
WRT the actual skins, like Wakain said, you need to bring in some mud, dirt and wear. Take a look at how the US Marine skins look like.

well bloody hell.'[R-DEV wrote:Chuc;1598438']Apparently they do o_O Though I haven't heard much about boots.
In trials. I've seen a few people wearing them at a combat training center, though certainly most are still using the older/regular kit. I did some character models for the CF a few years ago and they wanted both versions of the boots as they were eventually heading in that direction.just one thing that's bugging me, do the CDF really have guys wearing camo boots?
According to the read me, you have to do the following:|TG-Irr|Nixon wrote:I only have BFmesh viewer 2.0 can I do it with that, also you you PM me some tips and tricks for that program (no readme files) so I am still trying to figure out how to see animations
To play back BF2 animations, first load the skinnedmesh, then drag and drop the respective skeleton file onto the BfMeshView window, then drag and drop the animation file.




Well like I said, there will be a new mesh for it, so maybe that model will have them (cross-fingers). I would also like to see the doors since there is a big Canadian Forces logo I would like to put on them.ubermensche wrote:I am utterly speechless. Great job. Oh do you think you can add door guns to the griffons?
I know about the new model, but I was told after I finished the skin for the venom. I would be to skin the new mesh, please PM to talk about the details.[R-DEV]Spush wrote:I wouldn't really worry about changing the UH1N Venom to the CH146 Griffon.
