Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

Atkinson wrote:Good to see some progress on this matter.

I hope the beach scenario in the pic is Juno. Cos I freaking hate Dog Green and Omaha type maps where u run towards MG fire without any particular cover... :-/ That isn't fun on neither side after awhile...
Hmm, have a feeling that germans will be able to spawn in the beach with no limited kits. So for the most part they will resort to the deployable assets.

Looking at the logs Dune wroted and I quote "teeny tiny beach". So yeah, I guess you have your answer there. Seems like a smart idea, my feeling is that americans will feel more obstructed in trying to climb the cliffs rather than the beach razor wire obstacles and german heavy fire.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

If you land on the beaches by yourself, you may as well swim back.
If you land on the beaches with all your teammates, you have a good chance of survival.

I'm not locking the map to any particular area. It's fictional. Has Omaha moments, but Pointe du Hoc as well.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

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Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [Proposal] Community made PR WW2

Post by Zemciugas »

Oh my! This is looking really great, although I think that North Afrika would be better for PR.
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

Zemciugas wrote:Oh my! This is looking really great, although I think that North Afrika would be better for PR.
:confused: :confused: :confused:



Nice vid. As Romagnolo well said, I hope that when 128p is fixed, we will enjoy it in Normandy. If we can make an event for 200p, better even!
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Proposal] Community made PR WW2

Post by =Romagnolo= »

It's looking amazing !

Imagine 128 players on that. I WANT IT MORE THAN VIETNAM !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Proposal] Community made PR WW2

Post by Adriaan »

Looks awesome AD! :)
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SlLeNceR
Posts: 41
Joined: 2010-05-09 00:23

Re: [Proposal] Community made PR WW2

Post by SlLeNceR »

=Romagnolo= wrote:
Imagine 128 players on that.
Dude my pants, come on bro ...
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Proposal] Community made PR WW2

Post by Wakain »

lol, I love the band of brothers style :p
sell
Posts: 371
Joined: 2010-02-05 10:05

Re: [Proposal] Community made PR WW2

Post by sell »

Maybe there could be some kind of ins mode, where the Germans search for weapon caches from the Resistance?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

Someone else may take care of that when the project is released. I deliver it as is ;) .
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cheesus182
Posts: 36
Joined: 2011-05-01 17:45

Re: [Proposal] Community made PR WW2

Post by cheesus182 »

Why would you want to do that?

WW2 has even less accurate guns, rubbish planes, slow *** tanks, and slow jeeps.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Proposal] Community made PR WW2

Post by Shovel »

cheesus182 wrote:Why would you want to do that?

WW2 has even less accurate guns, rubbish planes, slow *** tanks, and slow jeeps.
Next time, read the whole thread first. ;-)
Shovel009
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Proposal] Community made PR WW2

Post by Snazz »

Apart from their historical appeal, the characteristics of WW2 assets provide a different gameplay experience.
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Re: [Proposal] Community made PR WW2

Post by fOgGy »

PR + FH2 with 128 players = My dream come true :smile:
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: [Proposal] Community made PR WW2

Post by Smiddey723 »

cheesus182 wrote:Why would you want to do that?

WW2 has even less accurate guns, rubbish planes, slow *** tanks, and slow jeeps.
WW2 has even less accurate guns
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Effective range: 500 m (547 yd) (with iron sights)
800+ m (875 yd) (with optics)

Karabiner 98k - Wikipedia, the free encyclopedia

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Effective range: 450 m with iron sights, 650 m with SUSAT (L85A2)
850 m (L86 LSW)

SA80 - Wikipedia, the free encyclopedia
slow *** tanks
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Speed: up to 97 km/h (60 mph, maximum road)

M18 Hellcat - Wikipedia, the free encyclopedia

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Speed: 59 km/h (37 mph) on road
37 km/h (23 mph) off road
and slow jeeps.
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Top Speed: 55 mph

Willys MB - Wikipedia, the free encyclopedia

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Speed 55 mph (89 km/h) at max gross weight
Over 65 mph (105 km/h) top speed

Humvee - Wikipedia, the free encyclopedia



Herpedy derp derp
Atkinson
Posts: 357
Joined: 2011-02-10 21:02

Re: [Proposal] Community made PR WW2

Post by Atkinson »

Would be awesome to play with a Hellcat... and with a Stug as well...
Perhaps some day it will happen...
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

There's a bunch of German tanks in BGF, but got no US tanks to counter them. And then there's the part where the vehicles have to be re-coded, to have separated driver/gunner.

Don't worry, there will be enough toys to play with ;) .
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Proposal] Community made PR WW2

Post by Snazz »

[R-DEV]AfterDune wrote:There's a bunch of German tanks in BGF, but got no US tanks to counter them.
Considered the M26 Pershing from BF:Korea?

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Pershings were rare in WW2 compared to Shermans, however if Project Normandy isn't meant to be 100% authentic than it's 'close enough'.

AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

I have, but since it wasn't used a lot in WW2 and I don't know how to code them, I let that idea go. But if anyone knows how to code them (separate driver/gunner, etc.), I'm more than happy to put tanks in the map - though they will be scarce.

BGF offers a couple of tanks. I'm not at home right now, so can't look at what tanks are actually available (moddb contains renders of unfinished tanks as well), but from the top of my head: Panzer III, Panzer IV, StuG III. They come in various skins as well.
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