dome of death suggestion

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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: dome of death suggestion

Post by TheComedian »

And what will happen to insurgency? This will promote bombcars and trucks exploding in base and destroying every asset.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: dome of death suggestion

Post by Dev1200 »

maarit wrote:so,if possible(again)would dod be like this:

i take examble from archer,canadian base.
now if taliban enters in dod he looses energy and dies very fast.
is there possibilities to make this way that when taliban enters dod area he becomes visible in maps/radars of blufor?
so he doesnt die...
maybe actual death zone would be just maybe 50 meters(just prevent baserape) or something but this second area would be larger.


this would also lead maybe some interesting gameplay thing.
just get one man to the zone that he becoms visible,set ambush and wait humwee to come to check the area.

but mainidea is:
actual dod maybe 50m.
second area maybe 150m.
(im not sure about those meters)

this would simulate that there is guards and intel moving on troops that is there enemy hostiles near mainbase.
if i recall correctly in bf2 vanilla there was that thing(uav scan?) what showed enemy troops in map/radar.
maybe use that somehow.

?

I'd like to see this on 256 player server. If you had only 64 players, it wouldn't work. You could just camp their main and siphon tickets.
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: dome of death suggestion

Post by rushn »

Dev1200 wrote:I'd like to see this on 256 player server. If you had only 64 players, it wouldn't work. You could just camp their main and siphon tickets.
do they have 256 players servers yet?

but I definitely support this suggestion makes it easier to creep on BLUFOR :mrgreen:
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: dome of death suggestion

Post by VapoMan »

Bringerof_D wrote:like i said in the base rape thread, good drills = survival. i say drop the DOD down to the blast radius of gary and have it set as insta kill, use the radar thing as suggested, and allow people to mine the roads again.
Because its really fun to have the main base camped or to have to defend it from bomb cars the entire round just incase one comes (and it might not). Without a dome of death it just encourages people to rape main bases, which really isnt fun, and isnt what the game is about.
Without the DOD = cheap kills.
Bringerof_D wrote:If taliban didnt do that IRL we'd have won already. it's a realistic tactic for a team that is under armed and low tech.
IRL there would be men stationed at the base all the time protecting it. Its a boring job and those people might never see an enemy. It does not translate to good gameplay ingame and thats why there is a dome of death, so people dont have to defend the main.

IF people were defeding main the whole round ingame, the result whould be the same as if there was a dome of death so whats the point in removing it anyway.

Dome of death = Enemies can only get into X amount of meters of main or they die.
People defending = Enemies get into visual range and are killed.


I highly doubt the domes of death will get removed, ever, for the above reasons.

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lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

Re: dome of death suggestion

Post by lukeyu2005 »

Is it possible to have manually opening and closing gates that cannot be destroyed? A bit like the elevators on vBF2 spec ops on Iron gater.
So you can open the doors to let your guys out and then close it again to stop base rapeing garys.
And make them only operatable by blufor
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: dome of death suggestion

Post by ComradeHX »

Why not have invisible/inaudible explosion spawn right on top of player(0 damage at first)? It gives them the suppressed effect to simulate coming under heavy fire from the base defenses; and kill them in 5-10 seconds.

Realistic behavior from players that do base-defending will not be required, and all baserapers will be unable to do anything because of the blurry screen (also cannot see those 72 virgins very well).
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: dome of death suggestion

Post by PatrickLA_CA »

maarit wrote:so,if possible(again)would dod be like this:

i take examble from archer,canadian base.
now if taliban enters in dod he looses energy and dies very fast.
is there possibilities to make this way that when taliban enters dod area he becomes visible in maps/radars of blufor?
so he doesnt die...
maybe actual death zone would be just maybe 50 meters(just prevent baserape) or something but this second area would be larger.


this would also lead maybe some interesting gameplay thing.
just get one man to the zone that he becoms visible,set ambush and wait humwee to come to check the area.

but mainidea is:
actual dod maybe 50m.
second area maybe 150m.
(im not sure about those meters)

this would simulate that there is guards and intel moving on troops that is there enemy hostiles near mainbase.
if i recall correctly in bf2 vanilla there was that thing(uav scan?) what showed enemy troops in map/radar.
maybe use that somehow.

?
No, Why? Because IRL there is always someone that stays in base to defend or maintain it.
In PR there isn't because there is no need of it, maybe if there can be a role given for someone to stay in base if 128 people are going in, then yes.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: dome of death suggestion

Post by killonsight95 »

lukeyu2005 wrote:Is it possible to have manually opening and closing gates that cannot be destroyed? A bit like the elevators on vBF2 spec ops on Iron gater.
So you can open the doors to let your guys out and then close it again to stop base rapeing garys.
And make them only operatable by blufor
...... you know what with every thing else that has been said this is a good idea, i know that networkable objects can cause crashes however i think this would be a great idea and be really good for base defence.
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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: dome of death suggestion

Post by TheComedian »

PatrickLA_CA wrote:No, Why? Because IRL there is always someone that stays in base to defend or maintain it.
In PR there isn't because there is no need of it, maybe if there can be a role given for someone to stay in base if 128 people are going in, then yes.
Well people are just agreeing with this but ask yourself this: Would you like to be the one who mans the TOW for 90 minutes a round with no fighting whatsoever?

This will just promote baseraping instead of frontline combat (in AAS) which is the main focus of the devs. Insurgency is there because its fun and people would rather defend/attack caches and ambushes then some random flags on hill xx or village y (hope AASv4 will change this)
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: dome of death suggestion

Post by killonsight95 »

I don't think it would promote basraping, if someone wants to baserape they can do it without going near the base, giving the base a UAV like v BF2 will make it seem more realistic, maybe also having a 1-2 second DoD timer within 30 metyers of the enterance or mainbase stoppping bomb car rushs etc.
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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: dome of death suggestion

Post by TheComedian »

killonsight95 wrote:I don't think it would promote basraping, if someone wants to baserape they can do it without going near the base, giving the base a UAV like v BF2 will make it seem more realistic, maybe also having a 1-2 second DoD timer within 30 metyers of the enterance or mainbase stoppping bomb car rushs etc.
You can't bombtruck the base on Ramiel, Fallujah, Archer, etc.

I got an idea, why don't we have a mini carrier shield around the assets tanks jets and helis while removing the DoD?
lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

Re: dome of death suggestion

Post by lukeyu2005 »

Or another idea make a dome of warning ie a bigger dome of death where you don't die but it tells you to go away. And if that's ignored and the bomb truck gets closer it goes into the dome of instant death which is much smaller but makes it impossible for bomb trucks to get inside the base.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: dome of death suggestion

Post by Mora »

[R-DEV]Rudd wrote:that is interesting, if you change the scan icon to something less exact and less specific than the vbf2 ones you might be on to something interesting, though I doubt it'll ever mean the DoD can be decreased that far.
With scan icon do you mean the commander scan in vbf2? Because afaik the player radar icons cannot be changed without effecting everyone.

Both teams share the same icon. But a color value can change the color of it.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: dome of death suggestion

Post by Bringerof_D »

VapoMan wrote:Because its really fun to have the main base camped or to have to defend it from bomb cars the entire round just incase one comes (and it might not). Without a dome of death it just encourages people to rape main bases, which really isnt fun, and isnt what the game is about.
Without the DOD = cheap kills.


IRL there would be men stationed at the base all the time protecting it. Its a boring job and those people might never see an enemy. It does not translate to good gameplay ingame and thats why there is a dome of death, so people dont have to defend the main.

IF people were defeding main the whole round ingame, the result whould be the same as if there was a dome of death so whats the point in removing it anyway.

Dome of death = Enemies can only get into X amount of meters of main or they die.
People defending = Enemies get into visual range and are killed.


I highly doubt the domes of death will get removed, ever, for the above reasons.
Remember old Korengal? whenever i played US i was usually running the squad defending the mini base. that was plenty of fun for me and the squad. INS were always trying to take it.

This game isnt about "FUN" like all shooters, it's about "Excitement." And when shi* hits the fan and your adrenalin's running, you forget fun and just get a good kick out of dodging that one grenade. <thats the entertainment value in a shooter. not fun.

now lets remember that this is "my" ideal solution. this is not the solution i suggested in a previous post, i agree with the insta kill small DOD with a larger radar dome.
Last edited by Bringerof_D on 2011-04-30 17:15, edited 1 time in total.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: dome of death suggestion

Post by Redamare »

I LIKE THIS IDEA it makes sense ... So instead of Jusy Dying Randomly AKA " simulated getting shot by enemy or Shot by your officer / commander for desertion " its more of a you are SCREWED Simulation where the people defending the DOD can see you Shoot and kill you easily .. what would make it even better is if your Energy is Down, and your health gets cut in half or to a Quarter so that one shot would kill you . . . so that enemies cant just hide behind stuff and keep healing eachother Base raping and Such. . .
soldier19919
Posts: 43
Joined: 2007-05-13 13:15

Re: dome of death suggestion

Post by soldier19919 »

Viper.Sw wrote:I like it a lot!

Why not completely remove DOD zone and only have the radar thing so in that way some people will have to defend the base and have a fun time doing so.
you want to have 20 talibans spawncamping you and 4 hideouts outside main ??
FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: dome of death suggestion

Post by FLAP_BRBGOING2MOON »

Remember when Lashkar Valley had no dome? baserape was the entire game for both teams. Not too much fun if you ask me
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Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: dome of death suggestion

Post by Himalde »

I'd say keep the fight away from main bases in insurgency. And rather make a new game mode, base defend. One capable flag for blufor, can the insurgents/taliban push them out?
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: dome of death suggestion

Post by doop-de-doo »

Siege at Ochimaru?

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