Name: Porto de Cabinda (Temporary)
Location: Cabinda, Angola, and a little inspiration from nearby Soyo, Angola
Size: 4km
Factions : (ARF, AU, PLA, Norway, France, British, Germans) Too early yet to decide, atm the preference is for AU/ARF or PLA/AU .
Game Play Type : Jungle and semi-urban light mech vehicles and light air support.
After some time to research, I've started to build a map based on the Cabinda region of Angola.
However to keep it simple I'm building the map on a 4 to 1 scale, the city has almost a million inhabitants, so I'm not going to model the downtown and instead work on the suburbs and plantations, farms and fishing ports, and the proposed/under construction oil facilities and port.
Just to put it out there, I had picked three coastal cities in Africa:
Soyo, Angola: largest offshore LNG and Oil facility in Africa, the future crown jewel of subsaharan Africa. Luxury villas for petro industry workers are within 0.5km of a fishermen's shanty town.
Cabinda, Angola: just north of Soyo and war ravaged, has the unique title as the province with highest number of refugees per capita in Africa, after West Darfur, interesting as it has cattle ranches within a km of the capital downtown. Even so, it was a Portuguese colony and the place is so beautiful I want to holiday there.
Norwegian, French, British, German and Chinese companies all have interests in Soyo region. France has colonialist tendencies in Liberia, Soyo and Kabinda border Zaire and the bloody civil war there, Cabinda was part of that civil war and an alternative site for offshore oil/LNG processing facility.

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cabinda, Angola - Google Maps

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SHould look a little something like this (NOte, I have to add the port and offshore pipeline to the bay still):

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I have alot of questions.
I have so far modeled a gas station, junk yard, roadside stall market, 3 subsistence farming plots, the main roads, and part of a cattle station.
Without adding much at all I'm up to 150 objects already. WHen people talk of the game loading all the objects when loading the map, we are talking about a situation where repetitive use of a limited selection of the same objects will lower the total RAM usage?
My questions:
1. Can we use the new jungle trees?
2. Can we use the new fences?
3. Are there any African crops vegetation objects in the works?
4. I want to build a Mangrove swamp area using the new jungle trees, are there any problems with vegetation planted in shallow water?
5. When building an urban environment, is it really necessary to smooth out the terrain to make placing objects easier? Can I rotate each and every object to build a city on sloped hills?
6. Are there any guides to optimization for a noob, ...so I can read it first, before I get much further, so I can absorb that info and build the map with optimization in mind from the start?
7. I'm working on a third world shanty town map, there are no city planners, no preplanned streets etc in the hills. Why are almost all PR maps built with objects orientated at 15 degree intervals?
8. Noob question about water plane objects... I'll ask more when I get closer to having to find a solution for that part of the map.
9. More I haven't remembered.
10. Why does the BF2Editor suck so badly?!!
11. CAn anyone explain BUndling objects together?
12. Why The Heck are the anchor points for objects placed willy nilly between centered on XYZ, and then others in the same group centered only on XY,? ... this makes some walls impossible to rotate! /rant off
13. 255 ladders,
14. Minimum enterable buildings.
15. I need a tutorial on vegetation LOD and collision meshes, and how to place vegetation correctly. Anyone have a good link?

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