A players response to the 128-player server issue

General discussion of the Project Reality: BF2 modification.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: A players response to the 128-player server issue

Post by Lugi »

Robskie wrote:1. There are other people, not only server owners, that would like to see this bugless and installed PROPERLY.
Orly? Does anyone force them to play on this server now?
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

Wicca wrote:Kevin, you help the people working on this alot more by being quiet and waiting then by posting this stuff on the forum.

Trust me, the more drama about this. The shittier things goes. And the slower the devs work.
I'm not even trying to start drama. I've said my piece and for all I care this topic can be locked.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: A players response to the 128-player server issue

Post by Wicca »

Yes, but as ive learnd. your goals, sometimes have side effects that you dont see. And thinking through, or communicating with people properly is important.
Xact Wicca is The Joker. That is all.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: A players response to the 128-player server issue

Post by Adriaan »

Kevin-D-Lee wrote:Supporting PR for years or not it's childish to complain that your server isn't getting people to join because a better experience is online for people to play and enjoy.
You have to realise though that the other servers don't have the ability to house 128 players although they're still investing money in their server. So they can't compete with the 128 p test server.
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Rudd
Retired PR Developer
Posts: 21225
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Re: A players response to the 128-player server issue

Post by Rudd »

Gentlemen

please don't try and moderate this thread yourselves

make good posts that contribute to the topic, or don't post

don't insult eachother, or other people

be polite and respect eachother's opinions

if any thread is deemed unncessary etc the MODs will deal with it, they don't need your help

if you wish to get the MOD's attention click on MODERATION OPTIONS
I wasn't aware the phrase "Kiss my ***" is fowl language.
I wouldn't go as far to say its foul, but its rude and imflammatory - i.e. an insult.
Supporting PR for years or not it's childish to complain that your server isn't getting people to join because a better experience is online for people to play and enjoy.
yes, a couple of server admins complained in an ungentlemanly manner however there were plenty of very reasonable posts by server admins.

I love 128 players, it was tremendous fun. However there are parts of PR are not set up for it, e.g. the number of transports and some necessary optimisations. Thus we won't release the 128 code to the general public, however we do need to test the code publicly, therefore we choose to test the code in a manner that isn't self destructive to PR.

If we left the 128 server as a 24/7 deal it makes the lives of every other server much harder, not because they havent provided a great service, not because they are badly run, but because they didn't have access to code. Thats not fair at all to them.

I encourage all servers to start planning for the day that 128 players are avaliable to all, to be prepared to have fewer larger servers; but we've waited this long for 128 players - we can wait a little longer.
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Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

Wicca wrote:Yes, but as ive learnd. your goals, sometimes have side effects that you dont see. And thinking through, or communicating with people properly is important.
I'm a blunt man my friend. While I would have been perfectly fine with the server being offline due to testing reasons I don't like reading that it was drama in the first place that made these changes happen because some server owners were upset.

My communication is:

#1 Test the server properly by whatever means you see fit

#2 Don't listen to "Long-time" followers / supporters when they cry to you about a server stealing attention away from theirs.

#3 Do it fast, like someone said in Mumble today... once you try crack you can't go back to just regular weed.
Robskie
Posts: 135
Joined: 2011-02-27 00:30

Re: A players response to the 128-player server issue

Post by Robskie »

Kevin-D-Lee wrote:I'm a blunt man my friend. While I would have been perfectly fine with the server being offline due to testing reasons I don't like reading that it was drama in the first place that made these changes happen because some server owners were upset.

My communication is:

#1 Test the server properly by whatever means you see fit

#2 Don't listen to "Long-time" followers / supporters when they cry to you about a server stealing attention away from theirs.

#3 Do it fast, like someone said in Mumble today... once you try crack you can't go back to just regular weed.
:fryingpan
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

[R-DEV]Rudd wrote:Gentlemen

please don't try and moderate this thread yourselves

make good posts that contribute to the topic, or don't post

don't insult eachother, or other people

be polite and respect eachother's opinions

if any thread is deemed unncessary etc the MODs will deal with it, they don't need your help

if you wish to get the MOD's attention click on MODERATION OPTIONS



I wouldn't go as far to say its foul, but its rude and imflammatory - i.e. an insult.



yes, a couple of server admins complained in an ungentlemanly manner however there were plenty of very reasonable posts by server admins.

I love 128 players, it was tremendous fun. However there are parts of PR are not set up for it, e.g. the number of transports and some necessary optimisations. Thus we won't release the 128 code to the general public, however we do need to test the code publicly, therefore we choose to test the code in a manner that isn't self destructive to PR.

If we left the 128 server as a 24/7 deal it makes the lives of every other server much harder, not because they havent provided a great service, not because they are badly run, but because they didn't have access to code. Thats not fair at all to them.

I encourage all servers to start planning for the day that 128 players are avaliable to all, to be prepared to have fewer larger servers; but we've waited this long for 128 players - we can wait a little longer.
While I agree that some of the maps have issues with assets I actually find for the most part that the assets should remain the same so that they have more value assigned to them. What made 64-player PR so unbearable on maps like Kashan was the fact that the use of assets sucked up 80 - 90 % of your team leaving little room for infantry battles or the use of transport helicopters.

I do agree that t is unfair for other servers not to have access to the 128-player code but since it is in a testing phase tough luck.

Course they could just re-open the actual feedback thread...
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: A players response to the 128-player server issue

Post by Wicca »

I know a heap of players who wants the 128 server to be run open, 24/7. Infact i have a statment with several clans stating they want to keep it open, but it just doesnt matter. Cause the devs decide, if we post more of this, it makes the devs sad. And frustreted.

They put so much time into this. Lets help them, rather then say. NO DO IT MY WAY.

And Rudd, i am no moderator. But i feel a sence of obligation to tell people what helps the mod, and what doesnt. Not because i am part of the PR team, but i want PR to succeed.

// wicca out
Xact Wicca is The Joker. That is all.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: A players response to the 128-player server issue

Post by Brainlaag »

Robskie wrote:2. They aren't expecting money, they're expecting a community, their player base would shift to other servers and therefore we just get hubs of people playing, NOT GOOD. It's better to be spread out and unique than all confined in 2 to 4 servers.
Uuuhhh tell that to the 115 ghost-servers. Spreading out doesn't mean necessary good, just take a look yourself. Most of the new servers aren't nowhere near PR standards.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: A players response to the 128-player server issue

Post by Wicca »

I dont like this thread. Please be nice guys. This 128 drama is just making more and more sad.
Xact Wicca is The Joker. That is all.
vishuddaxxx
Posts: 139
Joined: 2008-07-06 16:24

Re: A players response to the 128-player server issue

Post by vishuddaxxx »

good post by Rudd;

I get the feeling that he is on our side but wants this to be done in a diplomatic way, without upsetting any side.

I just wish servers owners would get together and run servers together;

they would save so much cash, in effect 50% reduction in what they paying now....

I have said so many times, this would also solve other issues like having twice the amount of admins..

there are way too many unpopulated servers as it is, and I find it quite cheeky that certain owners placed the blame on the 128 server, as the majority of servers are always empty, way before the test server came in...

To Rudd; I hope that 128 is minimum numbers of players though that you do implement when it finally does happen.. I would like 144 ideally..
Kevin-D-Lee
Posts: 23
Joined: 2011-03-26 06:55

Re: A players response to the 128-player server issue

Post by Kevin-D-Lee »

vishuddaxxx wrote:good post by Rudd;

I get the feeling that he is on our side but wants this to be done in a diplomatic way, without upsetting any side.

I just wish servers owners would get together and run servers together;

they would save so much cash, in effect 50% reduction in what they paying now....

I have said so many times, this would also solve other issues like having twice the amount of admins..

there are way too many unpopulated servers as it is, and I find it quite cheeky that certain owners placed the blame on the 128 server, as the majority of servers are always empty, way before the test server came in...

To Rudd; I hope that 128 is minimum numbers of players though that you do implement when it finally does happen.. I would like 144 ideally..
I had stopped playing PR for a few months awhile ago now and decided to come back and check to see how PR was doing. I was losing interest in the game again when suddenly I noticed the 128-player server.

That one server made me fall in love with PR all over again. Though it can sometimes be hell if it crashes... or the admins are not making sure people are on mumble... it's still the only server I have fun on these days. 128-player servers is one of the reasons I will likely still play PR when battlefield 3 comes out. Why? Because PR is an amazing combat simulator in terms of how they balanced real life = / gameplay.

As a player that came back to fall in love all over again this situation is frustrating. That's where I am coming from on this issue.

---------------

You're right though, there were always plenty of empty servers because if I was playing 64-player PR it was on one of maybe 3 servers because I knew they were controlled well and populated.

Out of the 64 player-servers my favorite is the TG server... but that's just me.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: A players response to the 128-player server issue

Post by Dev1200 »

Kevin-D-Lee wrote:I've been gone for a few weeks blabla tl;dr


128 = Test. It will be up when it is ready. That's why they kinda derp'd when they allowed everyone to be part of a test. 64 player maps with twice as many players on, with the code adjusted to 64 players.


So don't QQ when devs lock the server because they need to stop sucking out regular servers's population for herp 128 server.

When it's done, and they have maps, and code, count me in. Until then, stop whining about closed testing.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: A players response to the 128-player server issue

Post by Jigsaw »

Locked.

As per the Official Announcement, whining and making demands about the server being down does not help and will not be looked on kindly. This has been discussed to death and there is nothing further to say on the matter.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Locked

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