The 3 Fireteam Method

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Foxxy
Posts: 349
Joined: 2010-04-27 00:47

The 3 Fireteam Method

Post by Foxxy »

A fireteam is a small military unit of infantry. Fireteams generally consist of four or fewer soldiers and are usually grouped by two or three teams into a squad or section.


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The 3 fireteam method is a experiment i am incorporating from real life to PR.

How it Works

At the start of the round you start of the round you make a squad Ex. Alpha Ft1. After Alpha Ft1 is made your clanmates or friends make FT2 and FT3

Ft1 is composed of 5 people. 1 Squadleader, 1 Fireteam leader and 3 Fireteam members

Ft2 and Ft3 are composed of 4 ppl 1 Fireteam leader and 3 Fireteam members


Difficulties/Requirements


There are several problems with doing this.

1) All Fireteam leaders and the Squadleader should be on Teamspeak, Ventrilo etc. The Squadleader should be issuing commands via the program rather then squadleader channel in mumble so comms dont clog up

2) Everyone in the "Squad" should be on mumble, This is a must!!! so everyone in the Squad can communicate with each other.


Pros and Cons


Pros

- Allows a great advantage in firefights considering you have a 2:1 ratio against a single infantry squad.

- You can have almost 3 of each kit. AR, Medic etc.

- Allows greater movement of troops. You can have one team get in a support by fire position while another team moves up, 1 team flanks.

- If done right you can turn the tide of battle.

- Works much better then just 2 full infantry squads working together.


Cons

- Requires a good squadleader that can effectivly lead 3 teams(12 people). You cant stress out if you see people dying on the scoreboard. On top of that you need good fireteam leaders.

- Requires 3 squad slots

- May take away from team resources.



Day 1 of the experiment

Today Myself, Yrkidding, and Absolute Killer attempted this method on Beirut.

Note*

- Squad Size was actually 15.

- There team was substantially better in terms of skill and communication.

- It was the first time we tried doing this

- I lead a fireteam and Squadlead at the same time which is the worst thing you can do

At the Start

At the beginning we quickly loaded up into 3 choppers. We all landed in docks and proceeded to cap. At the time of finishing capping the enemy (IDF) succesfully captured all of its flags.

We quickly landed in the Radio Station. We built a fob and we quickly proceeded to take those L shaped apartment building arranged in a square. We were south from it. I quickly ordered FT3(AbsoluteKiller) to get in a SBF position and provide a base of fire at the building. My team would move in first. We quickly secured the bottom floor and then FT2 moved in after around 15 seconds.

After softening up the building i sent FT3 in. My FT would take point as we cleared the building. We managed to capture the enemy offguard as they were focused on FT3 but little did they know they had 13 guys in the building. We quickly secured the building with little or no casulties and managed to take out 1 squad.

After sending teams to secure the building around us we quickly took mortar fire. After holding out for 15 min i saw that no one was defending docks. I quickly ordered fireteam 3 to docks but the chopper that picked them up failed and they died a terrible death. So myself and FT2 held out multiple infantry engagements. Until a Merkava quickly killed most of us followed by a deadly infantry assault on our building.


Docks





The Situation at Docks and how i handled it was quite a failure. I was managing a fireteam by myself also controlling 2 other fireteams. I wasnt thinking so we just performed boudning overwatch in DOcks from the east. It was pretty succesful until it ended up in a clusterf*** because i had to manage so much ****. In the end our entire squad was killed because there infantry started to regain fire superiority combined with the Mortars it wasnt too good.

Ending

We lost and it ended up in a failure. But we managed to put up quite a fight and took many lives.

Why am i posting this ****

Now i know most of you wont read this or perhaps criticize me in this but i am experimenting with this idea.

Im probably sure some of you have tried this but i doubt to this extent


I encourage Clans and Communities alike to experiment with this method. This is a very diffrent approach to PR and i have gotten pretty positive feedback


I will keep this thread updated every now and then.

- Foxxy
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Jester617
Posts: 8
Joined: 2010-01-24 10:37

Re: The 3 Fireteam Method

Post by Jester617 »

I was the Medic in FT2 and I had on blast on that match.The Immersion was immense And I cant wait to Participate in this Experiment again. I was thinking about this earlier about the breakdown of a 32 man teams how things should be organized and you have the right idea.

Id like to try this on other more open maps to see how this pans out :idea:
gaurd502
Posts: 366
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Re: The 3 Fireteam Method

Post by gaurd502 »

Sounds interesting. Sounds like a good way to get people into a team instead of squad mentality.
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FLAP_BRBGOING2MOON
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Re: The 3 Fireteam Method

Post by FLAP_BRBGOING2MOON »

Well a good idea, it seems like it would be a ticket sink if the enemy team had any type of CAS or armor and caught you without an anti air/hat kit
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coxy52k
Posts: 56
Joined: 2008-04-11 15:47

Re: The 3 Fireteam Method

Post by coxy52k »

sounds interesting! I would love to be involved in something like that!

I don't think it'll be a ticket sink at all as with 3 squads you should have plenty of weapons to be able to deal with any situation. Plus you still should have the rest of your team helping out too!

Coxy
PatrickLA_CA
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Re: The 3 Fireteam Method

Post by PatrickLA_CA »

I support your idea Foxy and I know my clan uses that tactic and it works, because as you said you have more of everything (kits, people..) and this enables you to use various tactics...
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soldier19919
Posts: 43
Joined: 2007-05-13 13:15

Re: The 3 Fireteam Method

Post by soldier19919 »

too hard, there's lots of kids without mic and lots of people who doesn't speak english and those who have mic and speak english isn't maybe in mood to do this all the time--
killonsight95
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Re: The 3 Fireteam Method

Post by killonsight95 »

bad idea for public games!
good for clan matches etc. but bad for pubbers, pubbies tend to stick with the 2 - 3 fireteams per SQ rule

Also your wasting men a better diea would be this:

Code: Select all

- Squad leader (officer kit)
    - AR/DMR/Grenadier (scoped)
    - H-AT/Rifle specialist
    - Rifleman/DMR/AR/ (scoped)

- Fire Team Leader 1 (medic kit)
    - Rifleman/Medic (ironsights/scoped)
    - AR (ironsights/scoped)
    - L-AT (ironsights/scoped)

- Fire Team Leader 2  (Rifleman scoped)
    - Rifleman (ironsights)
    - Rifleman (ironsights)
    - Rifleman specialist/AR (ironsights)
Fire team 2 is the main assualt fireteam and goes in first followed by fire team 2, fire team one will take heavy hits, the Squad leader team sits back and covers the assualt calling in CAS/mortar/armor shells.


Also the above fireteam is easier to organise for pubbies in a 64+ server.
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Spec
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Re: The 3 Fireteam Method

Post by Spec »

I don't really think for public matches 3 4-man squads are a perfect solution indeed, as that basically covers the entire infantry of an average team on asset heavy maps, leaving the rest of those who want to play as infantry in a somewhat sucky situation; there's squads, but they're full at 4 players, and making another one means the squad limit will be reached too soon.
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L4gi
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Re: The 3 Fireteam Method

Post by L4gi »

Meh, personally I find this stuff useless. 4-man squads working together ftw.
Foxxy
Posts: 349
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Re: The 3 Fireteam Method

Post by Foxxy »

killonsight95 wrote:bad idea for public games!
good for clan matches etc. but bad for pubbers, pubbies tend to stick with the 2 - 3 fireteams per SQ rule

Also your wasting men a better diea would be this:

Code: Select all

- Squad leader (officer kit)
    - AR/DMR/Grenadier (scoped)
    - H-AT/Rifle specialist
    - Rifleman/DMR/AR/ (scoped)

- Fire Team Leader 1 (medic kit)
    - Rifleman/Medic (ironsights/scoped)
    - AR (ironsights/scoped)
    - L-AT (ironsights/scoped)

- Fire Team Leader 2  (Rifleman scoped)
    - Rifleman (ironsights)
    - Rifleman (ironsights)
    - Rifleman specialist/AR (ironsights)
Fire team 2 is the main assualt fireteam and goes in first followed by fire team 2, fire team one will take heavy hits, the Squad leader team sits back and covers the assualt calling in CAS/mortar/armor shells.


Also the above fireteam is easier to organise for pubbies in a 64+ server.
will try that today thanks killonsights

Spec_Operator wrote:I don't really think for public matches 3 4-man squads are a perfect solution indeed, as that basically covers the entire infantry of an average team on asset heavy maps, leaving the rest of those who want to play as infantry in a somewhat sucky situation; there's squads, but they're full at 4 players, and making another one means the squad limit will be reached too soon.
exactly as i mentioned in the cons.
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Jigsaw
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Re: The 3 Fireteam Method

Post by Jigsaw »

Moved to the tactics section.
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ytman
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Re: The 3 Fireteam Method

Post by ytman »

I personally as a CO love the idea and think that the CO should be the leader. This way the CO doesn't need to focus on battleing so much as individual fire team leaders... but in that case it really is all semantics and is just three squads that are really coordinated.

Using the CO in this sense gives you the benefit of the CO rally too.

I view PR as a scaled conflict of sorts, and the squad in game to me is of platoon significance.


My biggest issue with any of this COing or Fire Team Leading is the amount of micromanaging percieved to be required. In practice I feel much more confident telling the basics and letting them get it done on their own. Further more in reality there is a whole briefing time and the pace of the battle is much slower allowing for communication and high scale coordination.

What should be done is communcation and training by the expect SLs consistently so that they work without much talking.

Now on a good 4km map this could work out well and on many INS maps it can too but a map like beirut is so fast paced and constantly changing that.
Spec
Retired PR Developer
Posts: 8439
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Re: The 3 Fireteam Method

Post by Spec »

exactly as i mentioned in the cons.
Never claimed you didn't, just felt the need to point that out in more detail to add to the discussion, just as the pros can be laid out in more detail.
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Jester617
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Re: The 3 Fireteam Method

Post by Jester617 »

Since the Fireteams will make up the the bulk of the INF on a 32 man team then remainder of INF( ie non support players) have to be dedicated to holding previously capped Objectives till called up to hold the newly capped objectives.
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