What I considered baserape?

General discussion of the Project Reality: BF2 modification.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: What I considered baserape?

Post by Bringerof_D »

this is where the realsim V game play argument comes in. Although base rape is wrong, and admins do their best to combat it, the rule against shooting in/out of main on most servers hinders a teams ability to combat it in the absence of a good admin.

If i were to run a server my solution to this problem would be to allow people to shoot in and out of main. You dont want base rape, defend the base like real soldiers do. The mappers gave you hesco bunkers and walls, you have in some cases gun emplacements. Create your own DOD with bullets.

This comes especially into play when your dealing with an ambush by infantry (ie. HAT or LAT or even bomb cars) Have dismounted infantry when going through urban areas or when your around to turn a blind corner, to check everything before the vehicles even get.

just the other night i was part of a light infantry squad running humvees, we only lost 2 humvees total to a single gary the entire round because we had dismounts check everything before we advanced moved.

good drills and realistic behaviour are the only solution to this problem if admins aren't sufficient.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: What I considered baserape?

Post by Gracler »

maarit wrote:yep,its stupid to place mines on mainbase roads...and its semi-baserape.
dod should be just a little different like in this suggest.

https://www.realitymod.com/forum/f18-pr ... stion.html
As much as i hate the "eye in the sky" that magically detects enemy's I think it is a good idea for main base surveillance. It will be extremely difficult to take down the last main base though.


When I play on the server "Hardcore Insurgency" where afaik. the rule is that insurgents are allowed but not encouraged to attack the us main base then it can actually add some interesting fights.

Only thing not allowed to use on main base is mortars.

When it is clear that no-matter where you are then you can get killed then it suddenly becomes a challenge to fight off enemy's that might "think" they can get away with shooting up unaware soldiers. Then "base-rape" becomes fair in a way.

This only works on insurgent maps though, it will always be "raping" on AAS maps.
Last edited by Gracler on 2011-04-25 21:03, edited 1 time in total.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: What I considered baserape?

Post by saXoni »

SGT.Ice wrote:There should really be more exits to bases. That could cut down on getting shot with AT outside your base. As for shooting in, last I checked the games based on reality. Sometimes RPGs are fired into your main by insurgents or taliban or bomb carred.
If there's not a DOD, there should be one. If it's too small, make it larger. Problem solved.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: What I considered baserape?

Post by Bringerof_D »

saXoni wrote:If there's not a DOD, there should be one. If it's too small, make it larger. Problem solved.
people should defend their bases, instead of hiding and ignoring that bomb truck that just passed you, type it into team chat to warn the team. and the rest of the team in or near main should be setting up all their MGs and LATs and waiting for it.

it's not hard to kill gary's driver. in more than one occasion on fallujah last month, i was the only person firing on gary with a rifleman kit and took out the driver within 4 shots. now imagine one squad now or a whole section of men when we get 116 players pouring bullets into that windshield, within a split second that driver should be gone.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: What I considered baserape?

Post by PLODDITHANLEY »

On insurgent maps it would be beneficial if the ins kept throwing themselves at a DEFENDED base think of the IP.

But no blufor would want to defend main for long.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: What I considered baserape?

Post by Gracler »

PLODDITHANLEY wrote:On insurgent maps it would be beneficial if the ins kept throwing themselves at a DEFENDED base think of the IP.

But no blufor would want to defend main for long.
well if your waiting on your precious vehicle or helicopter then you may as-well take the defensive role. There is almost always someone in a main base, which might as-well defend while they are waiting for there squad to regroup or something to re-spawn.

It only takes one dedicated player to hold off insurgents bomb-trucks and Technical. I know because I've been that one guy that re-spawned and watched how everyone was crying that they where getting base-raped. I used my scoped rifle and shot the Technical gunner with a single shot.

If it is a Gary that is coming and there isn't a single 50-cal armed vehicle in the main-base to take it down.....then it cannot be a big loss when it blows up.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: What I considered baserape?

Post by cyberzomby »

PLODDITHANLEY wrote:There will always be poeple who operate just outside the rule set by HATing armour leaving mains, AA too close to the takeoff area etc.

I had an unreal one recently on Qwai - a very experienced player as US was in PLA operations base with a HAT, ammo box and a clanmate as sniper. He was engaging armour directly on leaving the DOD when the flags in play were straddling the river - the truly amusing bit is that when the tank started to engage from Chinese main he complained.

No rule set can outlaw these kind of players who know the rules and DOD's so well but choose to have their fun and cheap kills like this.

Thankfully the majority of players are decent, and would rather have large scale battles. For me the response is always would you be happy if the roles were reserved? and it was you being destroyed by a HAT 5m out of the DOD?

If the answers no don't do it.
Yamalia and Kashan as MEC can be easily misused like that. And the problem with me is that its JUST within the rules. Hey! I'm not breaking any rules killing you when you'r 300 m away from base! Or when theres no other way of leaving the main because we blocked off the entire main 500m away.
chainsaw.exe
Posts: 58
Joined: 2010-12-09 23:36

Re: What I considered baserape?

Post by chainsaw.exe »

I didn't know about that other route but regardless, if the enemy can fire at you, you should be allowed to fire back.
BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: What I considered baserape?

Post by BrownBadger »

PLODDITHANLEY wrote:There will always be poeple who operate just outside the rule set by HATing armour leaving mains, AA too close to the takeoff area etc.

I had an unreal one recently on Qwai - a very experienced player as US was in PLA operations base with a HAT, ammo box and a clanmate as sniper. He was engaging armour directly on leaving the DOD when the flags in play were straddling the river - the truly amusing bit is that when the tank started to engage from Chinese main he complained.

No rule set can outlaw these kind of players who know the rules and DOD's so well but choose to have their fun and cheap kills like this.

Thankfully the majority of players are decent, and would rather have large scale battles. For me the response is always would you be happy if the roles were reserved? and it was you being destroyed by a HAT 5m out of the DOD?

If the answers no don't do it.
Similar incident on Jabal : - )
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: What I considered baserape?

Post by Pronck »

They should allow it for insurgents, but they should forbid it in AAS and for BLUFOR in INS, in order to prevent 1337 sn1p3$ th3rm4lZZz Gr1zZ sitting in the fallujah Mosque
We are staying up!
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