128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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Oskar
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Re: 128 player tests: Feedback and Observations

Post by Oskar »

Where do I sign up?!
Vicious302
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Re: 128 player tests: Feedback and Observations

Post by Vicious302 »

killonsight95 wrote:that's what the PRT is for...... there is enough time for them to explain and shizz over the days before the event.
Not everyone who wants to attend will know it's an event. They'll simply get on the PR and see a server with 512 player limit and want to join. Thus if we have an hour of people just joining the server and getting the low down... we may be able to cut the noobage down by about 60-75%. There was many people that did not understand the basic rules.

1. You must be in mumble. many people were not, and with so many people coming and going, I don't think they managed to catch many people that didn't.

2. Report in English.... I don't know wether this means speak in english or just reporting to commander in english but a one point there was max squads with a German squad full, a finnish squad full, and a russian squad half full. On top of the the 508th had a locked 2 man squad, shame on them, and everything else was full, so guess what, I had to join the russian squad, listen to russian, not very fun. My suggestion is just make fireteams unlimited, call them a unit, they can be anything from a fireteam to a company.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

[R-DEV]Jaymz on 256 server wrote:Going to lock this....

We will not be exceeding 128 players. A final decision on the new max player limit will be made by the team and will reflect both what we believe best suites PR's gameplay and minimizes the hit to performance.
Wow...
So far all DEVs decisions were good, so all we can do is hope they are doing what's the best for the community...

... and prepare our underground 1280p server, ahahaarrrr... :D
No seriously, I don't mind having 64p limit in 0.96, but can we have one big (passworded) server?
Last edited by KingKong.CCCP on 2011-05-04 08:25, edited 1 time in total.
Brainlaag
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Re: 128 player tests: Feedback and Observations

Post by Brainlaag »

I'm more than happy if they stick with 130 players, don't need any more. But the DEVs should take into consideration that they will lose a big part of the community if they take away the Sisu server and force us to go back to 64 :p .
Jafar Ironclad
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by Jafar Ironclad »

KingKong.CCCP wrote:Wow...
So far all DEVs decisions were good, so all we can do is hope they are doing what's the best for the community...
Remember that its their game, and it is pretty much 100% their right to say what's best in the game. It is a happy coincidence that much of this lines up with what we as a community enjoy. Personally, I feel 100-128 is the magic number range, and beyond that would amount to diminishing returns (cost of maintaining that many slots, client performance stress, server stress, proximity, game balance, etc.).

This will be my last word on that topic. Now that the decision's been handed down, I'd like to ask that we keep discussion of experiences with player counts BEYOND 128 out of this thread. In the spirit of the thread's original conception, I'd like this thread to be useful to the development team in measuring community response and issues from the tests. Discussing the recent decision here will not assist in this regard. Thank you.

P.S.
Brainlaag, that's quite hyperbolic and I think you know it. While I believe that not pursuing the opportunity to up player counts is a mistake, I'm pretty certain it would not be a mistake that will cost a big part of the community, much of which happily enjoys 64 player servers for various reasons (internet connections, playing with clanmates, keeping their system performance sensible, etc.), even while the SISU server is chippering along.
Brainlaag
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Re: 128 player tests: Feedback and Observations

Post by Brainlaag »

Jafar Ironclad wrote: P.S.
Brainlaag, that's quite hyperbolic and I think you know it. While I believe that not pursuing the opportunity to up player counts is a mistake, I'm pretty certain it would not be a mistake that will cost a big part of the community, much of which happily enjoys 64 player servers for various reasons (internet connections, playing with clanmates, keeping their system performance sensible, etc.), even while the SISU server is chippering along.
I think they smile was quite clear to be understood as ironic response. The thing I wanted to say is, that if they drop the player count "too" low (lets say max.90) many of use would be pretty dissapointed. But I agree with you anything above a specific number has not the PR feel anymore and the DEVs should be able to find the right measure between fun and TW (which in the end is more important).
Last edited by Brainlaag on 2011-05-04 10:25, edited 1 time in total.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 128 player tests: Feedback and Observations

Post by KingKong.CCCP »

Yeah, I'm not too seriously about my post either. I find it hard to imagine the decision to be "let's go back to the good old 64". I'm ok with 128.

Well, not really ok, I would personally go for 300, but as far as community and hardware goes... it's gonna be a good decision.
Wicca
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Re: 128 player tests: Feedback and Observations

Post by Wicca »

I want 200 players to be avalible. But of course it isnt fair. Still its what i want. I cant help it.
Xact Wicca is The Joker. That is all.
Rico
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by Rico »

Surely we can still do the odd "200 player event", monthly perhaps?

Keeping the main server limit to 128 seems a good idea though, it still fills up the Battlefield nicely. I just hope they don't increase map sizes or assets though as on most maps the balance already feels good.
Wicca
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Re: 128 player tests: Feedback and Observations

Post by Wicca »

Rico wrote:Surely we can still do the odd "200 player event", monthly perhaps?

Keeping the main server limit to 128 seems a good idea though, it still fills up the Battlefield nicely. I just hope they don't increase map sizes or assets though as on most maps the balance already feels good.
Aye rico. Lets start planning :)
Xact Wicca is The Joker. That is all.
Damian(>>>PL
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Re: 128 player tests: Feedback and Observations

Post by Damian(>>>PL »

Rico wrote: Keeping the main server limit to 128 seems a good idea though, it still fills up the Battlefield nicely. I just hope they don't increase map sizes or assets though as on most maps the balance already feels good.
For me balance isnt good(for example Jabal), especialy with more players transport chopers are much bigger advantage, and FB system as it is now is not working corectly.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
Muffins
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Re: 128 player tests: Feedback and Observations

Post by Muffins »

Damian(>>>PL wrote:For me balance isnt good(for example Jabal), especialy with more players transport chopers are much bigger advantage, and FB system as it is now is not working corectly.
Not really, the DEVS took careful consideration in designing maps. The choppers are easily countered by AA and apcs.
Brainlaag
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Re: 128 player tests: Feedback and Observations

Post by Brainlaag »

Damian(>>>PL wrote:For me balance isnt good(for example Jabal), especialy with more players transport chopers are much bigger advantage, and FB system as it is now is not working corectly.
In which terms aren't FOBs fulfilling their purpose properly? Could you explain that a little further.
Rico
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by Rico »

Wicca wrote:Aye rico. Lets start planning :)
Lets do it. Monthly community events should be happening as it is, so a large server one passworded would rock. It'd be good to assign the SL's and Commanders of each team and then let the community fill up as necessary so that good leadership and teamwork is very much the agenda.
Pesticide
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Re: 128 player tests: Feedback and Observations

Post by Pesticide »

for the first events I reccommend to make things easier on admins n staff to invite all the pr clans (yes even UKWF :) ) to come with one full squad of 10-12 people and they commit to this number to bring allong and the kind of duties they are capable off. Then you can still fill in ranks with clanless people on the waiting list who said they would be there in a forum thread. So you have capable clan squads who can operate on their own and follow orders and at the same time every clan squads gets assigned one or two rookies or clanless people, so new people can learn the ropes in the clan squads and these clanless people might even consider joining those clans and communities based on their experience with them and everyone wins in the end.

New recruits for the smaller communities, pr new people getting hands on training, and everyone having a great time on the server for deleicious epic win win win all accros the board.

People who dont show get minus points and dont get invited next time , etcetera. People who do get +, ...
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killonsight95
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Re: 128 player tests: Feedback and Observations

Post by killonsight95 »

no, i beleive events should be there for people who don't have time to be in a clan but like to have teamwork etc. not clans only that's what the PRT and clan matches are for.
you can if you want invite SL's but not whole SQ's.
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Wicca
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Re: 128 player tests: Feedback and Observations

Post by Wicca »

Im sure we can do something everyone will enjoy guys :)
Xact Wicca is The Joker. That is all.
Pesticide
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Re: 128 player tests: Feedback and Observations

Post by Pesticide »

any news on when the server will be back ?
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Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
Brainlaag
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Re: 128 player tests: Feedback and Observations

Post by Brainlaag »

Pesticide wrote:any news on when the server will be back ?
With the new release of PR ? :-D
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