Gyro stabilized tank guns

General discussion of the Project Reality: BF2 modification.
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AdmiralAckbar
Posts: 2
Joined: 2010-10-22 18:30

Gyro stabilized tank guns

Post by AdmiralAckbar »

How comes these don't exist in PR?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Gyro stabilized tank guns

Post by Snazz »

It either can't be implemented properly or simply hasn't been done yet.

It has at least been attempted:

Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Gyro stabilized tank guns

Post by Acecombatzer0 »

Yeah I saw that video a while ago, pretty neat.
Altough personally I think tanks turrets (maybe TOWs idk) should be controlled by WASD keys if these "gyro stabilizers" are implemented.

These thread, however is a re-suggestion outside of the suggestion form, so....yeah.
Robert-The-Bruce
Posts: 150
Joined: 2009-04-13 00:34

Re: Gyro stabilized tank guns

Post by Robert-The-Bruce »

Acecombatzer0 wrote:tanks turrets (maybe TOWs idk) should be controlled by WASD keys if these "gyro stabilizers" are implemented.
The problem then is of course that you can only ever move the turret at one particular speed. Meaning you can either have a turret that traverses quickly or one that can be aimed accurately at longer ranges(of course you can also have a turret that does neither well :p ).
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Gyro stabilized tank guns

Post by Spush »

Wouldn't be able to have stabilizers and stuff. It's all hardcoded into BF2's engine. While the video above which was done with BF2142's engine, can do this sort of thing.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Gyro stabilized tank guns

Post by DankE_SPB »

Please search. This subject and that exact video were discussed many times already.
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