PR:ARMA 2 - Highlights Reel #5

Project Reality announcements and development highlights.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PR:ArmA2 - Highlights Reel #5

Post by Scot »

If PR makes decent PvP in ARMA, then I for one have no problems with waiting for 0.4 or even later for cool assests!
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hubadonical
Posts: 1
Joined: 2010-07-14 10:53

Re: PR:ArmA2 - Highlights Reel #5

Post by hubadonical »

Looks amazing, Keep up the good work lads :)
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: PR:ArmA2 - Highlights Reel #5

Post by Zemciugas »

Will you include any released community maps in the future releases?

And I wonder, will you have only the essential vehicles, like tanks, apc's, trucks, jeeps. Or add more vehicles types? Something like VBs2, but not as much, so we could have more realistic convoys, instead of just always fighting.
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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: PR:ArmA2 - Highlights Reel #5

Post by ryan d ale »

Thank you for the update.

I have some very simple and specific questions and if someone would be able to answer them I'm sure other members would appreciate it also.

Which Jackal are we getting 1 or 2? (2 = 4 crew and 360 arc of fire for .50/40mm, please mention if Jackal 1 also has the 360 arc)

Will the Jackal and the LMV/Panther be air transportable (via heli) in the initial release?

Will there be a 40mm and 50.cal Jackal and LMV/Panther(RCWS)?

After visiting Bovington on the 14th I was surprised to find out that the Jackal also carries a sensor (or I was told it did), will there be some kind of sensor mechanism on the vehicle in game?


The MAN trucks, will any of these be armed with a 7.62 and will they have have cage/bar armour?
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: PR:ArmA2 - Highlights Reel #5

Post by ryan d ale »

Edit*


Will there be a 40mm and 50.cal Jackal and LMV/Panther(RCWS)?

(2 seperate variants of each vehicle) not the simulatenous mounting of each weapon on the vehicle)
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: PR:ArmA2 - Highlights Reel #5

Post by HunterMed »

[R-DEV]UK_Force wrote:Indeed and look who is still in the mix in the BF2 scene ?

I understand the points made by adding a "poster-boy" asset or two - and indeed I did toy with the idea initially, however as has been said this is v0.1, and is being released to draw in players who want to experience the Gameplay and start to form a PR: ArmA2 Community.

As time progress's more content will be added as you all know - however we need to establish the gameplay and build a decent player base for PvP, otherwise we willl be drawn into the ArmA2 scene of simply creating "cool addons" for people to use for SP ......... something PR is NOT about at all.

Assets are created in Project Reality to assist in its gameplay and enhance it, not created and then "squeezed" into the gameplay to make it work - thats how we have always developed over the years, and its also how Mod teams fail sometimes, by throwing loads of cool stuff in with no forethought or planning.



This approach ensures people download PR for its gameplay, and not for its assets only.



.
much wisdom! I wished all devs of games would work that way...
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: PR:ArmA2 - Highlights Reel #5

Post by Snazz »

ryan d ale wrote:The MAN trucks, ...will they have have cage/bar armour?
Evidently:

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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: PR:ArmA2 - Highlights Reel #5

Post by ryan d ale »

Snazz wrote:Evidently:

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:cry:

Sometimes my brain works like a sieve.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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Indy Media
ncomm
Posts: 4
Joined: 2007-09-11 11:15

Re: PR:ArmA2 - Highlights Reel #5

Post by ncomm »

great work, tnx again devs for all your effort and time that you put/spent into making this mod for us :thumbsup:
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: PR:ArmA2 - Highlights Reel #5

Post by Punkbuster »

I can't wait!!!!
You know, ArmA II is a game that the more you play it, the more you fall in love with it!
I have got it about a month ago, and for the first 2 days I hated it but I kept playing it and now I LOVE it!! And the more I play it, the faster my patience runs out!! I want PR ArmA!!! :p
In-game name: =[BF]= Rudy_PR
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: PR:ArmA2 - Highlights Reel #5

Post by General_J0k3r »

there go my good grades for this term... :D

srsly, this looks awesome. i can't wait!!

also: props to BI i guess. that's what community support should look like :)
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: PR:ArmA2 - Highlights Reel #5

Post by Howitzer »



Replace "Money" by "Drug"
Thats how i feel about PR:Arma
Last edited by UK_Force on 2011-05-18 21:24, edited 1 time in total.
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: PR:ArmA2 - Highlights Reel #5

Post by Howitzer »

what a shame i cant edit for some reason
Foul Ole Ron
Posts: 2
Joined: 2008-10-02 12:27

Re: PR:ArmA2 - Highlights Reel #5

Post by Foul Ole Ron »

Looks great - this and RO2 are the only 2 games that I'm waiting for. Good to see that you're concentrating mostly on the PvP aspects and not overly concerned yet about the flash toys for now. Once it plays and feels like PR this thing will take off and the bits and bobs can come after.
AndroidRudy
Posts: 2
Joined: 2011-05-18 20:00

Re: PR:ArmA2 - Highlights Reel #5

Post by AndroidRudy »

Looks pretty amazing. Just picked up Arma II and Arma II: OA a couple weeks ago, still getting familiar with it. Takes me back to the OFP: Cold War Crisis days haha.

Can't wait to see what you guys do with the engine! July... *fingers crossed*

-Rudy
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR:ArmA2 - Highlights Reel #5

Post by UK_Force »

Howitzer wrote:what a shame i cant edit for some reason

done


.
LightLiberator
Posts: 19
Joined: 2011-02-11 05:38

Re: PR:ArmA2 - Highlights Reel #5

Post by LightLiberator »

That is some amazing work. I swear I was looking at real pictures.
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: PR:ArmA2 - Highlights Reel #5

Post by Nitneuc »

Wow, you guys did an outstanding job. I've got to start looking for a new GPU. This sure will be pretty awesome. :thumbsup:

What size is this Afghan village "island" BTW ? Just to get a comparative with BF2's 16Km? maps.
Many thanks to everyone involved in the making of the best videogaming experience ever !
xxDerek
Posts: 13
Joined: 2011-05-19 10:21

Re: PR:ArmA2 - Highlights Reel #5

Post by xxDerek »

Definitely can't wait!
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: PR:ArmA2 - Highlights Reel #5

Post by Deadfast »

Zemciugas wrote:Will you include any released community maps in the future releases?
If they are up to the PR standards I can't see why they couldn't be eventually included (with permission from the author of course) :)
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