Edit: Can upload a vid of how it works in WOT if ya guys want..
Motion blur in PR
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Nebsif
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Re: Motion blur in PR
^ BF2 wont startup, maybe I shouldnt have copied the D3 file, will restore it and try again soon. I made it work with World of Tanks and even after some tweaking it makes my eyes bleed. 
Edit: Can upload a vid of how it works in WOT if ya guys want..
Edit: Can upload a vid of how it works in WOT if ya guys want..
Last edited by Nebsif on 2011-05-24 09:12, edited 1 time in total.
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AfterDune
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Re: Motion blur in PR
What if you disable bloom and motion blur and just use color correction, does it look any good? Perhaps set saturation to -2 or something (I believe it can have values -10 .. 10).

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Nebsif
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Re: Motion blur in PR
Will try sir, will record how it looks normally, default and then with ur setting stuffies thingies.
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STORM-Mama
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Re: Motion blur in PR
If it is implemented, will there be a way to turn it off? My head really can't stand that - I feel dizzy and sick watching it 
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AfterDune
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karambaitos
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Re: Motion blur in PR
is there a version which works with BF2
because without the DLL file it wont work but with it, it crashes -_-
because without the DLL file it wont work but with it, it crashes -_-
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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AfterDune
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illidur
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Re: Motion blur in PR
on one of the bf2 vids the uploader says its gtasa .75 
cool find but its useless if pb kicks for it.
cool find but its useless if pb kicks for it.
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AfterDune
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Nebsif
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Re: Motion blur in PR
Thats how it looks in WOT.. I tweaked it, decreased bloom strength and what not for my eyes' sake.
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Feriluce
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Re: Motion blur in PR
I'm sorry, but it really isn't. No matter what he says, I highly doubt that "I wonder if motion blur could be implemented in PR.exe" is a purely philosofical question.[R-DEV]AfterDune wrote:Dude, this thread is not about implementing it into PR.....
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Wakain
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Re: Motion blur in PR
afterdune replied this way because storm-mama thought this would become default in pr, instead of someone's personal choice.Feriluce wrote:I'm sorry, but it really isn't. No matter what he says, I highly doubt that "I wonder if motion blur could be implemented in PR.exe" is a purely philosofical question.
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Feriluce
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Re: Motion blur in PR
Which is exactly what the OP sounded like he wanted.Wakain wrote:afterdune replied this way because storm-mama thought this would become default in pr, instead of someone's personal choice.
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Mora
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Re: Motion blur in PR
This has been done before, https://www.realitymod.com/forum/f11-of ... dness.html
Also the BF2 editor has a bloom option build-in, cant remember were it was though, i think it was under view or something, i remember loading a super cobra to mess around with the pilot view point. And then i found that. Maybe something to look into, i dont know. I dont have the editor installed atm.
Also the BF2 editor has a bloom option build-in, cant remember were it was though, i think it was under view or something, i remember loading a super cobra to mess around with the pilot view point. And then i found that. Maybe something to look into, i dont know. I dont have the editor installed atm.
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AfterDune
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Re: Motion blur in PR
The OP clearly states he wants to konw if it's technically possible. What point are you trying to make?Feriluce wrote:Which is exactly what the OP sounded like he wanted.

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Bringerof_D
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Re: Motion blur in pr
ADDING motion blur is unnecessary, your eyes already do that for you. to artificially create that effect would be redundant and in fact over kill in a video and or a game. Motion blur happens because your eyes/brain cant process the information fast enough to create a solid image, if i were to turn around in game really fast i would get the same motion blur already as i would if i did so in real life...minus the head rush. Motion blur effects i find should only be used in slow motion or still imagesLugi wrote: They do, just spin on your chair and focus on your legs, you'll see your motion blur.
should be very much possible.
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ShockUnitBlack
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Re: Motion blur in pr
But I'm not moving my head around like I am in-game when I'm sitting in front of my computer screen.Bringerof_D wrote:ADDING motion blur is unnecessary, your eyes already do that for you. to artificially create that effect would be redundant and in fact over kill in a video and or a game. Motion blur happens because your eyes/brain cant process the information fast enough to create a solid image, if i were to turn around in game really fast i would get the same motion blur already as i would if i did so in real life...minus the head rush. Motion blur effects i find should only be used in slow motion or still images
should be very much possible.
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Hitman.2.5
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Re: Motion blur in PR
why would you want post processing it would only use more of ur CPU/GFX card
Derpist
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Bringerof_D
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Re: Motion blur in pr
i'm not moving my head when cars drive past in front of me either.ShockUnitBlack wrote:But I'm not moving my head around like I am in-game when I'm sitting in front of my computer screen.
yes the monitor is not itself moving in relation to your head but the image being projected into your eyes is still changing. motion blur is cause by the after image left on your retina as an object moves quickly away from it's original position. this applies whether it is a real moving object or frames of animation playing in front of you, in fact that's how animation and videos work at all. Even though they are still frames the image stays in your head fir just a fraction of a second enough to connect it with the next frame allowing you to see motion. So it can be said that the concept behind motion blur is the very foundation of film and animation.
a lot of what new games now add to the visuals is just to make it pretty, not look more realistic. Most of those fancy blurs and lighting effects are already processed by you. example being like how in some games if there's a window in a dark room, almost everything in the room is black. it is unnecesary, if the lighting in the room is appropriately dark the contrast between the bright outside and the room should already cause your eyes to adjust to the light by itself.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Redamare
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Re: Motion blur in PR
for PR ARMA yes the game comes standard with a really really annoying motion blur effect that gives me headaches . . . PR BF2 it May be possible actually i belive it is 100% possible . . .
working alot how the zoom into the scope effect works.
except its triggered when ever the mouse moves it = causes a weapon Zoom IN like effect where the sides bluur up then lowers Weapon Soom out effect Where Blur is taken away.
may not make sense the way i put it but just next time you zoom in with a weapon on BF2 look at the edges .. the blur comes after a millisecond of zooming in from clear to progressively blurry. now just imagine that effect being triggerd around the sides of the screen when the mouse "Trigger" motion ability is activated. it would be alot differnt from arma blur but . . yes i believe it is possible and NO i have NO IDEA HOW TO DO IT
if i was a coder then yes but im Just a man . . pr devs = Gods
working alot how the zoom into the scope effect works.
except its triggered when ever the mouse moves it = causes a weapon Zoom IN like effect where the sides bluur up then lowers Weapon Soom out effect Where Blur is taken away.
may not make sense the way i put it but just next time you zoom in with a weapon on BF2 look at the edges .. the blur comes after a millisecond of zooming in from clear to progressively blurry. now just imagine that effect being triggerd around the sides of the screen when the mouse "Trigger" motion ability is activated. it would be alot differnt from arma blur but . . yes i believe it is possible and NO i have NO IDEA HOW TO DO IT


