Playing on the 128 player server is one of the best experiences I've had in project reality. Yes 128 players makes the game a bit more chaotic but it's so much more fun. I am an infantryman. I despice being stuck in an apc for more than just trasnport. On normal 64 player servers the infantry job is a real hardship. Half the team goes to assets, choppers, vehicles, logistics etc. A fem players goes sniping or something else which most of the times is not really useful for the team. That leaves about 16 players for real infantry duty. If we're lucky atleast two of these 16 people will be good squad leaders. This is unfortunaly not the case. All too often the infantry organization is a mess, clans and friends playing may have a great time because the form a great squad but for the casual player it's incredibly boring. Whilst the armor drivees around in their fancy smancy apc's attacking and defending flags on 64 player maps becomes really difficult. The infantry becomes too spread out and if the enemy squad hits you first you are often too few defending to repell the first wave of attack.
On the 128 player server it's a whole other story. Because of the increased amount of team-members and squadmembers the probability of experienced squad leaders per squad increases. Which gives a great contribution to gaming experience. The relation between infantry and assets has also increased in infantrys favour. Fighting infantry is much more interesting than getting raped by the tank 2 km away in the deserts of kashan. Because of the increased infantry population the loss of some players to non capture work isn't that great. The value of one player decreases as the amount of players rise.
On the 128 player server there's also enough of infatry to both keep a solid defense and a good attacking force. Because of the increase of infantry, using tactics like flanking or attacking from several directions gets a whole new meaning. Before there hasn't been enough players around to use these tactics but as the playercount increases using these tactics will be easier.
Since the playercount has increased I also think that if we let the gameplay evolve we will see a great improvements in the importance of tactics and strategy. As an example from the server yesterday, on barracuda our commander ordered us (USMC) to hold the island up in the northeast instead of loosing tickets storming airstrip. We used it as a beachhead shipping troops, deploying mortars and fobs etc. We hold the island until we had a good ticket supperiority and then we attacked airstrip and finally won the game with 400-0. This is an example of how the gamingexperience can change because the increased number of troops allows for new tactics and strategies being used. The gameplay goes from encountering the enemy in skirmishes to trying to outsmart him.
Sure 128 player server has some flaws but it's still new and I believe that it has great potentials to improving the gaming experience.
I would like to sum up with this. In all honest action is what's most fun when playing. Increased amount of players increase the action going on. Which is truly awesome. Reality is ofcourse good, but defending a flag for half an hour without nothing happening isn't really fun.
http://www.theonion.com/video/ultrareal ... iti,14382/
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