[Map] Karez Offensive (4km) [WIP]

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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Ill do a private test with you and some Nor members rudd.

Oh yeah now that you mention it, i cant fully remember why. But i think when you use binocs, it renders more, aswell as overgrowth on a longer distance, and players and veichles are like the same render distance.
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Im confused about this, lightmap thing.

Oh also rudd. At 950 m, things are quite small in PR. Like a dot.
Xact Wicca is The Joker. That is all.
VapoMan
Retired PR Developer
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Re: [Map] Karez Offensive (4km) [WIP]

Post by VapoMan »

*edit* nevermind

Image"Eight glorious sides and eight stunning angles!"Image
Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Rudd im going to kill my map. Why wont it make my water transparrenT?!
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Rhino
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Rhino »

If its sea water, terrain lightmaps are required. If its a waterplane, you need to lightmap the waterplane itself and then pack the LM atlas and zip it up.
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Wicca
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Post by Wicca »

in the lm folder then? ill try that. L

Im so confused >':
Last edited by Amok@ndy on 2011-03-28 12:26, edited 1 time in total.
Reason: Double Post
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

deleted all water. cause i hate water now. Also im considering putting the viewdistance to 1400 m. Cause it might solve some of the rendering issues.

However i belive the performance is like korengal or the other one fallujah yeah.

Will be interesting.
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Agemman
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Joined: 2007-02-13 12:57

Re: [Map] Karez Offensive (4km) [WIP]

Post by Agemman »

I heard you like the Karez Offensive?

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Permission given by Wicca for this. Hope you enjoy it, it is a great map to play around on. Good settings for firefights (seen a few).
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Ah thanks agemman. I hate posting pics. Cause i just hate.... Imageshack..
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Adriaan
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Adriaan »

Wicca wrote:Ah thanks agemman. I hate posting pics. Cause i just hate.... Imageshack..
Use imgur, it's really easy! :-)
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BroCop
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Joined: 2008-03-08 12:28

Re: [Map] Karez Offensive (4km) [WIP]

Post by BroCop »

It actually looks like Afghanistan now (compared to the old Nevada style area :p )


But that doesnt mean I dont want pics of the water areas :p
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Agemman
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Agemman »

No water in my version :p
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BroCop
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Re: [Map] Karez Offensive (4km) [WIP]

Post by BroCop »

Hmmm Wicca you decided to ditch the water?
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Crocop, i said so in the thread a few posts back :P

Cause i just couldnt figure out the water tuts. I tried everything. Like i do. I Googled, redid. Did and moved stuff edited shit. Derrrp. And then nothing. So i gave up and decided to ditch them.

If someone wanted to do it for me. Go ahead, im too stupid :(
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Tim270
PR:BF2 Developer
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Tim270 »

What about making it a dry riverbed? It honestly looks like one from the pics just missing a dried mud texture. But then again, there would not be loads of trees lining a dry river bed.
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Well it will be a dried up riverbed.

But i dunno about putting logs in them?

Anywa, ill make a gameplay test very soon. Stand by.
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Amok@ndy
Retired PR Developer
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Amok@ndy »

Wicca wrote:Anywa, ill make a gameplay test very soon. Stand by.
dont do this mistake again, like i know you, you still havent enough places of interest (PoI) and having flags in the middle of knowhere isnt a good decision

wait with your next test until the maps progress is much further,
its just a tipp and like i know you, you dont listen to tipps...
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BroCop
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Re: [Map] Karez Offensive (4km) [WIP]

Post by BroCop »

Well Andy you look like a regular on PRTA TS3. Just drop him 10 minutes to figure out how to get water properly :p
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Who said anything about flags?
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lucky.BOY
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Joined: 2010-03-03 13:25

Re: [Map] Karez Offensive (4km) [WIP]

Post by lucky.BOY »

Hello, ive just messed around and found out few things:

The sun effect is mispositioned, as can be seen in the video. Tested it all around the map:
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The sun effect is also somehow flicking through various surfaces:
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The flag in MEC main is not sunk porperly:
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A magical flying rock:
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Some flying bushes on the edge of map, on the western end of river creek:
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There is also a very wierdly placed bridge in J 6 kpd8 - video:
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Vehicles seem to slide sidewards on slightest slopes, reminds me of Op. Snowstorm. I thought they should stay or roll over...
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I dont like this mix of statics, too wierd:
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On a positive note, i really love the view distance and general map layout. Would be interesting to see how it works out without flags :)

-lucky
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