Hardcoded afaik.Mouthpiece wrote:I guess he is. Anyway, what's wrong with my suggestion (really didn't find the "original" suggestion)? The SL's ability to say "yes" or "no" if a guy in his squad is trying to request a kit from crates? It's a solid and fast way. The guy would just tell his SL: "Cobra, North West, Mountains, Can I request an AA?". He's like: "Totally." Guy requests the AA kit from the crates near by, SL gets a notification, approves (or declines) it, and voila (!) - Cobra (if not beginners) goes away, guy get's the limited kit needed in the correct sittuation, SL has control over kits and everyone is happy!
Commander, Squadleader Kit requests
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Commander, Squadleader Kit requests
Xact Wicca is The Joker. That is all.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Commander, Squadleader Kit requests
Ok, well I suggest you spend a good deal of time playing as a regular squad member before making these types of suggestions. It's clear you are making this suggestion from the view of the squad leader alone, to which this change would have little to no effect. If you want to run your squad like this currently, you already can trough verbal and kicking. But, forcing everyone to use your preference isn't right. Not all squad leaders are anal about kit distribution, and not all squad members need to be told what to do all the time.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Commander, Squadleader Kit requests
Wicca wrote:Commanders (My suggestion)
Commanders should be the only players able to request the Pilot and Crewman kit, to force a team to use that position.
Go commander, take pilot kit/crewman, leave.
This isn't necessary, and will cause more problems by having it in. If it is implemented, the commander will turn into a babysitter for pilot and crewman kits, and people will spam the commander for the kits.
It's honestly not worth the trouble.

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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Commander, Squadleader Kit requests
and I thought this suggestion was for a commander kit 
but people rarely play commander on small servers making this hard on people who play on small servers
but people rarely play commander on small servers making this hard on people who play on small servers
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Ccharge
- Posts: 308
- Joined: 2008-08-05 16:03
Re: Commander, Squadleader Kit requests
If they implimented this it would just make it much more of a hastle for everybody. How ever much people wished every SM was the ideal soldier there not. There not always going to follow orders. there not going to always take what kits you want. Forcing things down somebodys throat isnt going to fix it either. You can either A) live with them (Seeing as even though they don't always get the right class they may follow orders) or B) get rid of them. People don't want to come onto PR to play the waiting game even more then they do already.
Not to mention that if your squad gets broken up and you want reinforcements with weapons more capable of handling the enemy you need them to be able to get there own kits where they spawn.
In conclusion if your going to suggest something like this, think it out better next time. It feels like you just looked at the Pros and not the Cons.
Not to mention that if your squad gets broken up and you want reinforcements with weapons more capable of handling the enemy you need them to be able to get there own kits where they spawn.
In conclusion if your going to suggest something like this, think it out better next time. It feels like you just looked at the Pros and not the Cons.
if you miss him... try, try again
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Damian(>>>PL
- Posts: 130
- Joined: 2008-12-31 09:12
Re: Commander, Squadleader Kit requests
As befor many guys said haveing 5, or even 12 solidiers on your head, and hearing all the time "can you plase reqest this/that" wil not help in gameplay. But I think your idea is in right direction to help in gameplay.
Anyway I like idee that comander must agree for giving a crew/pilot kit, if hes a troll team can ask admins to kick him.
Anyway I like idee that comander must agree for giving a crew/pilot kit, if hes a troll team can ask admins to kick him.
Last edited by Damian(>>>PL on 2011-04-26 22:04, edited 1 time in total.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Commander, Squadleader Kit requests
Listen to advice Wicca. Try to imagine how it is from our common soldier perspective. There are times when I ask the SL what should I take and he says "You can take whatever you want I'm busy".
Well I'm sure you are able to do a fine job with distribution but there is only one of you. All SLs have different styles.
Don't fix what ain't broken would apply here.
Well I'm sure you are able to do a fine job with distribution but there is only one of you. All SLs have different styles.
Don't fix what ain't broken would apply here.
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Commander, Squadleader Kit requests
the commander idea is fail. but if you made it so only SLs can request kits then you will have noobs rushing to be SL at start of match, just so they can request themselves kits. thats what i think would probably happen. alongside the fact that you would be able to request as many kits as there are squadmates all at once.
but that doesn't mean it wouldn't work. i like the SL idea.
if the squad is actually working together then they will always be where the SL is. i can't think of a scenerio where they wouldn't be.
this wouldn't stop the newb people soloing + lonewolf, but it would give an incentive to the less organised squads to stick near the SL.
but that doesn't mean it wouldn't work. i like the SL idea.
if the squad is actually working together then they will always be where the SL is. i can't think of a scenerio where they wouldn't be.
this wouldn't stop the newb people soloing + lonewolf, but it would give an incentive to the less organised squads to stick near the SL.
Last edited by illidur on 2011-04-26 23:26, edited 2 times in total.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Commander, Squadleader Kit requests
I have been a squadmember.
I usually take any kit id like. But then again, i like helping the squad. So i always ask, always take AR or Medic or grenadier. And make sure i fall under what the SL wants me to do. Not everyone does that, and this is one of those things that might make it easier for the SL, to make sure people dont just take any kit they want.
New people joining the game, might want to get an introduction into how to "request" kits thats always interesting. Now instead with this example, all he has to do is talk to SL. And press G. Less learning curve for new people, and more control for SL.
Usually people find their squad far away in some desolate area without their team anyway. With no crate to help them when Air or Tanks come by. Preparation and thinking ahead is still some squad leaders weakness, and usually you tell your squad to get a few kits and then you head off in a truck or a helicopter. Or similar.
This means that if the SL request the kit, or you do. Its the same, all the difference is that he has full control. And obviously you guys dont like authority.
Authority is one of the driving parts of this game, the pure social and psychological fact that we are playing a war game, let alone communicating, makes us consider authority in a new way. Absolute orders are common.
Please dont misjudge this as "my style". Requesting kits, and taking a squads medic/AR or similar is quite common.
So since i have taken some advice: here is a resuggestion, revised:
Spawnable kits (In squad) Anyone can request/spawn as.
Officer
Rifleman
Rifleman Specialist
Automatic Rifleman
Medic
Only requestable
___________________
AP
Requestable only for Squadleader:
Crewman
Pilot
Grenadier
Sniper
Marksman
LAT
HAT
AA
Engineer
CO idea scrapped, i agree might be abit of a hazzle.
Now, as you all think this will bog the SL down. It seems you guys all assume people cant take no for an answer. I have no problem telling people to be quiet. And usually i can deal with people completly failing at telling me where contacts are in the middle of contact aswell. The idea here, is to make the communication between SL and SM more enforced instead of trusted. IE there is no necessety in PR to actually communicate, all that is required is to join a squad and take a kit. If it wasnt for the people playing the game, the game wouldnt be half of what it is. Therefor, for all the new flush in of gamers, who probably some might go for SL. Actually has to learn an intricate part of the game to do it successfully, while communicating with his squad about what kit.
So that means that new players get a 101 in voip. As opposed to COD, CS or BF2.
Id like to point out, that PR takes time. You play a game for a long time. And i cant belive you honestly think someone will ***** at you for such a long time just cause your the SL. If you get to be the leader, that means that if people moan. They dont get a kit?
Pluss, if the SL chooses not to bring AT or AA. And he faces it. And dies even if there is a crate there. Leaving his entire squad alone against whatever took him out. Might teach him a lesson about not putting himself in the line of fire, attacking an objective alone, or not cooperating with armor. Hence he will learn. Or he can resign his position, and someone can take the kit and save the day. On the expence of the SL. Lesson learned, and consequense understood.
// Wicca out
I usually take any kit id like. But then again, i like helping the squad. So i always ask, always take AR or Medic or grenadier. And make sure i fall under what the SL wants me to do. Not everyone does that, and this is one of those things that might make it easier for the SL, to make sure people dont just take any kit they want.
New people joining the game, might want to get an introduction into how to "request" kits thats always interesting. Now instead with this example, all he has to do is talk to SL. And press G. Less learning curve for new people, and more control for SL.
Usually people find their squad far away in some desolate area without their team anyway. With no crate to help them when Air or Tanks come by. Preparation and thinking ahead is still some squad leaders weakness, and usually you tell your squad to get a few kits and then you head off in a truck or a helicopter. Or similar.
This means that if the SL request the kit, or you do. Its the same, all the difference is that he has full control. And obviously you guys dont like authority.
Authority is one of the driving parts of this game, the pure social and psychological fact that we are playing a war game, let alone communicating, makes us consider authority in a new way. Absolute orders are common.
Please dont misjudge this as "my style". Requesting kits, and taking a squads medic/AR or similar is quite common.
So since i have taken some advice: here is a resuggestion, revised:
Spawnable kits (In squad) Anyone can request/spawn as.
Officer
Rifleman
Rifleman Specialist
Automatic Rifleman
Medic
Only requestable
___________________
AP
Requestable only for Squadleader:
Crewman
Pilot
Grenadier
Sniper
Marksman
LAT
HAT
AA
Engineer
CO idea scrapped, i agree might be abit of a hazzle.
Now, as you all think this will bog the SL down. It seems you guys all assume people cant take no for an answer. I have no problem telling people to be quiet. And usually i can deal with people completly failing at telling me where contacts are in the middle of contact aswell. The idea here, is to make the communication between SL and SM more enforced instead of trusted. IE there is no necessety in PR to actually communicate, all that is required is to join a squad and take a kit. If it wasnt for the people playing the game, the game wouldnt be half of what it is. Therefor, for all the new flush in of gamers, who probably some might go for SL. Actually has to learn an intricate part of the game to do it successfully, while communicating with his squad about what kit.
So that means that new players get a 101 in voip. As opposed to COD, CS or BF2.
Id like to point out, that PR takes time. You play a game for a long time. And i cant belive you honestly think someone will ***** at you for such a long time just cause your the SL. If you get to be the leader, that means that if people moan. They dont get a kit?
Pluss, if the SL chooses not to bring AT or AA. And he faces it. And dies even if there is a crate there. Leaving his entire squad alone against whatever took him out. Might teach him a lesson about not putting himself in the line of fire, attacking an objective alone, or not cooperating with armor. Hence he will learn. Or he can resign his position, and someone can take the kit and save the day. On the expence of the SL. Lesson learned, and consequense understood.
// Wicca out
Xact Wicca is The Joker. That is all.
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Commander, Squadleader Kit requests
i like the revised suggestion alot better.
if people played CO consistantly you could make the pilot/crewman kits special.
if people played CO consistantly you could make the pilot/crewman kits special.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Commander, Squadleader Kit requests
Idunno. Its all a part of just promoting the idea of commanding. Cause if noone does it. They dont have access to heavy assets.
But its a suicide idea.
But its a suicide idea.
Xact Wicca is The Joker. That is all.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Commander, Squadleader Kit requests
I still think the hassle outweighs the benefits.
In my opinion, a good PR squad should never even need to mention kits over the comms. They should be able to just look at the squad list and figure out for themselves what kits are needed. Leading a squad to victory is a skill that good SLs posses, but anyone who's played PR for a while knows good kit layouts for a squad.
And what about unconventional factions? Should the Taliban squad leader be the only one who can pickup weapons off the cache? What if the rest of your squad died defending a cache, and you were the only one left alive, and the kiowa is circling and strafing the cache area. Is it right that you can't pickup the AA launcher sitting at your feet? I don't believe the proper tactics of conventional forces should be forced onto the unconventional forces as well.
And lastly, wouldn't it be easy for squads to cycle (quit-then-join) the squad until the guy who needs a kit gets the SL position? Circumventing this whole system? We used to see insurgent squads full of AKs with grenade launchers using the exact same exploit.
In my opinion, a good PR squad should never even need to mention kits over the comms. They should be able to just look at the squad list and figure out for themselves what kits are needed. Leading a squad to victory is a skill that good SLs posses, but anyone who's played PR for a while knows good kit layouts for a squad.
And what about unconventional factions? Should the Taliban squad leader be the only one who can pickup weapons off the cache? What if the rest of your squad died defending a cache, and you were the only one left alive, and the kiowa is circling and strafing the cache area. Is it right that you can't pickup the AA launcher sitting at your feet? I don't believe the proper tactics of conventional forces should be forced onto the unconventional forces as well.
And lastly, wouldn't it be easy for squads to cycle (quit-then-join) the squad until the guy who needs a kit gets the SL position? Circumventing this whole system? We used to see insurgent squads full of AKs with grenade launchers using the exact same exploit.
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the_ganman
- Posts: 151
- Joined: 2009-07-27 21:00
Re: Commander, Squadleader Kit requests
why not make it for the requestable kits by CO like crewman they put the requesting kit similar to the vbf2 requesting supplies. CO approves, 2 crew kits appear from the sky. win for all and CO is not running around droping kits for peeps
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Commander, Squadleader Kit requests
Bad. Thats not PR. That is utopia mate. That just never happens. Unless you play with someone forever and ever.
I always play with pubbers, and if i am lucky the occasional guy i know. But mostly random people ive never meet. They feel the wrath of wicca. And usually have alot of fun too. I dont belive in elitism. I think i should take the job to make all players i can get a hold of work as effectivly as possible, without knowing them.
I always play with pubbers, and if i am lucky the occasional guy i know. But mostly random people ive never meet. They feel the wrath of wicca. And usually have alot of fun too. I dont belive in elitism. I think i should take the job to make all players i can get a hold of work as effectivly as possible, without knowing them.
Xact Wicca is The Joker. That is all.
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Ccharge
- Posts: 308
- Joined: 2008-08-05 16:03
Re: Commander, Squadleader Kit requests
Crewman and Pilot for sure are a no. Grenadier and Lat should also be requestable by anyone
If a crewman or pilot goes down and his SL is in a far off land fighting or doing transport he isnt going to find the time to come back and give him a kit thus resulting in bogged down gameplay. Now before you say "It's part of the idea and makes it so vehicles must work closely with there SL." it's just going to piss off alot of people because you can't have tanks in multiple areas, you have to wait in spawn for your SL to die or drive back, and as a consequence not enough transport, which is already a problem, or fire support will be avaiable for the team.
Grenadier and Lat are common weapons and should be easily aquired. Last time I checked not many SL's get terrible upset over people getting these kits. Even so there nessisary in the end for basic fighting.
And once again. This will bog gameplay to matter what. It will increase the teamwork a little but at the cost of being able to enjoy a game at its full extent.
Now I noticed how you said that authority, which you seem to feel is lacking, is a essential. I agree, But at the same time this is a game. If I feel like going onto a server where I can run about and do how I please I will. If I feel like working with my squad, which I do 99% of the time, I will. If you need people to listien to you better possibly consider that the problem is that you need to better select your SM's to better fit you. Get rid of the ones who don't follow orders.
If a crewman or pilot goes down and his SL is in a far off land fighting or doing transport he isnt going to find the time to come back and give him a kit thus resulting in bogged down gameplay. Now before you say "It's part of the idea and makes it so vehicles must work closely with there SL." it's just going to piss off alot of people because you can't have tanks in multiple areas, you have to wait in spawn for your SL to die or drive back, and as a consequence not enough transport, which is already a problem, or fire support will be avaiable for the team.
Grenadier and Lat are common weapons and should be easily aquired. Last time I checked not many SL's get terrible upset over people getting these kits. Even so there nessisary in the end for basic fighting.
And once again. This will bog gameplay to matter what. It will increase the teamwork a little but at the cost of being able to enjoy a game at its full extent.
Now I noticed how you said that authority, which you seem to feel is lacking, is a essential. I agree, But at the same time this is a game. If I feel like going onto a server where I can run about and do how I please I will. If I feel like working with my squad, which I do 99% of the time, I will. If you need people to listien to you better possibly consider that the problem is that you need to better select your SM's to better fit you. Get rid of the ones who don't follow orders.
if you miss him... try, try again
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Commander, Squadleader Kit requests
This is very true. I can settle at this. What would that leave us at?Ccharge wrote:Crewman and Pilot for sure are a no. Grenadier and Lat should also be requestable by anyone
If a crewman or pilot goes down and his SL is in a far off land fighting or doing transport he isnt going to find the time to come back and give him a kit thus resulting in bogged down gameplay. Now before you say "It's part of the idea and makes it so vehicles must work closely with there SL." it's just going to piss off alot of people because you can't have tanks in multiple areas, you have to wait in spawn for your SL to die or drive back, and as a consequence not enough transport, which is already a problem, or fire support will be avaiable for the team.
Grenadier and Lat are common weapons and should be easily aquired. Last time I checked not many SL's get terrible upset over people getting these kits. Even so there nessisary in the end for basic fighting.
And once again. This will bog gameplay to matter what. It will increase the teamwork a little but at the cost of being able to enjoy a game at its full extent.
Now I noticed how you said that authority, which you seem to feel is lacking, is a essential. I agree, But at the same time this is a game. If I feel like going onto a server where I can run about and do how I please I will. If I feel like working with my squad, which I do 99% of the time, I will. If you need people to listien to you better possibly consider that the problem is that you need to better select your SM's to better fit you. Get rid of the ones who don't follow orders.
Also i dont get rid. I just scream louder
Xact Wicca is The Joker. That is all.
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Commander, Squadleader Kit requests
i just thought of a terrible scenerio...
you make an apc squad for a map with 3 apcs. you have a 6 man squad. you are transporting a squad as SL in your apc and 1 of your squadmate's apcs just spawned with a whole squad at main requesting apc trans... that would suck. :/
you make an apc squad for a map with 3 apcs. you have a 6 man squad. you are transporting a squad as SL in your apc and 1 of your squadmate's apcs just spawned with a whole squad at main requesting apc trans... that would suck. :/
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Muffins
- Posts: 65
- Joined: 2010-10-03 19:23
Re: Commander, Squadleader Kit requests
1/4 games someone plays as commander. So if nobody plays as commander, how will things work?
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killer_01000
- Posts: 44
- Joined: 2008-09-05 08:43
Re: Commander, Squadleader Kit requests
IMO I don't like the SL idea at all , the CO idea is meh but needs revision.
When I SL I don't want to have to babysit my SM's, telling them what to take and when. If I need a certain kit somewhere, then I ask someone to get it. However If they do take a kit, I don't mind it at all for the reason that it can only help the squad (unless scope in CQB, but then again rifleman scopes are also used in CQB)
Having a marksman or grenadier can make a big impact on the squads performance. How about instead of kicking or getting on their case, let them take up that role and help out .... oooor be the SL and put them into the spots that those kits need to be at.
Tim hit the nail on the head, this is a game not milsim (as much as some want it to be
), and the dev's will make it the way they want, so far so good.
All in all its up to the devs.
When I SL I don't want to have to babysit my SM's, telling them what to take and when. If I need a certain kit somewhere, then I ask someone to get it. However If they do take a kit, I don't mind it at all for the reason that it can only help the squad (unless scope in CQB, but then again rifleman scopes are also used in CQB)
Having a marksman or grenadier can make a big impact on the squads performance. How about instead of kicking or getting on their case, let them take up that role and help out .... oooor be the SL and put them into the spots that those kits need to be at.
Tim hit the nail on the head, this is a game not milsim (as much as some want it to be
All in all its up to the devs.





