[Map] Karez Offensive (4km) [WIP]

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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Karez Offensive (4km) [WIP]

Post by Arc_Shielder »

Damnit, I noted everything down but lucky.BOY just had to be faster than me. :P

It's really interesting the amount of cover there is for both armor and infantry, so it's an amazing work on terrain there. However I'm still very dubious about the no placement of flags as I truly believe that to be naive thinking. But what the heck, it's your map and I'm sure we can all tolerate a different C'n'C gamemode version on test day. ;)
Agemman
Posts: 383
Joined: 2007-02-13 12:57

Re: [Map] Karez Offensive (4km) [WIP]

Post by Agemman »

Wicca has already acknowledged probably all of them. He is on it man ;)
EDIT:
Flags are gonna be lowered into the ground. The bushes that are in the air is in one place and some bug with them actually being outside of the map or something. The bridge is there because there used to be water running under it, but since Wicca doesn't like water he removed it. Don't know about the rocks but I guess they should be fixed. Wicca mentioned the lightning as well.

I am surprised you didn't bring up the fact that all the houses lack lightning inside, they are completely black :P
Image
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Karez Offensive (4km) [WIP]

Post by lucky.BOY »

The bridge its does not bug me at all, what bugs me is that tearrain bumps on its both ends ans that there are no roads leading to it.

And yeah, lightning is pretty, well, wicked..
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: [Map] Karez Offensive (4km) [WIP]

Post by karambaitos »

isnt the flickering of effects through stuff a BF engine problem, since ive seen it in vBF2 and BF2142
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

lucky.BOY wrote:Hello, ive just messed around and found out few things:

The sun effect is mispositioned, as can be seen in the video. Tested it all around the map:
Image

The sun effect is also somehow flicking through various surfaces:
Image

The flag in MEC main is not sunk porperly:
Image

A magical flying rock:
ImageImage

Some flying bushes on the edge of map, on the western end of river creek:
Image

There is also a very wierdly placed bridge in J 6 kpd8 - video:
Image

Vehicles seem to slide sidewards on slightest slopes, reminds me of Op. Snowstorm. I thought they should stay or roll over...
Image Image

I dont like this mix of statics, too wierd:
Image

On a positive note, i really love the view distance and general map layout. Would be interesting to see how it works out without flags :)

-lucky
Yeah will be interesting without the flags. Like CnC only. Fobs arent so important.

I think also i havent set the sound distance for the veichles etc.

Also yeah alot of floating objects. Thanks for the feedback :)

Also that sun part is sooo hard to get right. I swear. Its like trying to hit a dot with a dot.

But what mix of statics did you mean?
Xact Wicca is The Joker. That is all.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Karez Offensive (4km) [WIP]

Post by lucky.BOY »

Eh, sorry, wrong photo - xfire has fooled me.

Image

I meant this statics, its in NOR main, its just my opinion really, but it looks wierd, those concrete bunkers aside some old ex-soviet concrete wall aside HESCO...
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Yeah i guess your right ill remove em boooy :)
Xact Wicca is The Joker. That is all.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Karez Offensive (4km) [WIP]

Post by ChiefRyza »

Wicca wrote:
Also that sun part is sooo hard to get right. I swear. Its like trying to hit a dot with a dot.
Lighting > Set Sun Direction > Set Sunflare Direction To Camera - Viola!


Current project: Operation Tempest
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Map] Karez Offensive (4km) [WIP]

Post by VapoMan »

'[R-CON wrote:ChiefRyza;1583997']Lighting > Set Sun Direction > Set Sunflare Direction To Camera - Viola!
To get it even more accurate, first go to: Render > Hud > Toggle Draw Reference Cross
It will put a cross on the screen so you can line up the sun with the sunflare perfectly.

Image"Eight glorious sides and eight stunning angles!"Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Karez Offensive (4km) [WIP]

Post by Amok@ndy »

lucky.BOY wrote:A magical flying rock:
ImageImage
thats why i dont give anymore feedback to you wicca ... its pointless you dont take advices and you dont learn even if you get shown a lot of times ...
Image
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: [Map] Karez Offensive (4km) [WIP]

Post by sparks50 »

I love this map, massive, good view distance, but still plenty of terrain for infantry to hide behind. Great for 100+ battles.

Also: bouncing dead or wounded bodies. Hilarious, but I wonder what is causing it. Our squadleader became mighty hard to revive when hes body flew over the land like a oversized grasshopper on speed.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Karez Offensive (4km) [WIP]

Post by Mora »

The main bases are too small if you ask me. There are only 2 helipads and 4 hueys. Could do with some room. Also possibly put a supply crate near the helipads so that people who spawned in can get their kits and dont need to walk all the way back to the vehicle depot.

Other than that it could do with some flags and vegetation but you already knew that.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Vegetation yes. Personally i hate flags. But thats just me :P Ill see if i can put some down.
Xact Wicca is The Joker. That is all.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Doc.Pock »

just do 2 diffrent versions of the map? one with flags... otherwise nice
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Karez Offensive (4km) [WIP]

Post by Stealthgato »

Yeah, mainbases need a revision. More helipads (and not glued to eachother preferrably), repair station should be marked on the map and closer to the spawn point.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Turn Helipads upside down
Replace rocks v2
Sand Ripple Textures
'[R-DEV wrote:Rudd']http://www.bfeditor.org/forums/index.ph ... opic=10002

go to editor folder, open objectlight.con replace everything in that with this

Code: Select all

rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor

LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.33/-0.66
LightMapGeneration.GILightsIntensity 0.33
LightMapGeneration.GILightsShadowIntensity 1
LightMapGeneration.GILightsFov 45
LightMapGeneration.UseGITopLight 1
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 10
LightMapGeneration.skyWhite 0.3
LightMapGeneration.numberOfGILights 8
LightMapGeneration.sunLightShadowIntensity 1
LightMapGeneration.sunLightFov 2
LightMapGeneration.sunLightIntensity 1

endIf
rerun BF2_tpaint, your terrain changes need to be consistent with your terrain changes

http://img707.imageshack.us/img707/7796/wiccastuff.jpg

play with these settings, the general settings let you set the low detail texture settings which lets you make it look alot nicer
Xact Wicca is The Joker. That is all.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wilkinson »

I'd run this. Except my gaming computer died. :(
Image
Image
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Moved both mains.

Changed the Objecligmaps.con
Xact Wicca is The Joker. That is all.
AK47 WARRIOR
Posts: 456
Joined: 2011-07-27 16:08

Re: [Map] Karez Offensive (4km) [WIP]

Post by AK47 WARRIOR »

Wicca when will you release the map it' taking to long ?
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Ill get it ready as soon as possible mate :)
Xact Wicca is The Joker. That is all.
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