Looking good.
Personally I would have "Benghazi" as the map title as while "Liberation" is somewhat cool, 90% of players will never realize the map is based on Benghazi which if they know that will make the map far more immersive as they will then immediately be able to connect the map's name with what has been happening on the news and that will really, really help the players immersion and as a result, gameplay. With this map title I think your shooting yourself in the foot tbh in terms of how immersive you can make this map.
Also the definition of "Liberation" is "The act of setting someone free from imprisonment, slavery, or oppression; release", which is a little odd when the MEC are on the offensive and the rebels are the people of the city. If it was the USMC attacking the MEC in an occupied city (such as Muttrah) then that would be an act of Liberation but this just isn't
I would seriously consider changing your map's name to Benghazi as I think it will help you and your map a lot
Anyways enough about the name, on to your map concept and its looking pretty good although I'm quite surprised in some areas how different your map concept is from the real city. With Muttrah I tried to keep everything as close as possible to the real life setup of muttrah with only exceptions where when something different needed to be done for gameplay, like making the port go less out to sea than the real one so it would be further away from the carrier etc (would have been in view of the carrier otherwise). On your map I see loads of vital bits missing or replaced with something that isn't there, such as in the SW corner you have quite a few vital roads and city blocks which your missing out which ye the water treatment plant is kinda cool, but it isn't there

There is another odd bit as up in the NE it looks like you have put in some sort of lake or something on your concept next to a road which on the satellite map is just some open ground which IMO would be much better for gameplay than a pond

Also do you plan on adding thous buildings, such as the stadium (stadium maybe a little tricky mind you, might be worth trying to request one to be made thou

) and the other buildings there where you have it marked off as park land, which I think it would be better putting what's there again for gameplay reasons too as visual and put something else in place of the stadium of you can't get one made but would be really cool if you could

I would personally keep the map as accurate as possible but its your call here, still pretty accruate thou
With your GPOs, I think the idea of the BluFor getting plenty of JDAMs is tbh a good idea. NATO is giving the rebels full support at the moment and it would surprise me if they have gave them radios to communicate with NATO to ask for bombing runs in areas even. There is even special forces on the ground in Libya directing air strikes, they could be in Benghazi too epically if they knew that there was a planned assault on the city (hard to miss)

We could even look into making a different type of requestable airstrike which was not as a big bomb as the JDAM but could be called in more often or something? Wouldn't be that hard to make tbh.
I also think you do need to focus the map on Infantry as with a urban map like this, Infantry are the key and vehicles are only support but they can't win a battle like this on there own so make sure your focus is on the infantry and not on the support which is something very easily done if your not careful
Also with this map being AAS, have you put any thought into flag positions and attack orders yet? Would be good if you can mark out your ideas on that
Other than that, sounds awesome! Keep up the good work and will be awesome to have this map in PR some day
