Commanders rally point

Post your feedback on the current Project Reality release (including SinglePlayer).
Post Reply
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Commanders rally point

Post by TheComedian »

Has anyone ever used one? If so what were the circumstances?

I never see it used and looks like a poor alternative for a FOB.

Update:
The Commander can set a rally point which can be used by the whole team. He
needs at least 6 players near him (2 of those must be squad leaders) to place
the RP. This RP is not available in the skirmish mode and at least 12 players
must be on the commander's team. The RP will stay active as long as the
commander is within 100m distance. (However, it can still be overrun by
enemies like all other RPs
Last edited by TheComedian on 2011-05-15 00:02, edited 1 time in total.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Commanders rally point

Post by ytman »

I've used the point every time I CO on TG. It is an irreplacable asset for the Commander... between this and the UAV I'd always use the CO rally.

Coming away from an organized event on Shijia Valley in TG I used the CO rally three times to keep a constant flow of troops into battle so that effectively we never stopped. While it wasn't the reason we won it surely aided in the defeat of Fuzzhead :D .

No honestly it really rapes FOs when attempting attack runs and is incredibly easy to place even when attempting to reinforce an area. It only takes 6 people to set it and two Squad Leaders around... To get around this I normally attach an APC/IFV with a 5 man infantry squad this allows a spot for myself in it too and once we drop off pop goes the rally and the attack now has theoretically the entire team at its disposal.

The biggest thing I dislike about the point is its ease of destruction by any enemy presence within 100m. This is terrible when a helo flys by and doesn't even notice your position. I love the point it allows a wonderful easy way to get troops into the battle and focus your entire army... nothing beats it on the attack.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Commanders rally point

Post by TheComedian »

So it functions like a FOB as long as the CO is in a 100m distance. Making it is easier because it doesn't need crates.

Reducing the distance of destruction to 50m might help with longevity but in a rare case might lead to an unlimited insurgent spawning. (rare because COs are not a usual sight). Public games rarely have commanders and tournament games are supervised by admins.

Edit: Using the CO rally means that you will not be able to use the UAV in the same time. That will force you to make a hard choice between making a temporary FOB and valuable intelligence for the team.
Last edited by TheComedian on 2011-05-15 00:05, edited 1 time in total.
AtlantisThief
Posts: 82
Joined: 2010-12-06 16:14

Re: Commanders rally point

Post by AtlantisThief »

Since there isnt UAV anyway currently, this is, beside the organizing the team, the only "use" for a commander. Actually i never knew that this is permanent, maybe i will try to place it more often. ^^
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Commanders rally point

Post by ytman »

TheComedian wrote:Edit: Using the CO rally means that you will not be able to use the UAV in the same time. That will force you to make a hard choice between making a temporary FOB and valuable intelligence for the team.
On maps where you have transport helos you have a good way to get some basic intel and I really hope that they'd give us more 'scout' class helos with FLIR but not nessicarily an attack platform. This would give us a better alternative to the UAV and its glitchy/buggyness.

The CO rally is the logical conclusion to the CO position. Its quite litterally the single most conrtolling power he has and creates such a power that aids the team really well. While in the UAV the CO must switch back and forth bewtween givng intel and recieving it using valuable time up... and normally anything large and heavy is a tank and you can hear over a km out.


Now certain maps have it hard to implement the CO position in my experience... these are the focused maps of small size and shape like Cudda and Muttrah where the area is so small its not uncommon for enemy's to manuever around you or fly a helicopter over you.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Commanders rally point

Post by TheComedian »

The UAV is invaluable on insurgency. Atleast on the few rounds I could use it anyway. You could see people doing what they usually do and thats fire RPGs and drive motorbikes to the cache building. From the PKM tracers you could even see which floor the cache was.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Commanders rally point

Post by ytman »

TheComedian wrote:The UAV is invaluable on insurgency. Atleast on the few rounds I could use it anyway. You could see people doing what they usually do and thats fire RPGs and drive motorbikes to the cache building. From the PKM tracers you could even see which floor the cache was.
And this is a problem in my opinion making INS way too easy for blufor. Having an eye in the sky that can view nearly the entire map (Fallujah) that can't be countered or even known of is paralyzing to the INS. Consider then that caches, if found while unknown, bleed the intelligence over to the next spawning cache (resulting in less intel needed over all) and the UAV is OP for blufor.

That and when the cache is revealed you already know where the cache is nearly exactly.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Commanders rally point

Post by Imchicken1 »

Both are useful. You CAN use both, because afaik the UAV has a limited time usage. So once the UAV goes down, you can head out into the field and put down CO rallies
Image

I won't cluck for you
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Commanders rally point

Post by TheComedian »

But you still have to sacrifice the UAV if you use the CO rally. The UAV refuel time is 5 min and it's not enough to make a successful assault.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Commanders rally point

Post by Stealthgato »

Insurgent PKMs don't have tracer rounds.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Commanders rally point

Post by Imchicken1 »

TheComedian wrote:But you still have to sacrifice the UAV if you use the CO rally. The UAV refuel time is 5 min and it's not enough to make a successful assault.
If you know where caches, fbs, enemy concentrations, etc are, you may as well use iy. Also, mps without UAV's can make great use of CO rallies
Image

I won't cluck for you
Post Reply

Return to “PR:BF2 Feedback”