PR:ARMA 2 - Highlights Reel #5
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Konfusion2113
- Posts: 103
- Joined: 2008-05-03 07:37
Re: PR:ArmA2 - Highlights Reel #5
I'm really digging the interface layout.
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
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psychickactivity
- Posts: 586
- Joined: 2008-08-14 10:45
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: PR:ArmA2 - Highlights Reel #5
Looking great. Really looking forward to trying out the new menu system.

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Silo
- Posts: 65
- Joined: 2011-05-15 08:07
Re: PR:ArmA2 - Highlights Reel #5
Looking great as always! I hope you guys have a lot of time and energy to finish 0.1 this summer 
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: PR:ArmA2 - Highlights Reel #5
They probably just cranked the game up to max for the images, which enables the blur I think.
But I agree, blur/bloom is the first thing I disable in a game.
But I agree, blur/bloom is the first thing I disable in a game.

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Silo
- Posts: 65
- Joined: 2011-05-15 08:07
Re: PR:ArmA2 - Highlights Reel #5
I guess you can blame Arma's post processing if you don't like blur. Blooming of highlights is realistic on a bright day, but agree, Arma's pp blur is bad. Just lower pp settings or turn them off.
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Pantera
- Posts: 11059
- Joined: 2006-02-16 11:27
Re: PR:ArmA2 - Highlights Reel #5
You have to remember, different engines handle certain things differently. Look past the blur and see how sexy the warrior is
BF2 can never handle that much detail!

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DeanosBeano
- Posts: 1686
- Joined: 2009-09-06 10:24
Re: PR:ArmA2 - Highlights Reel #5
Note to self , tankbuster does not like blur
I don't either but hey they can't please all peoples all the time,
I don't either but hey they can't please all peoples all the time,
"There is a forgotten, nay almost forbidden word, which means more to me than any other.
That word is ENGLAND."
That word is ENGLAND."
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: PR:ArmA2 - Highlights Reel #5
At first i was considring getting Arma 2 for PR. But now with so much cool things being added it looks like ill be getting it for sure.
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MisTyK
- Posts: 136
- Joined: 2010-08-03 15:07
Re: PR:ArmA2 - Highlights Reel #5
@T4nKbUS73r
its just PP activated, if you dont like you can turn off effect... not bad for pics, i think it look like a pictur take very fast on the battlefield without time to change the objective of the camera! its more realistic.
a little patch to play with PP high w/o blur is in armaholic !
look at my picture with PP at " very low " i like play that in ArmA



and now with PP very high ( its look like more realistic )

its just PP activated, if you dont like you can turn off effect... not bad for pics, i think it look like a pictur take very fast on the battlefield without time to change the objective of the camera! its more realistic.
a little patch to play with PP high w/o blur is in armaholic !
look at my picture with PP at " very low " i like play that in ArmA



and now with PP very high ( its look like more realistic )

On Project Reality, since v0.87 released 09-04-2009






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Zyfort
- Posts: 32
- Joined: 2011-04-24 22:53
Re: PR:ArmA2 - Highlights Reel #5
Wow, these pictures look awesome 
Loving PR and loving ArmA2, so I can't wait to play PR:ArmA2
Loving PR and loving ArmA2, so I can't wait to play PR:ArmA2
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EmBra
- Posts: 66
- Joined: 2009-01-29 00:30
Re: PR:ArmA2 - Highlights Reel #5
Agreed, it looks as if I didn't wear my spectaclesT4nKbUS73r wrote:LOL, Blur, everywhere Blur
Depth of field is kind of realistic, a diffuser / blur filter all over the picture is not...![]()
The update is awesome though, can't wait to play this mod
Choppah - A PR attack helicopter fragmovie
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Grierson
- Posts: 8
- Joined: 2011-05-01 01:54
Re: PR:ArmA2 - Highlights Reel #5
Amazing.. My Unit is standing at the gates waiting to be one of the first fully embedded units into PR:ARMA2. Just waiting for the word.
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inlifex
- Posts: 181
- Joined: 2009-06-04 15:27
Re: PR:ArmA2 - Highlights Reel #5
how different will the graphic requirements be for Arma2: PR? If some upgrades are in order I would like to know ahead of time 
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Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
Re: PR:ArmA2 - Highlights Reel #5
Fokin amazing guys, really can't wait for the release and maybe I'l get some decent online game with Pr on arma2, because doing so on vanila is considered to be a heroic act...
One question:
Will you include community made maps that fit the mod? Like the koregnal valley map that is being made right now, I reckon it will be at a very playable state when us army arrive to pr:a2.
One question:
Will you include community made maps that fit the mod? Like the koregnal valley map that is being made right now, I reckon it will be at a very playable state when us army arrive to pr:a2.
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: PR:ArmA2 - Highlights Reel #5
Sounds Awsome !!! The first time i?ll play the game will be like christmas in July!
Can not wait !
Can not wait !
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Curry
- Posts: 1063
- Joined: 2011-01-10 22:39
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Lugnut
- Posts: 111
- Joined: 2010-10-18 14:50
Re: PR:ArmA2 - Highlights Reel #5
Stop fretting, I think that blur is added in Photoshop, I've never seen anything that bad in game unless you have it on and are spinning in circles.
Awesome news about the July release, I can't wait!
Awesome news about the July release, I can't wait!




