I second this... especially as one who loves to fly. Each jet should only have a limited amount of air to air and hopefully some air to ground such as maverick missiles or glide bombs. They should also handle in the air as such, ie if a jet gets on their six they would probably drop the massive bomb in order to gain speed and handling.Mr. Pink wrote:Couple more things that would be more realistic:
1. please dont make it so that a tank runs over a barbed wire fence and loses half its armor. please!
2. Vehicles, especially air power, should not have 50 bombs or whatever to drop. The EA site said the F/A 18 has 11 platforms. so after you drop/use all 11 pieces of your ordinance, you have to fly back to base/ship to rearm. I believe this would place more importance on a squad calling in an airstrike than just a pilot flying around bombing the bajeesus out of everything. Same with the Cobra and what not, im not sure on the cobra but i know the Apache can carry up to 16 hellfires, or any other combinations of weapons. So when youre in the cobra and you use all your rockets or what have you, you gotta go rearm. I believe this would make air power what its supposed to be, which is support for ground troups.
If you could carry 50 bombs on a super hornet we wouldnt have the need for infantry anymore.
Same thing with AH-64 I believe is 16 Hellfire, two pods of rockets, and two sidewinder heat-seaking missiles is the standard loadout.
Please let tanks and apcs handle like the vehicles, and not take damage or make it minimal from certain types like bullets (unless high caliber anti-tank), barbed wire fences etc.




