[Map] Operation Forgotten Homeland (4km) [WIP]

Maps created by PR community members.
BuckWheat69
Posts: 38
Joined: 2010-12-13 03:43

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by BuckWheat69 »

Looks nice! Don't quit on it.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by Amok@ndy »

wasnt able to figure out the bug with not being able to enter vehicles

but i noticed a nother mistake:
you have placed all your gameplayobjects in the default layer (Layer 1) while all GPO objects should be in a different layer (doesnt matter which one as long they are not in Layer 1)
create a new layer called aas64 for example and place all vehicles for the gamemode AAS64 there
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by Wakain »

nice project, but I keep asking myself how one forgets one's homeland?
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by Amok@ndy »

have you tried raising all vehicles 1m ? maybe the spawnpoint is under the ground
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by Amok@ndy »

try a dummy map

copy over GPO.con (dont copy over terrain)

you can also try modifying your terrain a little bit and saving it (compiling terraindata)
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by Amok@ndy »

have you tried setting up a new GPO.con ? simply delete the current one (backup first)

then create 2 flags, 2 spawnpoints and 2 vehicles (for each team 1)
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MaxCookies
Posts: 286
Joined: 2009-01-10 21:13

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by MaxCookies »

Just a few observations after watching your vid on xfire:
- map seems to lack "chokepoints", areas where most of the fighting takes place, etc - same with Wanda Shan
- it's also a bit colorless, too much green + blue.

Also, it's just plain big - this concept might work better in a 1x1-sized map. Just sayin'. :) Apart from that, it looks good.
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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by VapoMan »

Open the map up in the editor, make a small change to the terrain, then save with the boxes checked like so...
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That will fix the textures not being updated ingame.

Image"Eight glorious sides and eight stunning angles!"Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Operation Forgotten Homeland (4km) [WIP]

Post by AfterDune »

VapoMan wrote:Open the map up in the editor, make a small change to the terrain, then save with the boxes checked like so...
That's why we have "resave"? :p
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