[?] How to change kit geometries

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USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

[?] How to change kit geometries

Post by USMC scout sniper »

So how do you change kit geometries? Example, give the Insurgent rifleman a bullet belt. :confused:
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Whitt
Posts: 29
Joined: 2011-04-26 23:29

Re: How to change kit geometries.

Post by Whitt »

Hello, you could buy or download Max 9 and use this tutorial to get it set up with bf2 tools, https://www.realitymod.com/forum/f189-m ... d-2-a.html you would have to open the insurgent soldier bundlemesh you want and edit it yourself, tough work but if you think its worth it, its not impossible. EX, for us soldier::
C:\Program Files (x86)\EA Games\Battlefield 2\mods\pr_edit\objects\soldiers\pr_us\Meshes::
pr_us_soldier1.skinnedMesh

also view some other modeling tutorials for exporting through bf2 editor to pr, you would need that.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: How to change kit geometries.

Post by USMC scout sniper »

I'll give it a try............................thanks.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: How to change kit geometries.

Post by USMC scout sniper »

so i open the folder in the bf2 tool thingy?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Whitt
Posts: 29
Joined: 2011-04-26 23:29

Re: How to change kit geometries.

Post by Whitt »

you choose importer from the bf2 max tab and find the file you want kind of like the target i posted.
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