Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

Log message

PYTHON: GER and USA get BUNKER instead of TOW. For fun and lulz.
:mrgreen:
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Proposal] Community made PR WW2

Post by Wakain »

lol so we'll be able to create shovel up atlantikwall-esque defenses anywhere we please? :p
AfterDune
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Re: [Proposal] Community made PR WW2

Post by AfterDune »

No, not those kind of bunkers ;) . Sandbag bunkers, the ones we used to have in PR:

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(couldn't find a larger pic)
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Arc_Shielder
Retired PR Developer
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Joined: 2010-09-15 06:39

Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

were they ever used as a deployable asset in PR?

if yes, what went wrong?
if no, then why not?
Amok@ndy
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Re: [Proposal] Community made PR WW2

Post by Amok@ndy »

they were used as FOB a long time ago
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K4on
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Re: [Proposal] Community made PR WW2

Post by K4on »

they were used as fobs close to flags. i wish there would be a feature in the common rose like:
deploy -> firebase/bunker (which was already discussed i think)
AfterDune
Retired PR Developer
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Re: [Proposal] Community made PR WW2

Post by AfterDune »

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Proposal] Community made PR WW2

Post by Zeno »

Atkinson wrote:Would be awesome to play with a Hellcat... and with a Stug as well...
Perhaps some day it will happen...
then i think you will enjoy FH2 2.4 very much :wink:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Arc_Shielder
Retired PR Developer
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Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

'[R-DEV wrote:AfterDune;1601973']Image
Thanks for the peek. It gives me a general idea of the beach layout on the german side.
Atkinson
Posts: 357
Joined: 2011-02-10 21:02

Re: [Proposal] Community made PR WW2

Post by Atkinson »

Zeno wrote:then i think you will enjoy FH2 2.4 very much :wink:
I am skeptical til I can actually see and try the 2.4
Now FH2 with the low viewdistance and 1-man-1-tank-ADHD-system the gameplay just isn't what I am looking for. And all the other FH2-arcade stuff with hit-crosses, enemy spotting systems, lack of voip users, lack of mumble 3d voip on top of that etc...
DH is a bit more what I am looking for (gameplay wise):
YouTube - ‪Darkest Hour '44 - '45 - M36 Jackson Tank Destroyer Gameplay‬‏
And I44 for A2, but it is way too bugged cos of A2 and no one plays it.
AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: [Proposal] Community made PR WW2

Post by AfterDune »

Zeno wrote:then i think you will enjoy FH2 2.4 very much :wink:
When can we expect FH2 2.4? :p
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Snazz
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Re: [Proposal] Community made PR WW2

Post by Snazz »

Atkinson wrote:1-man-1-tank-ADHD-system
Explain the correlation between 1-man tanks and ADHD.
Atkinson wrote:what I am looking for (gameplay wise):
YouTube - Darkest Hour '44 - '45 - M36 Jackson Tank Destroyer Gameplay
That shows a tank being 1-manned by seat-switching.
Atkinson
Posts: 357
Joined: 2011-02-10 21:02

Re: [Proposal] Community made PR WW2

Post by Atkinson »

Snazz wrote:Explain the correlation between 1-man tanks and ADHD.
That shows a tank being 1-manned by seat-switching.
Perhaps I should have been more clear on the definition. My bad.
Let me specify that in 1-man-adhd tanking i mean the BF2/FH2/BC2/WoT type solution where the operator of the tank is effectively one with the tank, like he is the tank itself, so moving, shooting, etc without changing positions in the tank.
On the other hand there is the PR and DH style where you have actual different crewman positions. Yes, 1 man can switch between positions but then he lacks the ability to shoot and move at the same time.

Anyway the difference with these systems is that the other one takes a bit more planning where and when to change to drivers/commander/hull-mg-gunner position when not team tanking, and when team tanking, well it takes communication. Different crewman positions give better immersion to the gameplay as well. 1-with-the-tank system basically lacks all of this. In my book that makes the more arcadish system a ADHD gameplay. There are other differences as well with these games but i won't go into it atm. I know not all share this opinion and get offended when their dear mod/game/whatnot is criticized but you must see that the difference there is with these 2 systems is quite significant.

Anyway this is one of the reasons i wanted to see PR:WW2 cos FH2 tanking lacks the immersion of actually feeling like you are inside a tank and operating one.
AfterDune
Retired PR Developer
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Re: [Proposal] Community made PR WW2

Post by AfterDune »

Project Normandy most probably won't feature tanks. Unless you can find people that can code the driver/gunner-thing for me ;) .
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Proposal] Community made PR WW2

Post by Zeno »

Atkinson wrote:I am skeptical til I can actually see and try the 2.4
Now FH2 with the low viewdistance and 1-man-1-tank-ADHD-system the gameplay just isn't what I am looking for. And all the other FH2-arcade stuff with hit-crosses, enemy spotting systems, lack of voip users, lack of mumble 3d voip on top of that etc...
DH is a bit more what I am looking for (gameplay wise):
YouTube - ‪Darkest Hour '44 - '45 - M36 Jackson Tank Destroyer Gameplay‬‏
And I44 for A2, but it is way too bugged cos of A2 and no one plays it.
things will change... cant say more, but things will definitely change for the better ;-)
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Proposal] Community made PR WW2

Post by Wakain »

I think it's nice how those fh2 jocks keep up the suspense. since octobre last year we've only had little info on what they're doing, they show off some ports from fh1, some new tanks, german winter camo and a map preview in 2 to 6 weeks intervals. at first I thought they apparently had a small or largely inactive team but nothing appears to be less true! by now, the testers slip a few hints on the apparent fh2 gameplay overhaul we can expect within an overseeable future.

damn teasers! ;)
AfterDune
Retired PR Developer
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Re: [Proposal] Community made PR WW2

Post by AfterDune »

We had some fun in France this afternoon ;) .

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dtacs
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Re: [Proposal] Community made PR WW2

Post by dtacs »

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Arc_Shielder
Retired PR Developer
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Re: [Proposal] Community made PR WW2

Post by Arc_Shielder »

'[R-DEV wrote:AfterDune;1605385']We had some fun in France this afternoon ;) .

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Yeah, I'm not sure if it was a mind trick but I think those halftracks were not included in the initial program. Glad to know they are included though, looks awesome.

Btw, one thing I wanted to ask you about the LCVPs. How valuable are they going to be ticket-wise?
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: [Proposal] Community made PR WW2

Post by Smiddey723 »

Arcturus_Shielder wrote:Btw, one thing I wanted to ask you about the LCVPs. How valuable are they going to be ticket-wise?
isnt it a bit early to be thinking about things like that?

Great screenshots AD, look forward to more ;-)
.:2p:.Smiddey
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