[Request] Brecourt Manor

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ZondaX15
Posts: 147
Joined: 2009-06-07 02:37

[Request] Brecourt Manor

Post by ZondaX15 »

I am in the process of making a map for PR, based on the WW2 artilery implacement.
I need a model of the actual manor. No, this has nothing to do with the CoD map.
If needed i can make the textures if it is UV mapped.

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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Request] Brecourt Manor

Post by splatters »

Does this need to be accessible on the inside, or just the shell?

Any blueprints? Now we have only the facade of the manor.

The UV mapping needs to be done on existing texture sheets, not vice versa unless you're going to give the building 100% custom textures like a vehicle. (which is not how the static objects in BF2 engine are usually done) So the task of UV mapping falls to the texturer.

Depending on the three previous matters I might be interested modelling this (lod0) as a small side project.
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [Request] Brecourt Manor

Post by Zemciugas »

This map would definately be a nice classic addition to PR and WW2 PR could use it aswell.
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ZondaX15
Posts: 147
Joined: 2009-06-07 02:37

Re: [Request] Brecourt Manor

Post by ZondaX15 »

Yes i would like it to be enterable.
I doubt there are blueprints considering its a residentual property.

Edit: Heres some good referance pics if needed. http://www.flickr.com/photos/tags/brecourt/
Last edited by ZondaX15 on 2011-05-28 22:36, edited 1 time in total.


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spiked_rye
Posts: 118
Joined: 2011-01-21 12:32

Re: [Request] Brecourt Manor

Post by spiked_rye »

Is anyone actually making this static, because I think I could use it in a map I've started working on. :)
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Request] Brecourt Manor

Post by sylent/shooter »

usually all buildings have blueprints regardless, unless it's really old. And seeing I don't know much about this place it could be likely. But it should have blueprints they just might be scarce seeing as it is old

Killing the enemy sylently
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Request] Brecourt Manor

Post by Wakain »

sylent/shooter wrote:usually all buildings have blueprints regardless, unless it's really old. And seeing I don't know much about this place it could be likely. But it should have blueprints they just might be scarce seeing as it is old
how are you going to find the blueprints of a building that has been constructed before 1900 somewhere in an obscure part of normandy ;)
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: [Request] Brecourt Manor

Post by velocity »

well you could get a basic outline of the entire building simply with Google earth.
The interior however could be tricky.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Request] Brecourt Manor

Post by PLODDITHANLEY »

Is this it?
ZondaX15
Posts: 147
Joined: 2009-06-07 02:37

Re: [Request] Brecourt Manor

Post by ZondaX15 »

I believe it is. If not, the architecture should be close enough to use :)


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