[Help] Black Patchs on terrain
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
[Help] Black Patchs on terrain
After generating the lightmap for my map, I get black patchs on parts of the terrain. How can this be fixed?
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
Yes. And it looks fine in the editor, just when I load it in BF2, the black patches appear.'[R-DEV wrote:Rhino']its kinda small so i cant see that much, but have you painted all your detail, low detail and colormaps?
Sorry about the small picture size, but it wouldn't let me upload a bigger picture.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
well i aint ran accross this type of prob before personly. Maybe try searching on the editor forums or posting on there: http://bfeditor.org/forums
what size map are you working on? if its a 1024x4 sized map it will have a lot of terrain glitches but it dosent look the same as what you are haveing at the mo.
What happens when you remove your lightmaps?
what size map are you working on? if its a 1024x4 sized map it will have a lot of terrain glitches but it dosent look the same as what you are haveing at the mo.
What happens when you remove your lightmaps?
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
I downloaded bf2_tpaint, but it will not let me extract high.tga. I tried to run bf2_tsplit, but now my level will not load and it gives no error message. Luckily I backed up the level.DEDMON5811 wrote:I have ran across then on my night map. I had to repaint the terrain using Bf2paint program, It has something to do with the color maps.
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
you don't get any error message?
should look like this
Version: 1.1.2716-548.0 Build date:2006-2-28 18:57
Module: TextureAtlas
File: DDiceCanandaXpack2CodeBF2RendDX9TextureAtlasTextureAtlas.cpp
Line: 62
Text: Couldn't open TAI file "Levels/My_Level/Lightmaps/Objects/LightmapAtlas.tai"
Current confile:
make sure your lightmaps folder is there and you have this file in your map folder
should look like this
Version: 1.1.2716-548.0 Build date:2006-2-28 18:57
Module: TextureAtlas
File: DDiceCanandaXpack2CodeBF2RendDX9TextureAtlasTextureAtlas.cpp
Line: 62
Text: Couldn't open TAI file "Levels/My_Level/Lightmaps/Objects/LightmapAtlas.tai"
Current confile:
make sure your lightmaps folder is there and you have this file in your map folder
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
I have generated the Atlas Lightmap and it is in that folder, but the level still crashes at 44%.DEDMON5811 wrote:you don't get any error message?
should look like this
Version: 1.1.2716-548.0 Build date:2006-2-28 18:57
Module: TextureAtlas
File: DDiceCanandaXpack2CodeBF2RendDX9TextureAtlasTextureAtlas.cpp
Line: 62
Text: Couldn't open TAI file "Levels/My_Level/Lightmaps/Objects/LightmapAtlas.tai"
Current confile:
make sure your lightmaps folder is there and you have this file in your map folder
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
Well you made a backup of your map right? So here is what I would do Delete your lightmaps and start again. If you don't have a backup of the map before you created lightmaps then just create a newlevel with the same size and take that lightmap folder and put it in your good map. This will make you start lightmaps again but atleast it will work.
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
It didn't work, the level still crashes.DEDMON5811 wrote:Well you made a backup of your map right? So here is what I would do Delete your lightmaps and start again. If you don't have a backup of the map before you created lightmaps then just create a newlevel with the same size and take that lightmap folder and put it in your good map. This will make you start lightmaps again but atleast it will work.
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DEDMON5811
- Posts: 867
- Joined: 2005-11-20 06:45
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ali-tom
- Retired PR Developer
- Posts: 137
- Joined: 2006-01-27 10:41
... did you ever run that map in windowed mode ?
http://bfeditor.org/forums/index.php?sh ... l=windowed
... or is it a night map ?
"Map Crashes Around 40% In 'collisions', No error message but game CTD's"
http://bfeditor.org/forums/index.php?showtopic=6959
http://bfeditor.org/forums/index.php?sh ... l=windowed
... or is it a night map ?
"Map Crashes Around 40% In 'collisions', No error message but game CTD's"
http://bfeditor.org/forums/index.php?showtopic=6959
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TheDarkOverlord
- Posts: 134
- Joined: 2006-05-07 13:19
Stupid me. I had IsNightMap Enabled.'[R-DEV wrote:ali-tom']
... or is it a night map ?
"Map Crashes Around 40% In 'collisions', No error message but game CTD's"
http://bfeditor.org/forums/index.php?showtopic=6959
Well, it works now, but the black patches are still appearing, but there are not as many, and they as only on cliffs and high areas.
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21


