128 player tests: Feedback and Observations

General discussion of the Project Reality: BF2 modification.
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BloodyDeed
Retired PR Developer
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Post by BloodyDeed »

I think we should respect the devs call. No need to discuss this to death.
They got their reasons to run it "test-only".
Last edited by BloodyDeed on 2011-05-11 14:03, edited 2 times in total.
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mockingbird0901
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Re: 128 player tests: Feedback and Observations

Post by mockingbird0901 »

Server is up...
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Wicca
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Re: 128 player tests: Feedback and Observations

Post by Wicca »

Its for the Community. The players are more important than the servers? Right? Is that not true?
Xact Wicca is The Joker. That is all.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: 128 player tests: Feedback and Observations

Post by mockingbird0901 »

And the server is down...
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

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Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: 128 player tests: Feedback and Observations

Post by Pesticide »

its insanely mean to just get my hopes up and down like this grrrr, anyway , im only gonna help test sopa's server for now. Unless UKWF burries the hatchet.
Last edited by Pesticide on 2011-05-11 15:41, edited 2 times in total.
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Bumgie
Posts: 104
Joined: 2007-08-19 16:22

Re: 128 player tests: Feedback and Observations

Post by Bumgie »

We appreciate that this development exercise is of interest to a great number of PR players, but the others servers have been providing this community with somewhere to play for a long time, and their hard work (and expense) should continue to be rewarded.
Mod DB news post by [R-DEV]Evilhomer presenting the project 08-15-2004
"...we will be creating a mod to cater to the players
Agenda seems to have changed to catering to the server admins, rather than the players. Players, who truly make this mod what it is have voted by deserting the old boring 64 player servers whenever the SISU was up.Even with all its problems like the nametag problem witch is not really a problem of the game but the player mindset or the infrequent crashing, still manages to draw a crowd.
Surely if a server like uk warfare for example loses its playerbase and turns into one of those 0/64 empty husks that populate the server list it deserves to die. And if the devs want to protect such servers artificially then you are no better than the british empire during the period of american colonisation. look how that turned out.

If a server dies, so what ? Surely more will rise if there is demand. And i for one feel that the problems servers have been having dont come only from SISU sucking up players. In the uk warfare case bad moderating comes to mind first and foremost.

Lets consider the effects that basicly restricting SISU uptime has on Soppas work. He has to test the server often and if he hast to do so at planned times and first make those plans i think it starts to sound like workplace bureaucracy and is he getting paid ? I dont think so.

Next lets consider the effect on playerbase. I know many players who feel 64 player is nothing anymore and prefer to play other games unless Sisu is up. And i also feel 128 would attract new players.

So, F**k the dying servers,Dont BE a protectionist, Get rid of the nametags and give us 128 Player Project Reality!!!
killonsight95
Posts: 2123
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Re: 128 player tests: Feedback and Observations

Post by killonsight95 »

No, i say support those server which donated their own money to keep their servers up and running for everyone else to use, the player base plays on those servers, therefore they need to cater for the thing that allows players to play thier mod dumbass. If they didn't do that they wouldn't be catering for the players, they'd be throwing away the mod. the tests have stopped for a reason un-known to you, so don't come on here with your first post and start bad mouthing the DEV's choices.
It seems your acting like a child and all you want to do is play on the 128 player server, well man up and play on 64 player servers like the reast of us.
Also another note, 128 player servers won't be in the next patch afaik so don't get your hopes up.
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Lugi
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Re: 128 player tests: Feedback and Observations

Post by Lugi »

We appreciate that this development exercise is of interest to a great number of PR players, but the others servers have been providing this community with somewhere to play for a long time, and their hard work (and expense) should continue to be rewarded.
That smells like socialism.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 player tests: Feedback and Observations

Post by cyberzomby »

Lets not forget Soppa pays big bucks for his server as well. Alone that is. Rumour has it hes not sticking it out and moving to another community (mod).

Its a bit of a double edged knife. Without server admins, we the players have no where to play. But without the players the server admins would have 0/64 servers. And without PR both wouldnt had a place to go to.
Psyko
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Re: 128 player tests: Feedback and Observations

Post by Psyko »

The other servers are laughably inferior

I appreciate the money spent on other servers, but my pallet has altered, as have other's.
killonsight95
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Re: 128 player tests: Feedback and Observations

Post by killonsight95 »

i would happily donate towards the development of 128 player server's if the DEV's set-up a special donate area just for 128 player testing.
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Bumgie
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Re: 128 player tests: Feedback and Observations

Post by Bumgie »

killonsight95 wrote:No, i say support those server which donated their own money to keep their servers up and running for everyone else to use, the player base plays on those servers, therefore they need to cater for the thing that allows players to play thier mod dumbass. If they didn't do that they wouldn't be catering for the players, they'd be throwing away the mod. the tests have stopped for a reason un-known to you, so don't come on here with your first post and start bad mouthing the DEV's choices.
It seems your acting like a child and all you want to do is play on the 128 player server, well man up and play on 64 player servers like the reast of us.
Also another note, 128 player servers won't be in the next patch afaik so don't get your hopes up.
Three words. Join Date. I have been here on these forums a long time, Never before this time have i seen a topic worthy of reply. Please dont call me a dumbass, you dont know me and i dont care to know you. I have manned up enough to say that 64 player servers suck and i have better things to do than play a game i know could very easily be better.Please do not insult me, insult my ideas .Enough about me ok ?

Have you checked how many empty servers are up ? Have you checked how many server admin is whining about the lack of playerbase ? If you have , then deduct the amount of servers that are whining about lack of players from the amount of empty servers. You will find that there are empty servers who arent whining and my guess is that those arent going away anytime soon.

Regarding the servers that have been whining about lack of players it seems that those who have been whining the most have been loosing the most. Uk warfare for example has been loosing money because people dont want to pay for the right to use the 2 reserved slots because the server is empty and they can get in easily without the right to use the reserved slots.

If people could get the 128 servercode from pr without the nametags, then server admins had the Choice whether to play 64 or bigger. Then servers could again be successful or unsuccessful without the help of devs.
Saobh
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by Saobh »

Everyone calm down...

the 128 test server is ... a test server meaning that the point of having it on isn't so that people can go play around on it but to have a wide variety of tests done so that the DEVs (mappers, coders etc) and server admins have an idea of its capabilities to see what the future of PR entails with this new option.

So everything is being done so that these tests can be continued whilst not having them disrupt all the hard work other servers put in to have good playing conditions.

Patience people, we are all anxious of getting to taste yet again what BF2 was promised to be. But things have to be done in order.

And frankly you have to be amazed at how fast this has evolved since the 1st hints of this being possible, so kudos to all working hard behind the curtains to make this possible. So lets concentrate on helping them go forward then going at each others throats (well at least keep that for the PR zombie mod if it ever happens :p )
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CoLdFiRe88
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Re: 128 player tests: Feedback and Observations

Post by CoLdFiRe88 »

I demand the 128 server, or you will have a full scale riot on your hands, and possible a revolution.

You have been warned!!!
Rico
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by Rico »

cyberzomby wrote:Lets not forget Soppa pays big bucks for his server as well. Alone that is. Rumour has it hes not sticking it out and moving to another community (mod).

Its a bit of a double edged knife. Without server admins, we the players have no where to play. But without the players the server admins would have 0/64 servers. And without PR both wouldnt had a place to go to.
A lot of money is donated to PR, he shouldnt be forking out for it on his own. I wouldnt!
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 128 player tests: Feedback and Observations

Post by Psyko »

'[R-MOD wrote:Saobh;1591759']Everyone calm down...

the 128 test server is ... a test server meaning that the point of having it on isn't so that people can go play around on it but to have a wide variety of tests done so that the DEVs (mappers, coders etc) and server admins have an idea of its capabilities to see what the future of PR entails with this new option.

Could have fooled me.
epoch
Retired PR Developer
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Re: 128 player tests: Feedback and Observations

Post by epoch »

Ever since PR started we have relied on clans and communities to host servers in order to give us somewhere to play. Servers don't grow on trees. Someone has to pay for them, and they do that on the basis they'll get a return on their investment. That return is people playing on it. Of course, how that clan/community administers the server can affect population, and many servers have fell by the wayside due to bad admining.

What we have here is a different situation. Servers are being left empty because of NOTHING they have done. They are suffering (and complaining) because of a development decision we as a PR team have made. They do not have access to the 128 player code because it is still being tested. Therefore, due to everyone going all Augustus Gloop and lapping up the 128 player goodness the other servers can do sod all about it.

Tell me how that's fair?

Clearly the 128 player code still needs testing. But with any test you have to at least have a plan. Nobody is saying this server cannot run. All that's been said is that there has to be some thought given to those established servers, and the new ones trying to make their mark in this community. They're all subject to 64 player max limit at the moment. We have to at least give them a chance.

When the 128 player code is tested, and released, then it'll be up to the servers to decide whether they want to host it. Some will not be able to. Some will not want to. But it's a free market (so not quite socialism actually Lugi ...). Some servers will not survive, but that will be down to their decision, and not ours.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Wicca
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Re: 128 player tests: Feedback and Observations

Post by Wicca »

but the servers do grow on trees? Dont they?

There is like so many of them. Anyway, i think the main point here is.

What is more important?

Making the server owners happy (The ones that are complaining)

or making the playerbase happy?

How many servers complained about population? Was it a majority of the around 150 servers in the server list? Or 2-3 servers?

The idea here, is.

If another mod takes the 128 code. And say, hey we will release it.
And all the players leave that mod for the 128.
Does it not make sence that its the same thing? Its like the Dev team is keeping this code from the rest of the public, allright fair. I want it to be in PR too. But then saying that you wont use it at all.

I know for a fact, that whatever comes. My server is less important than the future of PR. And therefor i say that the 128 server is more important than me getting that server populated.

If anyone puts themselfs, or their organization above the mod, that they themselfs reside within, they are basically making it harder for the mod to survive.


I feel an obligation to say that, if rules must be broken, and toes must be stepped on to run this server. It is worth it. Its far bigger than any of us. Its a great oppourtunety, and we shouldnt let someone who feels that they are more important than us, take away our possibilities, just cause they feel that they have a right to have players on their servers.

If testing the server, and by testing i mean keeping it up 24/7 is what it takes for soppa to work on this without any major lag. Then so be it. If that includes my dear PRTA crumbeling to bits. Then thats fine, i have no quarrel about it. Cause in the end, PRTA was created for PR. Not the other way around.


// Wicca out
Xact Wicca is The Joker. That is all.
Agemman
Posts: 383
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Re: 128 player tests: Feedback and Observations

Post by Agemman »

We appreciate that this development exercise is of interest to a great number of PR players, but the others servers have been providing this community with somewhere to play for a long time, and their hard work (and expense) should continue to be rewarded.
Of coruse the server admins and communities that run the servers should be rewarded for their hard work. But in the end the ones that should be prioritized are the players. If the DEVs support the players they will have a community. As long as there are players there will be those that are willing to host servers.
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karambaitos
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Re: 128 player tests: Feedback and Observations

Post by karambaitos »

why cant people be patient, just sit and wait, it will come soon enough when stability, game and balance issues are rectified, seriously some of these posts are, well i think only a face like this can explain it :shock:
it comes down to would you rather have a popsicle or cake?
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
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