A players response to the 128-player server issue

General discussion of the Project Reality: BF2 modification.
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

A players response to the 128-player server issue

Post by Kevin-D-Lee »

I've been gone for a few weeks (Been busy with work) and I felt like playing some PR today only to find out after reading here on the forums that the 128-player server is being held back and forced into a "Testing" only phase where it won't be up much if at all.

The only answer I could find as to why is that people that own the 64-player servers were upset that their servers were not being used... cry me a river people I want my big server online so that I can play PR.

I can't play 64-player PR anymore devs... why are you forcing the only server many of us will play on to remain offline unless testing is happening? This is an outrage. Literally. I love PR but like I've already said I can't play on the "small" servers anymore because they do not offer a fun experience ever since the "bigger" server has forced more infantry into the game.

When I play PR I am either a squad leader and / or a transport pilot. Both those jobs can be boring on a 64-player server because either

A) As a squad leader I am leading one of MAYBE 3 infantry squads (Depending on the map) and I know there are only that many on the enemy team as well.

B) I end up sitting on the heli-pad the entire round waiting to be called into action (Depending on the map)

On the 128-man server there is a lot more action when squad leading and a lot more work as a pilot... that equals FUN.

Someone please tell me they will be getting the 128-man server up 24 / 7 soon... I miss a lot of play-time due to the server being in Europe... which is fine... but I'd like to play during my prime-time as well.

Long story short if that 128-man server is offline I quit PR and play other games. If you own a 64-layer server and it's not getting used because a BETTER EXPERIENCE is to be had on another server tough luck.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: A players response to the 128-player server issue

Post by Lugi »

Won't be back, because of some sissies crying they can't seed their servers. It's the only reason that makes sense.
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

Lugi wrote:Won't be back, because of some sissies crying they can't seed their servers. It's the only reason that makes sense.
I figured that much, my response is not to play PR unless that server is online.
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

I might go ahead and play that... just not the same.
Rudd
Retired PR Developer
Posts: 21225
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Re: A players response to the 128-player server issue

Post by Rudd »

https://www.realitymod.com/forum/f10-pr ... ponse.html

read
1. The SISU server running >64p, will be ran as the official PR Test server for this process.
2. It will be passworded at all times throughout.
3. It will run each week for a 48hr period, the days will remain flexible, according to [R-CON]Soppa's needs and commitments. ([R-CON]Soppa will inform the community when they will be as required)
4. The server will NOT run a 48hr period over the whole of the weekend only.
5. All players on the server, will be a part of the Official PR Testing process, and to that end will be forced to play PR Style Gameplay, Admins of the server will adhere to the same rules laid down in the Server Admin Agreement, and force the rules as directed in there.
6. Other >64p Events will all be classed as Official PR Testing also, and we will ensure the times of when the servers are running are deconflicted.
7. As "Testers" we excpect everyone to provide valuable feedback to ensure the development is a speedy process, so we can move to a release.
This server running must not be at the detriment of the wider Project Reality server community.
We appreciate that this development exercise is of interest to a great number of PR players, but the others servers have been providing this community with somewhere to play for a long time, and their hard work (and expense) should continue to be rewarded.
we have explained why the situation is as it is

we are trying to implement 128 players in to PR in a professional and logical manner which will hopefully not cause too much shock to the PR community so that we can all adapt and have fun.

while I agree that server operators should be thinking very seriously about how they will adapt to the 128 player level, the points above still stand

if you wish to play elsewhere until 128 is fully integrated in to PR, then thats fine.

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Last edited by Rudd on 2011-05-22 21:38, edited 1 time in total.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: A players response to the 128-player server issue

Post by Psyko »

It was always in a state of "testing" it wasn't men't to be up that long in the first place. it was men't as a stress test.

This is the reason why PR has testers. so the public don't go bananas when the Developers eventually take it down.

Relax and stop worrying. Everything is working out in a controlled way for a reason.
Wicca
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Re: A players response to the 128-player server issue

Post by Wicca »

Kevin, put it this way. If you force push a woman to squeez her 2 month child out. The child dies :) And you get alot of blod on your hands tooo.

So! What do we learn? Dont force stuff into existance, it makes it blody.
Xact Wicca is The Joker. That is all.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: A players response to the 128-player server issue

Post by mockingbird0901 »

Wicca wrote:Kevin, put it this way. If you force push a woman to squeez her 2 month child out. The child dies :) And you get alot of blod on your hands tooo.

So! What do we learn? Dont force stuff into existance, it makes it blody.
Well that was just ............ strange....
I'm not saying it's not true thou.. :p
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Lugi
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Re: A players response to the 128-player server issue

Post by Lugi »

But this 2 month child is doing fine, as if it had 9.
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: A players response to the 128-player server issue

Post by Robskie »

Kevin-D-Lee wrote:
Long story short if that 128-man server is offline I quit PR and play other games. If you own a 64-layer server and it's not getting used because a BETTER EXPERIENCE is to be had on another server tough luck.
K bye.


Quit whining, not only you but everyone, have some respect for the DEV's. The community is made out of people streaming these servers efficiently and in a manner that conforms with the good relationship the DEV's and Server Hosters have.

I understand, and FFS the DEV's do AS WELL, that you want to play 128 players, you can't just DEMAND something, and if your gonna whine and moan and tell us that your gonna quit PR .. . GREAT.

Bottom line is that the DEV's want to make sure they can make the everyone happy, and obvouisly are currently finding a solution.

You don't want this game to be like FH2 where there are barely maxed servers during the weekdays.

Let the DEV's handle this, I and you should be confident in them finding a solution.

WICCA: For once I agree with you ;)

Anyways, stop posting random **** like this, everyone's aware, and it's fair that the server owners have some say in what happens with this and who gets 128players and all, the player-base isn't as big as BF2 were a change like this wouldn't have such a big effect on the proportion of people playing on the server.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: A players response to the 128-player server issue

Post by Brainlaag »

Wicca wrote:Kevin, put it this way. If you force push a woman to squeez her 2 month child out. The child dies :) And you get alot of blod on your hands tooo.

So! What do we learn? Dont force stuff into existance, it makes it blody.
Says the biggest whiner about this topic, I'm very proud of you Wicca.
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

'[R-DEV wrote:Rudd;1598070']https://www.realitymod.com/forum/f10-pr ... ponse.html

read







we have explained why the situation is as it is

we are trying to implement 128 players in to PR in a professional and logical manner which will hopefully not cause too much shock to the PR community so that we can all adapt and have fun.

while I agree that server operators should be thinking very seriously about how they will adapt to the 128 player level, the points above still stand

if you wish to play elsewhere until 128 is fully integrated in to PR, then thats fine.

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My response to those points.

#1. I don't consider the server running a detriment to the community... more so the 64-player server owners

#2. As a player I thank those who pay for servers... but at the same time if they are getting in the way of me enjoying the game because they feel as though PR owes them for spending money on the servers they can kiss my ***.

Overall I have plenty to keep me busy until the 128-player server is online again, I'm just sad that one of the biggest factors in what is happening is that server owners are getting upset that people would rather play on a bigger server.

Testing phase or not the 128-player server offers a lot more fun even if it crashes once in awhile.
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: A players response to the 128-player server issue

Post by Rudd »

#1. I don't consider the server running a detriment to the community... more so the 64-player server owners
those same people have been supporting PR for years, and it would be a blemish on PR's record to simply abandon them
they can kiss my ***.
continuing with such comments will not help your cause, but hinder it further
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: A players response to the 128-player server issue

Post by Brainlaag »

Kevin-D-Lee wrote:...the 128-player server offers a lot more fun even if it crashes constantly.
Fixed it for ya mate ;)
Adriaan
Retired PR Developer
Posts: 5150
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Re: A players response to the 128-player server issue

Post by Adriaan »

Wicca wrote:Kevin, put it this way. If you force push a woman to squeez her 2 month child out. The child dies :) And you get alot of blod on your hands tooo.

So! What do we learn? Dont force stuff into existance, it makes it blody.
Right, that was so creepy it's almost quote-worty.
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Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: A players response to the 128-player server issue

Post by Robskie »

Stop being so ignorant.

1. There are other people, not only server owners, that would like to see this bugless and installed PROPERLY.

2. They aren't expecting money, they're expecting a community, their player base would shift to other servers and therefore we just get hubs of people playing, NOT GOOD. It's better to be spread out and unique than all confined in 2 to 4 servers.
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

[R-DEV]Rudd wrote:those same people have been supporting PR for years, and it would be a blemish on PR's record to simply abandon them



continuing with such comments will not help your cause, but hinder it further
Supporting PR for years or not it's childish to complain that your server isn't getting people to join because a better experience is online for people to play and enjoy.

I wasn't aware the phrase "Kiss my ***" is fowl language. I stand by what I said in regards to server owners getting in the way of myself enjoying the game.

And yes, I am aware myself starting this thread could be considered childish. However because the feedback thread was closed I had no alternative to get my opinion out there.
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: A players response to the 128-player server issue

Post by Bellator »

I appreciate the people who run servers, but it's obvious that any great change like this will always anger someone.

But anyway. The figure doesn't have to be 128 players: I'd be happy with, say 80-84 players as the new standard server with the occasional 128-200 player event.
Last edited by Bellator on 2011-05-22 22:16, edited 1 time in total.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: A players response to the 128-player server issue

Post by Wicca »

Kevin, you help the people working on this alot more by being quiet and waiting then by posting this stuff on the forum.

Trust me, the more drama about this. The shittier things goes. And the slower the devs work.
Xact Wicca is The Joker. That is all.
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