »

If it still doesn't work after a complete re install,let me know.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: scout sniper's maps

Post by USMC scout sniper »

My xfire is usmcscoutsniper76251
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Scout Sniper's Map Audits

Post by Rudd »

I've taken the liberty of renaming the thread, as the maps you have elected to audit are actually the intellectual property of other mappers, e.g. Korengal was made by Code Red Fox.

Though I'm confused, won't your project cause punkbuster issues?
Image
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Scout Sniper's Map Audits

Post by BroCop »

Rudd why should it cause PB to go all berserk? I dont see him changing any of the files that PB checks
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Scout Sniper's Map Audits

Post by Rudd »

I always assumed that PB would see the server.zip has been modified and would be all annoyed about it. I don't know, hence I ask :P
Image
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

I usually run these maps on seperate PR folders just to be safe. It actually might be that which is making it ctd as i modified a lotta stuff for my own coop fun.
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: Scout Sniper's Map Audits

Post by 3===SPECTER===3 »

I'm willing to help here too. I quickly looked over some maps that I have, and here they are (although not sure if I can make all of them work): 7 Gates, Assault on Mestia, Bi Ming, Ejod Desert, Fools Road Day 1 and 2 (for those old SP fans who remember), Operation Ghost Train (not sure if I can get that to work), Road to Kyongan Ni, and Tad Sae. I also have all BF2 maps that I could audit. But that would have to be done later on.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Scout Sniper's Map Audits

Post by USMC scout sniper »

I'll help you out. Hey uber, I had the same problem and I modded the stuff,too.I completely re installed it and it worked. Right now, I'm workin on the same one's you are. I have EJOD. Later, i get to work on more maps.And Uber, remember, completely re install PR and come back if you have more problems. And specter, I have Assault on Mestia done.When I finish more maps, I'll release them to you guys. I'll upload EJOD ASAP.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Scout Sniper's Map Audits

Post by USMC scout sniper »

Expect a lot of maps to come out this week.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Scout Sniper's Map Audits

Post by Wakain »

good to see the prsp community ride out ;)
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