Show your models thread...(IMAGE HEAVY)

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WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: Show your models thread...(IMAGE HEAVY)

Post by WelshManDan »

Z-trooper wrote:Job well done from what I see :) interesting layout and kudos on not taking the easy way out on having only 90degree angles and such.
Thanks, Im just glad to get it over with haha! Took a lot of motivation to actually do it considering I get 0 help from College (all self taught like most people here)
kevlarorc
Posts: 147
Joined: 2008-04-13 19:44

Re: Show your models thread...(IMAGE HEAVY)

Post by kevlarorc »

Tim270 wrote:Few hours in. Maybe I put too much of the metal in the spec, trying to avoid generic clouds/scratches everywhere.
http://i.imgur.com/LqGzC.jpg
if you're not doing anything with it in particular you should put that up on fpsbanana as a kukri custom model for the TF2 sniper. looks cool.
Sgt.Ayllon
Posts: 145
Joined: 2009-07-30 13:38

Re: Show your models thread...(IMAGE HEAVY)

Post by Sgt.Ayllon »

where can i take the G36 for model? i would like to do the G36E.


I am doing the URO VAMTAC

http://imageshack.us/photo/my-images/54 ... hasis.jpg/

it is my first vehicule


And the C-90 Alcotan, the spanish grenade rocket launcher

http://imageshack.us/photo/my-images/820/c90j.jpg/
Last edited by Sgt.Ayllon on 2011-05-30 09:31, edited 2 times in total.
Reason: url fixing
sorry for my bad english :mrgreen:
-GER-flyinguy
Posts: 19
Joined: 2010-07-21 17:33

Re: Show your models thread...(IMAGE HEAVY)

Post by -GER-flyinguy »

Okay, my first Model so its not very good :)
Done in 30min
Image
Image
My Render sucks .. :D
I Know -Ger-flyinguy is completly wrong but that's special on the name =p
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

Finally got my steampunk rifle packed and test bakes have begun. Still loads of things to fix before I can safely begin to texture this baby, but very excited at how it turned out.

Image

final specs will be at:
15k tris
3x 2048x2048
3x 1024x1024

might be 4-5x of each texture since i haven't decided on using gloss or illumination maps yet.
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Show your models thread...(IMAGE HEAVY)

Post by Drav »

last one weeee!

Low poly time......very dull.

Image
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

looking brilliant drav :)

But low poly time is such a sucky time :s
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Show your models thread...(IMAGE HEAVY)

Post by Outlawz7 »

My second attempt at a lighthouse
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Image
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: Show your models thread...(IMAGE HEAVY)

Post by pfhatoa »

Are you able to enter this time? Looks good.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Show your models thread...(IMAGE HEAVY)

Post by H.sta »

what was wrong with the first one?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Show your models thread...(IMAGE HEAVY)

Post by Outlawz7 »

Wasn't enterable and the top wasn't finished in detail..and why not? :p
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Show your models thread...(IMAGE HEAVY)

Post by H.sta »

ah a enterable version, looking forward to it. both models look good to me :)
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Been really busy lately. Martini Henry project getting done though amongst a lot of other projects.

http://i.imgur.com/U212m.jpg
http://i.imgur.com/lRvAu.jpg

still to be baked.
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: Show your models thread...(IMAGE HEAVY)

Post by ComradeChaos »

Complete noob to Blender, shows off:
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Rendering hurts...
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

That weapon model I showed a few pages back I made a modular weapon selection system for. A few random examples of the output:
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try it for yourself in your browser if you want:
Unity Web Player | WebPlayer

There is an old bug in there that if you lock an axis and then force another value to either 0 or 100 it might fuck up.
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"Without geometry, life is pointless"
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Show your models thread...(IMAGE HEAVY)

Post by Cheditor »

40k inspired by any chance?
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Image
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Show your models thread...(IMAGE HEAVY)

Post by sylent/shooter »

It looks like warhammer :P I want to use it ingame already :D

Killing the enemy sylently
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Show your models thread...(IMAGE HEAVY)

Post by lucky.BOY »

that Unity web player devs were too lazy to make it for linux :P

does it work like you only change those values and it dynamically changes the looks of the weapon? Seems like an excellent idea to me :)
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Lol I really can't hide my inspirations can I? hehe. It wasn't really intended to be anything like 40k, but I guess my love for that art style shows through.

@lucky.BOY, yes that is what happens :)
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"Without geometry, life is pointless"
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Show your models thread...(IMAGE HEAVY)

Post by sylent/shooter »

hey no shame in taking inspiration from that art form :) It looks awesome!

Killing the enemy sylently
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