[HUD] Topographical minimaps

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What is your opinion? (Best if you try them in game first)

Great idea! Your style looks very suitable.
298
69%
Great idea! The two done are not good for X reason though.
21
5%
Decent idea but I don't really think it will add much.
31
7%
I prefer the satillite map style currently used.
65
15%
I'm only voting because I have OCD where I need to vote in every poll.
18
4%
 
Total votes: 433

Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [HUD] Topographical minimaps

Post by Bringerof_D »

too many varying color areas, a Topographical map should tell you where there are patches of trees, it should tell you this area has trees and grass in it. so OGT would be pretty much entirely green instead of having bits of white where there's grass but no trees. green shows vegetation, which last time i checked included grass.

awesome maps so far though, will these eventually become standard for PR? wanna add polar shift? :D fun stuff... the longer a map remains a part of PR the further off the compass will be! would make it interesting so no one ever gets a 100% advantage on older maps over new guys. <--lol no, jk
Last edited by Bringerof_D on 2010-02-26 01:49, edited 1 time in total.
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: [HUD] Topographical minimaps

Post by KingKong.CCCP »

This is what I was looking for.
Punkbuster does not allow custom maps/minimaps in 0.95? Can someone confirm that one, please... cos it would be sooooo cool if you could change the map any way you want to.
Let people use whatever map they want, and soon we would have dozens of custom maps. Competition would increase the quality of maps.

If custom maps would be allowed, prior to any major battle different units could get different maps. Mortars could have maps with their position, target list with azimuth and elevation. HMG and TOW placements for defensive positions could be predetermined and everybody can see it on the map if a squad is not where it's supposed to be, or if they're building stuff in a bad spot.

The only thing missing is map being refreshed while in game, and a custom url as a map path. :D
lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: [HUD] Topographical minimaps

Post by lromero »

i know this is an old thread but i was wondering if anyone was still working on this and if it is even possible because it would really add to the games overall authenticity.
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Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: [HUD] Topographical minimaps

Post by Robskie »

Please put this on!
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Broseph
Posts: 99
Joined: 2011-05-09 18:08

Re: [HUD] Topographical minimaps

Post by Broseph »

lromero wrote:i know this is an old thread but i was wondering if anyone was still working on this and if it is even possible because it would really add to the games overall authenticity.
Well since someone bumped the thread, yes it is possible, but server owners can set up PB to kick anyone trying to use custom files
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [HUD] Topographical minimaps

Post by Doc.Pock »

well since smeone necroed this thread ill reply to Broseph. it could be used in PRT and WC as you'd excpect no cheaters there and would disable PB. :)
Broseph
Posts: 99
Joined: 2011-05-09 18:08

Re: [HUD] Topographical minimaps

Post by Broseph »

Doc.Pock wrote:well since smeone necroed this thread ill reply to Broseph. it could be used in PRT and WC as you'd excpect no cheaters there and would disable PB. :)
Well you don't have to disable PB, it's up to the server owner since I use custom files on various PR servers all the time without issue
JimmyKid1996
Posts: 363
Joined: 2010-03-22 19:29

Re: [HUD] Topographical minimaps

Post by JimmyKid1996 »

You know what, I will give it a shot, and see the result. May look like a bunch of paint splatters, but, why not?

EDIT: Also, the links are dead
Last edited by JimmyKid1996 on 2011-12-31 05:04, edited 1 time in total.
Reason: bad links?
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: [HUD] Topographical minimaps

Post by illidur »

can't vote, but if i could i'd say i dont really like it.
spiked_rye
Posts: 118
Joined: 2011-01-21 12:32

Re: [HUD] Topographical minimaps

Post by spiked_rye »

Really like this idea, and would vote for it if the poll was still open. What would be really nice for me is if it used the colours and symbols of the OS maps I'm so fond of :P

http://www.satmap.co.uk/pdf/explorer.pdf
Gradeus
Posts: 18
Joined: 2019-06-23 13:35

Re: [HUD] Topographical minimaps

Post by Gradeus »

Hi guys! Did that idea die?
If so, do these maps still exist and how would I get them?
I was wondering because the links are reporting the error "not founded page".
If possible I wanted to understand how it was possible to do these maps.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [HUD] Topographical minimaps

Post by Outlawz7 »

It's a thread from 2007, it would be a miracle if hosted files were still up.

If you want to do it, there's tutorials such as this:
https://www.youtube.com/watch?v=qU_u_7CPA40

and I would guess rest was hand painted on.
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Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: [HUD] Topographical minimaps

Post by Coalz101 »

It's a good idea...but Atleast if we're ever going to implement this into the main game... Give us an option to switch between them, and make them more...accurate or what not...Squad has a good map mechanic... (Well at least last I checked not sure about now.) or we can do one similar to Arma 3's
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